#include <ps_particle_basic.h>
Inheritance diagram for NL3D::CPSMaterial:
Definition at line 802 of file ps_particle_basic.h.
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enum | TBlendingMode { add, modulate, alphaBlend, alphaTest } |
this enum summarize the useful modes for blending to the framebuffer More... | |
Public Member Functions | |
CPSMaterial () | |
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void | enableZTest (bool enabled) |
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void | forceModulateConstantColor (bool force, const NLMISC::CRGBA &col=NLMISC::CRGBA::White) |
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void | forceTexturedMaterialStages (uint numStages) |
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CPSMaterial::TBlendingMode | getBlendingMode (void) const |
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bool | isZTestEnabled () const |
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void | serialMaterial (NLMISC::IStream &f) throw (NLMISC::EStream) |
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void | setBlendingMode (CPSMaterial::TBlendingMode mode) |
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void | setZBias (float value) |
Protected Attributes | |
CMaterial | _Mat |
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this enum summarize the useful modes for blending to the framebuffer
Definition at line 809 of file ps_particle_basic.h.
00809 { add, modulate, alphaBlend, alphaTest }; |
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Definition at line 485 of file ps_particle_basic.cpp. References NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), and NL3D::CMaterial::setZWrite().
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Definition at line 508 of file ps_particle_basic.cpp. References NL3D::CMaterial::setZFunc().
00509 { 00510 _Mat.setZFunc(enabled ? CMaterial::less : CMaterial::always); 00511 } |
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=================================================================================== Force the material to have one texture that is modulated by diffuse, and a constant color and its diffuse color. This is not compatible with multitextureing, however.
Definition at line 573 of file ps_particle_basic.cpp. References forceTexturedMaterialStages(), NL3D::CMaterial::getTexture(), NL3D::CMaterial::setTexture(), NL3D::CMaterial::texConstantColor(), NL3D::CMaterial::texEnvArg0Alpha(), NL3D::CMaterial::texEnvArg0RGB(), NL3D::CMaterial::texEnvArg1Alpha(), NL3D::CMaterial::texEnvArg1RGB(), NL3D::CMaterial::texEnvOpAlpha(), and NL3D::CMaterial::texEnvOpRGB(). Referenced by NL3D::CPSRibbonLookAt::displayRibbons(), NL3D::CPSShockWave::draw(), and NL3D::CPSQuad::updateMatBeforeRendering().
00574 { 00575 if (force) 00576 { 00578 _Mat.texConstantColor(1, col); 00579 _Mat.texEnvOpRGB(1, CMaterial::Modulate); 00580 _Mat.texEnvOpAlpha(1, CMaterial::Modulate); 00581 _Mat.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor); 00582 _Mat.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor); 00583 _Mat.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha); 00584 _Mat.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha); 00585 forceTexturedMaterialStages(2); 00586 } 00587 else 00588 { 00589 if (_Mat.getTexture(1) != NULL) 00590 { 00591 _Mat.setTexture(1, NULL); 00592 } 00593 } 00594 } |
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=================================================================================== This setup n stage of a material with at least texture.
Definition at line 598 of file ps_particle_basic.cpp. References NL3D::CMaterial::getTexture(), NL3D::IDRV_MAT_MAXTEXTURES, NL3D::CMaterial::setTexture(), and uint. Referenced by NL3D::CPSDot::draw(), forceModulateConstantColor(), and NL3D::CPSFanLight::setupMaterial().
