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diff --git a/pipermail/nel/2001-July/000482.html b/pipermail/nel/2001-July/000482.html new file mode 100644 index 00000000..0f399186 --- /dev/null +++ b/pipermail/nel/2001-July/000482.html @@ -0,0 +1,93 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] TCP vs. UDP</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:novalis%40novalis.org"> + <LINK REL="Previous" HREF="000483.html"> + <LINK REL="Next" HREF="000485.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] TCP vs. UDP</H1> + <B>Dave Turner</B> + <A HREF="mailto:novalis%40novalis.org" + TITLE="[Nel] TCP vs. UDP">novalis@novalis.org</A><BR> + <I>Thu, 05 Jul 2001 11:14:47 -0400</I> + <P><UL> + <LI> Previous message: <A HREF="000483.html">Re[2]: [Nel] TCP vs. UDP</A></li> + <LI> Next message: <A HREF="000485.html">[Nel] TCP vs. UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#482">[ date ]</a> + <a href="thread.html#482">[ thread ]</a> + <a href="subject.html#482">[ subject ]</a> + <a href="author.html#482">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Vianney Lecroart wrote: +><i> +</I>><i> Hi everybody! +</I>><i> +</I>><i> Let's talk a little bit about this great subject: TCP vs. UDP +</I>><i> +</I>><i> Thanks to Valerio Santinelli and Olivier Lejade, there's some cool +</I>><i> discussion about this subject on the web and I would like to have your +</I>><i> thought and discuss about this. +</I>><i> +</I>><i> On Anarchy Online game, they only use TCP protocol between client and server +</I>><i> (other commercial online game use UDP) and it seems that it causes lot of +</I>><i> problem like horrible ping or connection lost: +</I>><i> <A HREF="http://aoforums.funcom.com/showthread.php?threadid=26297">http://aoforums.funcom.com/showthread.php?threadid=26297</A> +</I>><i> +</I>><i> There's also a mail on the MUD-Dev mailing list talking about these problems +</I>><i> here: +</I>><i> <A HREF="https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php">https://www.kanga.nu/archives/MUD-Dev-L/2001Q3/msg00009.php</A> +</I>><i> +</I>><i> As you perhaps know, we only use TCP/IP (for server-server communication, +</I>><i> but also for the client-server connection) and we currently think more and +</I>><i> more about replacing the TCP client-server connection with a UDP one. +</I>><i> +</I>><i> In a first step, we would like to know your opinion about this choice. And +</I>><i> in a next step, we'll do some test about ping/packet lost and so on to +</I>><i> compare TCP and UDP, and we'll need your help to do that. +</I>><i> +</I>><i> Vianney Lecroart +</I> +There's often a lot of lag at the beginning of a UDP "connection" (yes, +I know UDP doesn't have those). Then gateways, which consider UDP to +have higher priority, remember that there's a connection, and things +start going faster. Your tests should be written with this in mind. + +You might also want to look into XUDP, +<A HREF="http://www.gweep.net/~rocko/XUDP_Paper/paper.html">http://www.gweep.net/~rocko/XUDP_Paper/paper.html</A> + + +-- +-[Dave Turner Stalk me: (215)-545-2859] +--------------------------------------------------------------------- +"I would say our forefathers would have been ashamed, but they were +slave owners." - Slashdot Anonymous Coward. Bring Pug back! + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000483.html">Re[2]: [Nel] TCP vs. UDP</A></li> + <LI> Next message: <A HREF="000485.html">[Nel] TCP vs. UDP</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#482">[ date ]</a> + <a href="thread.html#482">[ thread ]</a> + <a href="subject.html#482">[ subject ]</a> + <a href="author.html#482">[ author ]</a> + </LI> + </UL> +</body></html> |