Definition in file instance_material_user.cpp.
#include "std3d.h" #include "3d/instance_material_user.h" #include "3d/async_texture_block.h" #include "3d/mesh_base_instance.h"
#include "std3d.h"
#include "3d/instance_material_user.h"
#include "3d/async_texture_block.h"
#include "3d/mesh_base_instance.h"
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