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+ <TITLE> [Nel] Snowball 2.0?</TITLE>
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+ <H1>[Nel] Snowball 2.0?</H1>
+ <B>Tony Hoyt</B>
+ <A HREF="mailto:ahoyt%40packetport.com"
+ TITLE="[Nel] Snowball 2.0?">ahoyt@packetport.com</A><BR>
+ <I>Thu, 19 Jul 2001 09:43:46 -0400</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Vianney Lecroart wrote:
+
+ I've read some of the logs to this newsgroup so I knew about the
+issues with the current SnowBall. I would like to give NEL a try but I
+was hopeing a more full version example would help me more :-) But yes,
+i'll look at the tutorials some more to see how this sdk works.
+
+&gt;<i> The NeL library user interface changes often because we have not fix it. We
+</I>&gt;<i> plan to fix the NeL interface before the end of this year. But the current
+</I>&gt;<i> user interface doesn't change often anyway.
+</I>
+ I'm a little confused here. Basicly what I want to know is, if I
+write code for nel now, how strong is the possablity of me having to
+re-write that code to take into the count of changes in function
+definitions? now i know the code must evolve and change, but if I start
+writing an application with the sdk, and every two months i need to make
+major revisions to keep up with the latest and greatest, I may pause
+some before starting development. How possable is it to see a lock on
+the headers?
+
+&gt;<i> I leave Cyril Corvazier (lead 3d programer) to answer to this :)
+</I>
+ Also, anyone hear about this new technology Verant Interactive is
+going to be using for EQ1.5? (ie, the upcomeing expansion) I hear it's
+supposed to help make online games work a hell of a lot faster. But
+what is it?
+
+ Tony
+
+</pre>
+
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