#include <scene_user.h>
Public Member Functions | |
CWaitingIG (UInstanceGroup **callerPtr, const NLMISC::CVector &pos, const NLMISC::CQuat &rot, uint selectedTexture, IAsyncLoadCallback *pCB) | |
Data Fields | |
IAsyncLoadCallback * | Callback |
UInstanceGroup ** | CallerPtr |
UInstanceGroup * | IGToLoad |
NLMISC::CVector | Pos |
NLMISC::CQuat | Rot |
uint | SelectedTexture |
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Definition at line 103 of file scene_user.h. References Callback, CallerPtr, IGToLoad, SelectedTexture, and uint.
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Definition at line 102 of file scene_user.h. Referenced by CWaitingIG(). |
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Definition at line 98 of file scene_user.h. Referenced by CWaitingIG(), and NL3D::CSceneUser::stopCreatingAndAddingIG(). |
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Definition at line 97 of file scene_user.h. Referenced by CWaitingIG(), and NL3D::CSceneUser::stopCreatingAndAddingIG(). |
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Definition at line 99 of file scene_user.h. |
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Definition at line 100 of file scene_user.h. |
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Definition at line 101 of file scene_user.h. Referenced by CWaitingIG(). |