#include <animation_set_user.h>
Inheritance diagram for NL3D::CAnimationSetUser:

Nevrax France
Definition at line 55 of file animation_set_user.h.
Public Types | |
| enum | { NotFound = 0xffffffff } |
Public Member Functions | |
| uint | addAnimation (const char *fileName, const char *animName) |
| virtual uint | addSkeletonWeight (const char *fileName, const char *skelName) |
| virtual void | build () |
| CAnimationSetUser (NLMISC::IStream &f) | |
| Constructor. | |
| CAnimationSetUser () | |
| Constructor. | |
| const CAnimationSet * | getAnimationSet () const |
Animations mgt. | |
| virtual UAnimation * | getAnimation (uint animationId) |
| virtual uint | getAnimationIdByName (const std::string &name) const |
| virtual const std::string & | getAnimationName (uint animationId) const |
| virtual uint | getNumAnimation () const |
Channel mgt. | |
| virtual uint | getChannelIdByName (const std::string &name) const |
SkeletonWeight mgt. | |
| virtual uint | getNumSkeletonWeight () const |
| virtual uint | getSkeletonWeightIdByName (const std::string &name) const |
| virtual const std::string & | getSkeletonWeightName (uint skeletonId) const |
Private Attributes | |
| NLMISC::CSmartPtr< CAnimationSet > | _AnimationSet |
Friends | |
| class | CPlayListManagerUser |
| class | CSceneUser |
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Definition at line 56 of file u_animation_set.h.
00056 { NotFound=0xffffffff };
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Constructor.
Definition at line 65 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, nlassert, and uint.
00066 {
00067 NL3D_MEM_ANIMATION_SET
00068
00069 nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00070
00071 // create a smartptred animation set.
00072 _AnimationSet= new CAnimationSet;
00073 }
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Constructor.
Definition at line 76 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, nlassert, and uint.
00077 {
00078 NL3D_MEM_ANIMATION_SET
00079
00080 nlassert((uint)UAnimationSet::NotFound == (uint)CAnimationSet::NotFound );
00081
00082 // create a smartptred animation set.
00083 _AnimationSet= new CAnimationSet;
00084
00085 _AnimationSet->serial(f);
00086 }
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Add an animation in the animation set. After adding all your animations, call build().
Implements NL3D::UAnimationSet. Definition at line 95 of file animation_set_user.h. References _AnimationSet, file, NLMISC::CPath::lookup(), NL3D_MEM_ANIMATION_SET, and uint.
00096 {
00097 NL3D_MEM_ANIMATION_SET
00098
00099 // Allocate an animation
00100 std::auto_ptr<CAnimation> anim (new CAnimation);
00101
00102 // Read it
00103 NLMISC::CIFile file;
00104 std::string path = NLMISC::CPath::lookup (fileName, false, true);
00105 if (path.empty())
00106 path = fileName;
00107 if ( file.open ( path ) )
00108 {
00109 // Serial the animation
00110 file.serial (*anim);
00111
00112 // Add the animation
00113 uint id=_AnimationSet->addAnimation (animName, anim.release());
00114
00115 // Return id
00116 return id;
00117 }
00118 else return UAnimationSet::NotFound;
00119 }
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Add a skeleton weight in the animation set. This method use CPath to search the skeleton file.
Implements NL3D::UAnimationSet. Definition at line 139 of file animation_set_user.h. References _AnimationSet, file, NL3D_MEM_ANIMATION_SET, and uint.
