NL3D::CLodCharacterShape::CAnimBuild Struct Reference

#include <lod_character_shape.h>


Detailed Description

A lod Animation Build information.

Definition at line 135 of file lod_character_shape.h.

Data Fields

float AnimLength
 The effective time of the animation.

std::vector< CVectorKeys
 List of Keys * NumVertices.

std::string Name
 Name of the Anim.

uint NumKeys
 The number of Keys.


Field Documentation

float NL3D::CLodCharacterShape::CAnimBuild::AnimLength
 

The effective time of the animation.

Definition at line 142 of file lod_character_shape.h.

Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

std::vector<CVector> NL3D::CLodCharacterShape::CAnimBuild::Keys
 

List of Keys * NumVertices.

Definition at line 145 of file lod_character_shape.h.

Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

std::string NL3D::CLodCharacterShape::CAnimBuild::Name
 

Name of the Anim.

Definition at line 138 of file lod_character_shape.h.

Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().

uint NL3D::CLodCharacterShape::CAnimBuild::NumKeys
 

The number of Keys.

Definition at line 140 of file lod_character_shape.h.

Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim().


The documentation for this struct was generated from the following file:
Generated on Tue Mar 16 06:49:59 2004 for NeL by doxygen 1.3.6