mesh_mrm_skinned_instance.cpp File Reference


Detailed Description

Optimised instance for skinned object with MRM, 1 UV coordinates, 1 to 4 skinning weight and 256 matrices. Tangeant space, vertex program, mesh block rendering and vertex buffer hard are not available.

Id
mesh_mrm_skinned_instance.cpp,v 1.1 2003/12/08 13:54:59 corvazier Exp

Definition in file mesh_mrm_skinned_instance.cpp.

#include "std3d.h"
#include "3d/mesh_mrm_skinned_instance.h"
#include "3d/mesh_mrm_skinned.h"
#include "3d/skeleton_model.h"
#include "3d/raw_skinned.h"
#include "3d/shifted_triangle_cache.h"
#include "nel/3d/u_scene.h"
#include "3d/scene.h"

Go to the source code of this file.

Namespaces

namespace  NL3D


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