#include <lod_character_shape.h>
Definition at line 135 of file lod_character_shape.h.
Data Fields | |
| float | AnimLength |
| The effective time of the animation. | |
| std::vector< CVector > | Keys |
| List of Keys * NumVertices. | |
| std::string | Name |
| Name of the Anim. | |
| uint | NumKeys |
| The number of Keys. | |
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The effective time of the animation.
Definition at line 142 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
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List of Keys * NumVertices.
Definition at line 145 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
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Name of the Anim.
Definition at line 138 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
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The number of Keys.
Definition at line 140 of file lod_character_shape.h. Referenced by NL3D::CLodCharacterShape::addAnim(), and NL3D::CLodCharacterBuilder::addAnim(). |
1.3.6