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+ <H1>[Nel] Some comments from a new user (builder only for now)</H1>
+ <B>sameh chafik Pro</B>
+ <A HREF="mailto:chafik%40nevrax.com"
+ TITLE="[Nel] Some comments from a new user (builder only for now)">chafik@nevrax.com</A><BR>
+ <I>Thu, 4 Jan 2001 10:38:52 +0100</I>
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+<PRE>Hello, what you say is very interesting and I understand question let me
+answer to your python question you say
+
+&gt;<i>From the docs online I had even the impression that you wanted to use you
+</I>own
+&gt;<i>custom scripting language (for ai I think). What is wrong with Python ?
+</I>&gt;<i>I even thought that the stackless (especially microthreads) would be nice
+</I>&gt;<i>for massively numerous agents :-)
+</I>
+Python is a very good script language, I used it a lot for many work and i
+know it quite well, but if we use a custom scripting language that doesn't
+mean that we'll use it exclusively. On the contrary the script will allow a
+good opening to use any external script languag and we encourage that. Note
+that Nel script is an script for write agent and is an agent ortiented
+language we desigined to lighten the design of agents and game desigin
+code.
+And it seem to be more heavy to write the Python agent interface instead of
+write the custom Nel script, due mainly to the lack of means to write agents
+connection in a classical language and secondly the need to rewirte C++ code
+for the python interface.
+
+
+
+</pre>
+
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