Definition in file patch_render.cpp.
#include "std3d.h"
#include "3d/patch.h"
#include "3d/tessellation.h"
#include "3d/bezier_patch.h"
#include "3d/zone.h"
#include "3d/landscape.h"
#include "3d/landscape_profile.h"
#include "3d/patchdlm_context.h"
#include "nel/misc/vector.h"
#include "nel/misc/common.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_PROFILE_LAND_ADD_FACE_VECTOR(_x, _fv) |
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Definition at line 455 of file patch_render.cpp. Referenced by NL3D::CPatch::renderFar0(), NL3D::CPatch::renderFar1(), NL3D::CTileMaterial::renderTile(), NL3D::CTileMaterial::renderTilePassLightmap(), and NL3D::CTileMaterial::renderTilePassRGB0(). |