light_contribution.h File Reference


Detailed Description

Id
light_contribution.h,v 1.5 2003/08/19 14:11:34 berenguier Exp

Definition in file light_contribution.h.

#include "nel/misc/types_nl.h"
#include "nel/misc/rgba.h"
#include "3d/point_light.h"

Go to the source code of this file.

Namespaces

namespace  NL3D

Defines

#define NL3D_MAX_LIGHT_CONTRIBUTION   6


Define Documentation

#define NL3D_MAX_LIGHT_CONTRIBUTION   6
 

This is the maximum possible contribution of light. NB: actual max may be less because of setup in CLightingManager.

Definition at line 42 of file light_contribution.h.

Referenced by NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded(), NL3D::CRenderTrav::changeLightSetup(), NL3D::CLightingManager::computeModelLightContributions(), NL3D::CShadowMapManager::computeShadowColors(), NL3D::CShadowMapManager::computeShadowDirection(), NL3D::CTransform::freezeStaticLightSetup(), NL3D::CRenderTrav::getDriverLight(), NL3D::CTransform::resetLighting(), NL3D::CRenderTrav::resetLightSetup(), NL3D::CLightingManager::setMaxLightContribution(), and NL3D::CParticleSystemModel::traverseRender().


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