00140 {
00141 NL3D_MEM_ANIMATION_SET
00142
00143 // Allocate an animation
00144 std::auto_ptr<CSkeletonWeight> skeletonWeight (new CSkeletonWeight);
00145
00146 // Read it
00147 NLMISC::CIFile file;
00148 if (file.open ( NLMISC::CPath::lookup( fileName ) ) )
00149 {
00150 // Serial the animation
00151 file.serial (*skeletonWeight);
00152
00153 // Add the animation
00154 uint id=_AnimationSet->addSkeletonWeight (skelName, skeletonWeight.release());
00155
00156 // Return id
00157 return id;
00158 }
00159 else return UAnimationSet::NotFound;
00160 }
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Build the animation set. Call build after adding all your animations. Implements NL3D::UAnimationSet. Definition at line 124 of file animation_set_user.h. References _AnimationSet, and NL3D_MEM_ANIMATION_SET.
00125 {
00126 NL3D_MEM_ANIMATION_SET
00127
00128 _AnimationSet->build ();
00129 }
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Get a writable animation pointer.
Implements NL3D::UAnimationSet. Definition at line 36 of file animation_set_user.cpp. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint.
00037 {
00038 NL3D_MEM_ANIMATION_SET
00039
00040 return _AnimationSet->getAnimation (animationId);
00041 }
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Get a animation ID by name. If no animation is found, method returns NotFound. Implements NL3D::UAnimationSet. Definition at line 177 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint.
00178 {
00179 NL3D_MEM_ANIMATION_SET
00180
00181 return _AnimationSet->getAnimationIdByName(name);
00182 }
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Get animation name. Implements NL3D::UAnimationSet. Definition at line 187 of file animation_set_user.h. References _AnimationSet, getNumAnimation(), NL3D_MEM_ANIMATION_SET, nlerror, and uint.
00188 {
00189 NL3D_MEM_ANIMATION_SET
00190
00191 if(animationId>=getNumAnimation())
00192 nlerror("getAnimation*(): bad animation Id");
00193 return _AnimationSet->getAnimationName(animationId);
00194 }
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Definition at line 45 of file animation_set_user.cpp. References _AnimationSet, and NL3D_MEM_ANIMATION_SET. Referenced by NL3D::H_AUTO_DECL().
00046 {
00047 NL3D_MEM_ANIMATION_SET
00048
00049 return _AnimationSet;
00050 }
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Get a channel ID with its name. If no channel is found, method returns NotFound. Implements NL3D::UAnimationSet. Definition at line 246 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint.
00247 {
00248 NL3D_MEM_ANIMATION_SET
00249
00250 return _AnimationSet->getChannelIdByName(name);
00251 }
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Get animations count. Implements NL3D::UAnimationSet. Definition at line 167 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. Referenced by getAnimationName().
00168 {
00169 NL3D_MEM_ANIMATION_SET
00170
00171 return _AnimationSet->getNumAnimation();
00172 }
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Get skeleton weight count. Implements NL3D::UAnimationSet. Definition at line 211 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint. Referenced by getSkeletonWeightName().
00212 {
00213 NL3D_MEM_ANIMATION_SET
00214
00215 return _AnimationSet->getNumSkeletonWeight();
00216 }
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Get a SkeletonWeight ID by name. If no SkeletonWeight is found, method returns NotFound. Implements NL3D::UAnimationSet. Definition at line 221 of file animation_set_user.h. References _AnimationSet, NL3D_MEM_ANIMATION_SET, and uint.
00222 {
00223 NL3D_MEM_ANIMATION_SET
00224
00225 return _AnimationSet->getSkeletonWeightIdByName(name);
00226 }
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Get skeleton template name. Implements NL3D::UAnimationSet. Definition at line 231 of file animation_set_user.h. References _AnimationSet, getNumSkeletonWeight(), NL3D_MEM_ANIMATION_SET, nlerror, and uint.
00232 {
00233 NL3D_MEM_ANIMATION_SET
00234
00235 if(skeletonId>=getNumSkeletonWeight())
00236 nlerror("getSkeletonWeight*(): bad SkeletonWeight Id");
00237 return _AnimationSet->getSkeletonWeightName(skeletonId);
00238 }
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Definition at line 59 of file animation_set_user.h. |
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Definition at line 60 of file animation_set_user.h. |
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1.3.6