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diff --git a/pipermail/nel/2001-June/000434.html b/pipermail/nel/2001-June/000434.html new file mode 100644 index 00000000..aa1f0d9a --- /dev/null +++ b/pipermail/nel/2001-June/000434.html @@ -0,0 +1,78 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] .shape file format change</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:v.caron%40zerodeux.net"> + <LINK REL="Previous" HREF="000433.html"> + <LINK REL="Next" HREF="000435.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] .shape file format change</H1> + <B>Vincent Caron</B> + <A HREF="mailto:v.caron%40zerodeux.net" + TITLE="[Nel] .shape file format change">v.caron@zerodeux.net</A><BR> + <I>Thu, 28 Jun 2001 14:43:05 +0200</I> + <P><UL> + <LI> Previous message: <A HREF="000433.html">[Nel] .shape file format change</A></li> + <LI> Next message: <A HREF="000435.html">[Nel] .shape file format change</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#434">[ date ]</a> + <a href="thread.html#434">[ thread ]</a> + <a href="subject.html#434">[ subject ]</a> + <a href="author.html#434">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Valerio Santinelli wrote: +><i> +</I>><i> Just one personal thought.. how many people are actually developing on NeL, +</I>><i> except those at Nevrax themselves? +</I> +><i>From time to time, I checkout the CVS, compile, make some introspection in +</I>the code ... To keep informed, I'm involved in game programming and +crossp-platform development. + +The nevrax.org site is well designed and has rather comprehensive docs. +However this looks too much as a shop's display, it's laking some life... +For instance, we don't have a roadmap and I think the users were a +bit lost when the whole code was redesigned these last months. Posting +the change logs in a regular basis is part of the solution, you should +also talk about the directions, the problem encountered in your game +development, ask for some debates on technical questions ... I know +this is not easy. + +NeL is also a consequent piece of code, and most importantly an application +framework : you don't choose to rely on it that easily ! :) People will +surely consider NeL more massively after Nevrax's game release. You could +also use Snowballs to make it an easy and agreable way to learn about +NeL : for instance, a document explaining step by step how to start from +a simple game design to a client/server application that does the job +would be a very valuable information that would gain you a thankful +audience. I believe this 'tutorial' thing would help with the very abstract +and austere look of nevrax.org. The screenshots where a very good idea +indeed, a lot of people coulnd't affort time and competence to compile +NeL+SnowBalls. And while we are at it, what about packaging binaries ? :) +'NeL-sdk', ready to code ... + +Enough said, let's checkout that CVS ! + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000433.html">[Nel] .shape file format change</A></li> + <LI> Next message: <A HREF="000435.html">[Nel] .shape file format change</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#434">[ date ]</a> + <a href="thread.html#434">[ thread ]</a> + <a href="subject.html#434">[ subject ]</a> + <a href="author.html#434">[ author ]</a> + </LI> + </UL> +</body></html> |