00599 { 00600 ITexture *blankTex = NULL; 00601 uint k; 00602 for (k = 0; k < numStages; ++k) 00603 { 00604 if (_Mat.getTexture(k) == NULL) 00605 { 00606 if (!blankTex) 00607 { 00608 blankTex = CTextureMem::Create1x1WhiteTex(); 00609 } 00610 _Mat.setTexture(k, blankTex); 00611 } 00612 } 00613 for (; k < IDRV_MAT_MAXTEXTURES; ++k) 00614 { 00615 if (_Mat.getTexture(k) != NULL) 00616 { 00617 _Mat.setTexture(k, NULL); 00618 } 00619 } 00620 } |
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Definition at line 551 of file ps_particle_basic.cpp. References alphaBlend, alphaTest, NL3D::CMaterial::getBlend(), NL3D::CMaterial::getDstBlend(), NL3D::CMaterial::getSrcBlend(), and nlassert. Referenced by NL3D::CPSTailDot::hasTransparentFaces(), NL3D::CPSShockWave::hasTransparentFaces(), NL3D::CPSRibbonLookAt::hasTransparentFaces(), NL3D::CPSRibbon::hasTransparentFaces(), NL3D::CPSQuad::hasTransparentFaces(), NL3D::CPSFanLight::hasTransparentFaces(), and NL3D::CPSDot::hasTransparentFaces().
00552 { 00553 if (_Mat.getBlend()) 00554 { 00555 CMaterial::TBlend srcBlend = _Mat.getSrcBlend(); 00556 CMaterial::TBlend destBlend = _Mat.getDstBlend(); 00557 00558 if (srcBlend == CMaterial::one && destBlend == CMaterial::one) return add; 00559 if (srcBlend == CMaterial::zero && destBlend == CMaterial::srccolor) return modulate; 00560 if (srcBlend == CMaterial::srcalpha && destBlend == CMaterial::invsrcalpha) return alphaBlend; 00561 00562 // unrecognized mode 00563 nlassert(0); 00564 return alphaTest; // to avoid a warning only ... 00565 } 00566 else 00567 { 00568 return alphaTest; 00569 } 00570 } |
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Definition at line 514 of file ps_particle_basic.cpp. References NL3D::CMaterial::getZFunc().
00515 { 00516 return _Mat.getZFunc() != CMaterial::always; 00517 } |
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Definition at line 493 of file ps_particle_basic.cpp. References sint.
00494 { 00495 sint ver = f.serialVersion(2); 00496 TBlendingMode m = getBlendingMode(); 00497 f.serialEnum(m); 00498 setBlendingMode(m); 00499 if (ver >= 2) 00500 { 00501 bool zTest = isZTestEnabled(); 00502 f.serial(zTest); 00503 enableZTest(zTest); 00504 } 00505 } |
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Definition at line 520 of file ps_particle_basic.cpp. References alphaBlend, alphaTest, NL3D::CMaterial::setAlphaTest(), NL3D::CMaterial::setBlend(), NL3D::CMaterial::setBlendFunc(), and NL3D::CMaterial::setZWrite().
00521 { 00522 switch (mode) 00523 { 00524 case add: 00525 _Mat.setBlend(true); 00526 _Mat.setBlendFunc(CMaterial::one, CMaterial::one); 00527 _Mat.setZWrite(false); 00528 _Mat.setAlphaTest(false); 00529 break; 00530 case modulate: 00531 _Mat.setBlend(true); 00532 _Mat.setBlendFunc(CMaterial::zero, CMaterial::srccolor); 00533 _Mat.setZWrite(false); 00534 _Mat.setAlphaTest(false); 00535 break; 00536 case alphaBlend: 00537 _Mat.setBlend(true); 00538 _Mat.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha); 00539 _Mat.setZWrite(false); 00540 _Mat.setAlphaTest(false); 00541 break; 00542 case alphaTest: 00543 _Mat.setBlend(false); 00544 _Mat.setZWrite(true); 00545 _Mat.setAlphaTest(true); 00546 break; 00547 } 00548 } |
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Reimplemented in NL3D::CPSDot, NL3D::CPSFanLight, NL3D::CPSQuad, NL3D::CPSRibbon, NL3D::CPSRibbonLookAt, NL3D::CPSShockWave, and NL3D::CPSTailDot. Definition at line 841 of file ps_particle_basic.h. References NL3D::CMaterial::setZBias(), and value.
00841 { _Mat.setZBias(value); } |
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Definition at line 844 of file ps_particle_basic.h. Referenced by NL3D::CPSFaceHelper::drawFaces(), NL3D::CPSFanLightHelper::drawFanLight(), NL3D::CPSFaceLookAtHelper::drawLookAt(), and NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion(). |