Definition in file landscape_user.cpp.
#include "std3d.h"
#include "3d/landscape_user.h"
#include "nel/misc/file.h"
#include "nel/misc/path.h"
#include "nel/misc/hierarchical_timer.h"
#include "nel/misc/progress_callback.h"
Go to the source code of this file.
Namespaces | |
namespace | NL3D |
Defines | |
#define | NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll ) |
#define | NL3D_HAUTO_LOAD_LANDSCAPE H_AUTO_USE( NL3D_Load_Landscape ) |
#define | NL3D_HAUTO_UI_LANDSCAPE H_AUTO_USE( NL3D_UI_Landscape ) |
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Referenced by NL3D::H_AUTO_DECL(), NL3D::CLandscapeUser::postfixTileFilename(), NL3D::CLandscapeUser::postfixTileVegetableDesc(), and NL3D::CLandscapeUser::updateLightingAll(). |
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