NL3D::CSceneUser::CWaitingIG Struct Reference

#include <scene_user.h>


Public Member Functions

 CWaitingIG (UInstanceGroup **callerPtr, const NLMISC::CVector &pos, const NLMISC::CQuat &rot, uint selectedTexture, IAsyncLoadCallback *pCB)

Data Fields

IAsyncLoadCallbackCallback
UInstanceGroup ** CallerPtr
UInstanceGroupIGToLoad
NLMISC::CVector Pos
NLMISC::CQuat Rot
uint SelectedTexture


Constructor & Destructor Documentation

NL3D::CSceneUser::CWaitingIG::CWaitingIG UInstanceGroup **  callerPtr,
const NLMISC::CVector pos,
const NLMISC::CQuat rot,
uint  selectedTexture,
IAsyncLoadCallback pCB
[inline]
 

Definition at line 103 of file scene_user.h.

References Callback, CallerPtr, IGToLoad, SelectedTexture, and uint.

00103                                                                                                                                                         : IGToLoad(NULL), CallerPtr(callerPtr), Pos(pos), Rot(rot), SelectedTexture(selectedTexture), Callback(pCB)
00104                 {}


Field Documentation

IAsyncLoadCallback* NL3D::CSceneUser::CWaitingIG::Callback
 

Definition at line 102 of file scene_user.h.

Referenced by CWaitingIG().

UInstanceGroup** NL3D::CSceneUser::CWaitingIG::CallerPtr
 

Definition at line 98 of file scene_user.h.

Referenced by CWaitingIG(), and NL3D::CSceneUser::stopCreatingAndAddingIG().

UInstanceGroup* NL3D::CSceneUser::CWaitingIG::IGToLoad
 

Definition at line 97 of file scene_user.h.

Referenced by CWaitingIG(), and NL3D::CSceneUser::stopCreatingAndAddingIG().

NLMISC::CVector NL3D::CSceneUser::CWaitingIG::Pos
 

Definition at line 99 of file scene_user.h.

NLMISC::CQuat NL3D::CSceneUser::CWaitingIG::Rot
 

Definition at line 100 of file scene_user.h.

uint NL3D::CSceneUser::CWaitingIG::SelectedTexture
 

Definition at line 101 of file scene_user.h.

Referenced by CWaitingIG().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 07:40:56 2004 for NeL by doxygen 1.3.6