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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
+<HTML>
+ <HEAD>
+ <TITLE> [Nel] Network Connections</TITLE>
+ <LINK REL="Index" HREF="index.html" >
+ <LINK REL="made" HREF="mailto:michael%40in-orbit.net">
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+ <H1>[Nel] Network Connections</H1>
+ <B>Michael Warnock</B>
+ <A HREF="mailto:michael%40in-orbit.net"
+ TITLE="[Nel] Network Connections">michael@in-orbit.net</A><BR>
+ <I>Thu, 1 Mar 2001 15:41:15 -0800</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000324.html">[Nel] Network Connections</A></li>
+ <LI> Next message: <A HREF="000331.html">[Nel] Network Connections</A></li>
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+ <HR>
+<!--beginarticle-->
+<PRE>This is a multi-part message in MIME format.
+
+------=_NextPart_000_0052_01C0A266.0D10C2A0
+Content-Type: text/plain;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+oops:)
+
+It is actually <A HREF="http://www.stackless.com=20">http://www.stackless.com=20</A>
+
+Here are more relavent urls:
+<A HREF="http://world.std.com/~wware/uthread.html">http://world.std.com/~wware/uthread.html</A>
+<A HREF="http://www.eve-online.com/faq/faq_08.asp">http://www.eve-online.com/faq/faq_08.asp</A>
+<A HREF="http://pdos.lcs.mit.edu/exo/">http://pdos.lcs.mit.edu/exo/</A>
+
+We hope to use the MIT exokernel the last url refers to as a stripped =
+down os for the servers.
+
+Michael Warnock
+In-Orbit Entertainment
+ ----- Original Message -----=20
+ From: Michael Warnock=20
+ To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>=20
+ Sent: Thursday, March 01, 2001 2:38 PM
+ Subject: Re: [Nel] Network Connections
+
+
+ 3) Windows did support something called micro threads, which had a =
+much lower over head than traditional threads. These ( if i remember =
+correctly ) were designed specifically for scalable IO ( as in IIS ). =
+Some time looking here may well yield some useful results.
+ I come from a nix background, but I wouldn't doubt that windows also =
+has had some implementation of microthreads. The best current way to =
+use microthreads afaik is stackless python (stackless.org) which I (as =
+the game mechanics programmer) plan to use on the server side of the =
+game my company (In-Orbit Entertainment) is working on using the Nel =
+library. Microthreads use an old and mostly forgotten programming =
+concept called continuations- a continuation is, in brief, the rest of a =
+program from any given point- that includes it's state and any branch of =
+code it might follow from there. Stackless Python provides a way to =
+reference continuations- which requires it not to use the C stack for =
+framing(a neat trick u should read about). Writing microthreads is as =
+simple as defining a bunch of functions and calling them at the same =
+time with a special call- they are executed in parralel within the same =
+thread and each requires almost no overhead above what they would if =
+executed in serial. EVE (a commercial mmorpg) also plans to use =
+stackless as the basis for their game mechanics. I dont have any =
+benchmarks on its network performance or scalability, but I plan to test =
+it soon.
+
+ Michael Warnock
+ In-Orbit Entertainment
+
+------=_NextPart_000_0052_01C0A266.0D10C2A0
+Content-Type: text/html;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
+&lt;HTML&gt;&lt;HEAD&gt;
+&lt;META content=3D&quot;text/html; charset=3Diso-8859-1&quot; =
+http-equiv=3DContent-Type&gt;
+&lt;META content=3D&quot;MSHTML 5.00.3103.1000&quot; name=3DGENERATOR&gt;
+&lt;STYLE&gt;&lt;/STYLE&gt;
+&lt;/HEAD&gt;
+&lt;BODY bgColor=3D#ffffff&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;oops:)&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;It is actually &lt;A=20
+href=3D&quot;<A HREF="http://www.stackless.com"">http://www.stackless.com&quot;</A>&gt;<A HREF="http://www.stackless.com</A">http://www.stackless.com&lt;/A</A>&gt; =
+&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Here are more relavent =
+urls:&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;A=20
+href=3D&quot;<A HREF="http://world.std.com/~wware/uthread.html"">http://world.std.com/~wware/uthread.html&quot;</A>&gt;<A HREF="http://world.std.com/~w=">http://world.std.com/~w=</A>
+ware/uthread.html&lt;/A&gt;&lt;BR&gt;&lt;A=20
