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diff --git a/pipermail/nel/2001-June/000435.html b/pipermail/nel/2001-June/000435.html new file mode 100644 index 00000000..74ff9c1d --- /dev/null +++ b/pipermail/nel/2001-June/000435.html @@ -0,0 +1,124 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] .shape file format change</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:miller%40nevrax.com"> + <LINK REL="Previous" HREF="000434.html"> + <LINK REL="Next" HREF="000436.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] .shape file format change</H1> + <B>Daniel Miller</B> + <A HREF="mailto:miller%40nevrax.com" + TITLE="[Nel] .shape file format change">miller@nevrax.com</A><BR> + <I>Thu, 28 Jun 2001 16:01:25 +0200</I> + <P><UL> + <LI> Previous message: <A HREF="000434.html">[Nel] .shape file format change</A></li> + <LI> Next message: <A HREF="000436.html">[Nel] .shape file format change</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#435">[ date ]</a> + <a href="thread.html#435">[ thread ]</a> + <a href="subject.html#435">[ subject ]</a> + <a href="author.html#435">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>I was just drafting a reply to Valerio Santinelli's mail when this one +turned up, so I guess I'm replying to both postings at once. + +First for the Nevrax.org home page: the news is all badly out of date and +doesn't show what's going on at the moment. Sorry about that. We're just +sorting out our internal knitting so that we can post news more easily. +There should be a general improvement at this level soon. + +For the roadmap - my mail of last week entitled 'a bit of news' contains a +loose plan for the next few months. It'll go up on the site some time soon. +I'm not sure if it contains the information you're after - please shout if +it doesn't. + +On the documentation side - We posted a handfull of new 'features' documents +under the different library headings earlier this week. Any feedback would +be very much appreciated. Beyond that we have been discussing what docs +would be good to write among ourselves. Any ideas are very welcome although +our time for writing dociments is a bit limitted right now!; The problem +with 'how to design and build an MMORPG' type docs is that they warrant an +entire book - and I don't have time to write a whole book right now :(. +I'll see what I can do. + +Snowballs is being re-written (to look more like a designed program and less +like the accumulation of a few dozen chunks of test code spaghettied +together). We're just starting, so our first steps 'll be up on line +shortly... + +For a binary sdk - it's a good idea - We'll look into it. :) + +Regards to all +Daniel + +-----Original Message----- +From: <A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A> [mailto:<A HREF="mailto:nel-admin@nevrax.org">nel-admin@nevrax.org</A>]On Behalf Of +Vincent Caron +Sent: Thursday, June 28, 2001 2:43 PM +To: <A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A> +Subject: Re: [Nel] .shape file format change + + +Valerio Santinelli wrote: +><i> +</I>><i> Just one personal thought.. how many people are actually developing on +</I>NeL, +><i> except those at Nevrax themselves? +</I> +><i>From time to time, I checkout the CVS, compile, make some introspection in +</I>the code ... To keep informed, I'm involved in game programming and +crossp-platform development. + +The nevrax.org site is well designed and has rather comprehensive docs. +However this looks too much as a shop's display, it's laking some life... +For instance, we don't have a roadmap and I think the users were a +bit lost when the whole code was redesigned these last months. Posting +the change logs in a regular basis is part of the solution, you should +also talk about the directions, the problem encountered in your game +development, ask for some debates on technical questions ... I know +this is not easy. + +NeL is also a consequent piece of code, and most importantly an application +framework : you don't choose to rely on it that easily ! :) People will +surely consider NeL more massively after Nevrax's game release. You could +also use Snowballs to make it an easy and agreable way to learn about +NeL : for instance, a document explaining step by step how to start from +a simple game design to a client/server application that does the job +would be a very valuable information that would gain you a thankful +audience. I believe this 'tutorial' thing would help with the very abstract +and austere look of nevrax.org. The screenshots where a very good idea +indeed, a lot of people coulnd't affort time and competence to compile +NeL+SnowBalls. And while we are at it, what about packaging binaries ? :) +'NeL-sdk', ready to code ... + +Enough said, let's checkout that CVS ! +_______________________________________________ +Nel mailing list +<A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A> +<A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A> + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000434.html">[Nel] .shape file format change</A></li> + <LI> Next message: <A HREF="000436.html">[Nel] .shape file format change</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#435">[ date ]</a> + <a href="thread.html#435">[ thread ]</a> + <a href="subject.html#435">[ subject ]</a> + <a href="author.html#435">[ author ]</a> + </LI> + </UL> +</body></html> |