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diff --git a/pipermail/nel/2001-February/000284.html b/pipermail/nel/2001-February/000284.html new file mode 100644 index 00000000..76080c00 --- /dev/null +++ b/pipermail/nel/2001-February/000284.html @@ -0,0 +1,125 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Getting NeL up and running.</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:lecroart%40nevrax.com"> + <LINK REL="Previous" HREF="000283.html"> + <LINK REL="Next" HREF="000288.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Getting NeL up and running.</H1> + <B>Vianney Lecroart</B> + <A HREF="mailto:lecroart%40nevrax.com" + TITLE="[Nel] Getting NeL up and running.">lecroart@nevrax.com</A><BR> + <I>Tue, 27 Feb 2001 10:08:24 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000283.html">[Nel] Getting NeL up and running.</A></li> + <LI> Next message: <A HREF="000288.html">[Nel] Getting NeL up and running.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#284">[ date ]</a> + <a href="thread.html#284">[ thread ]</a> + <a href="subject.html#284">[ subject ]</a> + <a href="author.html#284">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>I already sent a mail in this list about how to increase the fps in +snowball. +(vincent archer, you should put this in the FAQ ;-) + +--------------------- + +Yes, snowballs is slow because it s a prototype for a futur game. +There s no optimisation and our game is planning to work with next computer +generation. + +Anyway, you can increase the frame rate with changing the default value of +the tesselation of the landscape and others variables. +In the client.cfg, you have 2 variables: + +LandscapeTileNear = 50.000000; +LandscapeThreshold = 0.001000; + +The first one is the distance, in meter, of the near algorithm, if you +decrease the +value (putting 10 for example) should increase the framerate. +The second variable is the threshold of the tesselation of the landscape, +you can +increase the value to increase the frame rate (try 0.01 or 0.1 for example). +of course, +if you do that, there will be less details on the landscape. +You can modify these 2 variables in realtime using chat commands. You just +have to +write: +/setthre 0.1 +to set the LandscapeThreshold to 0.1 +/settilenear 10 +to set the LandscapeTileNear to 10 +when you change variables in realtime in the game, they are automaticaly +store in the +client.cfg so you don t have to do it again on next launch. + +With this, you can increase the framerate from 10 to 30 fps on a fast +computer. + +On our computer, the frame rate is around 10-15fps with default value and we +have: +Athlon 750Mhz, 256Mb RAM, GeForce256 32Mb RAM. + +Another thing you have to know is that we use lot of processor time. +If we change only the processor and put an Athlan 1Ghz, the framerate +increase +to 20fps. But if you put a GeForce2GTS, you ll see no difference in the +frame rate. + +The fill rate of the 3d card isn't use a lot, you can try to put the +resolution +to 320*240 or 1600*1200 and you ll see that the framerate doesn t change a +lot. + +Anyway, we know that snowballs is slow :-/ + +Vianney Lecroart +--- +lead network programmer / nevrax.com +icq#: 6870415 +homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A> +www.geekcode.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K- +w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y? + + + +</pre> + + + + + + + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000283.html">[Nel] Getting NeL up and running.</A></li> + <LI> Next message: <A HREF="000288.html">[Nel] Getting NeL up and running.</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#284">[ date ]</a> + <a href="thread.html#284">[ thread ]</a> + <a href="subject.html#284">[ subject ]</a> + <a href="author.html#284">[ author ]</a> + </LI> + </UL> +</body></html> |