+href=3D&quot;<A HREF="http://www.eve-online.com/faq/faq_08.asp"">http://www.eve-online.com/faq/faq_08.asp&quot;</A>&gt;<A HREF="http://www.eve-online.c=">http://www.eve-online.c=</A>
+om/faq/faq_08.asp&lt;/A&gt;&lt;BR&gt;&lt;A=20
+href=3D&quot;<A HREF="http://pdos.lcs.mit.edu/exo/"">http://pdos.lcs.mit.edu/exo/&quot;</A>&gt;<A HREF="http://pdos.lcs.mit.edu/exo/</A">http://pdos.lcs.mit.edu/exo/&lt;/A</A>&gt;&lt;BR=
+&gt;<i>&lt;/FONT&gt;&lt;/DIV&gt;
+</I>&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;We hope to use the MIT exokernel the =
+last url=20
+refers to as a stripped down os for the servers.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Michael Warnock&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;In-Orbit Entertainment&lt;/DIV&gt;&lt;/FONT&gt;
+&lt;BLOCKQUOTE=20
+style=3D&quot;BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
+0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px&quot;&gt;
+ &lt;DIV style=3D&quot;FONT: 10pt arial&quot;&gt;----- Original Message ----- &lt;/DIV&gt;
+ &lt;DIV=20
+ style=3D&quot;BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
+black&quot;&gt;&lt;B&gt;From:&lt;/B&gt;=20
+ &lt;A href=3D&quot;mailto:<A HREF="mailto:michael@in-orbit.net">michael@in-orbit.net</A>&quot; =
+title=<A HREF="mailto:3Dmichael@in-orbit.net">3Dmichael@in-orbit.net</A>&gt;Michael=20
+ Warnock&lt;/A&gt; &lt;/DIV&gt;
+ &lt;DIV style=3D&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;To:&lt;/B&gt; &lt;A =
+href=3D&quot;mailto:<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&quot;=20
+ title=<A HREF="mailto:3Dnel@nevrax.org">3Dnel@nevrax.org</A>&gt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&lt;/A&gt; &lt;/DIV&gt;
+ &lt;DIV style=3D&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Sent:&lt;/B&gt; Thursday, March 01, 2001 =
+2:38=20
+ PM&lt;/DIV&gt;
+ &lt;DIV style=3D&quot;FONT: 10pt arial&quot;&gt;&lt;B&gt;Subject:&lt;/B&gt; Re: [Nel] Network=20
+ Connections&lt;/DIV&gt;
+ &lt;DIV&gt;&lt;BR&gt;&lt;/DIV&gt;
+ &lt;BLOCKQUOTE=20
+ style=3D&quot;BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; =
+MARGIN-RIGHT: 0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px&quot;&gt;
+ &lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;3) Windows did support something =
+called micro=20
+ threads, which had a much lower over head than traditional =
+threads.&amp;nbsp;=20
+ These ( if i remember correctly ) were designed specifically for =
+scalable IO=20
+ ( as in IIS ).&amp;nbsp; Some time looking here may well yield some =
+useful=20
+ results.&lt;/FONT&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;
+ &lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;I come from a nix background, but I =
+wouldn't=20
+ doubt that windows also has had some implementation of =
+microthreads.&amp;nbsp; The=20
+ best current way to use microthreads afaik is stackless python =
+(stackless.org)=20
+ which I (as the game mechanics programmer) plan to use on the server =
+side of=20
+ the game my company (In-Orbit Entertainment) is working on using the =
+Nel=20
+ library.&amp;nbsp; Microthreads use an old and mostly forgotten =
+programming=20
+ concept called continuations- a continuation is, in brief, the rest of =
+a=20
+ program from any given point- that includes it's state and any branch =
+of code=20
+ it might follow from there.&amp;nbsp; Stackless Python provides a way to =
+reference=20
+ continuations- which requires it not to use the C stack for framing(a =
+neat=20
+ trick u should read about).&amp;nbsp; Writing microthreads is as simple as =
+
+ defining a bunch of functions and calling them at the same time with a =
+special=20
+ call- they are executed in parralel within the same thread and each =
+requires=20
+ almost no overhead above what they would if executed in serial.&amp;nbsp; =
+EVE (a=20
+ commercial mmorpg) also plans to use stackless as the basis for their =
+game=20
+ mechanics.&amp;nbsp; I dont have any benchmarks on its network performance =
+or=20
+ scalability, but I plan to test it soon.&lt;/FONT&gt;&lt;/DIV&gt;
+ &lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+ &lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Michael Warnock&lt;/FONT&gt;&lt;/DIV&gt;
+ &lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;In-Orbit=20
+Entertainment&lt;/FONT&gt;&lt;/DIV&gt;&lt;/BLOCKQUOTE&gt;&lt;/BODY&gt;&lt;/HTML&gt;
+
+------=_NextPart_000_0052_01C0A266.0D10C2A0--
+
+
+</pre>
+
+
+
+<!--endarticle-->
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