#include <ps_particle_basic.h>
Inheritance diagram for NL3D::CPSTailParticle:
Definition at line 755 of file ps_particle_basic.h.
Public Member Functions | |
virtual bool | getColorFading (void) const=0 |
test wether color fading is activated | |
virtual uint32 | getTailNbSeg (void) const=0 |
virtual bool | isInSystemBasis (void) const=0 |
return true if the tails are in the system basis | |
virtual void | setColorFading (bool onOff=true)=0 |
virtual void | setSystemBasis (bool yes)=0 |
virtual void | setTailNbSeg (uint32 nbSeg)=0 |
there may be a maximum with some particles |
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test wether color fading is activated
Implemented in NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot. |
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Implemented in NL3D::CPSRibbonBase. |
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return true if the tails are in the system basis
Implemented in NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot. |
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(de)activate color fading when its done, colors fades to black along the tail Implemented in NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot. |
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tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false. With that you can control if a rotation of the system will rotate the tail Implemented in NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, and NL3D::CPSTailDot. |
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there may be a maximum with some particles
Implemented in NL3D::CPSRibbonBase. |