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+ <H1>[Nel] Dynamic load balancing?</H1>
+ <B>Vincent Archer</B>
+ <A HREF="mailto:archer%40nevrax.com"
+ TITLE="[Nel] Dynamic load balancing?">archer@nevrax.com</A><BR>
+ <I>Mon, 19 Feb 2001 17:33:33 +0100</I>
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+<PRE>According to Glaze:
+&gt;<i> Hello,
+</I>&gt;<i>
+</I>&gt;<i> I have one &quot;small&quot; question and I hope this is the right place to ask it. I
+</I>&gt;<i> was just wonder how (or if) you will solve the question of how to balance
+</I>&gt;<i> the workload on the game servers, will you use some kind of dynamic load
+</I>&gt;<i> balancing or have you opted for another approach.
+</I>
+Hmm, I realise I've explained what is dynamic load balancing, but I
+haven't answered this question.
+
+Let's hope we have a good discussion on this :)
+
+If you look at some of the basics in the... ok in the future design
+documents, you see we're working with a kind of ORB approach, with
+a naming service, which lets you discuss with specific services.
+
+We're aiming for a functional approach, not the classic EQ/UO/AC
+geographical approach. In that classic model, each processus is a
+complete copy of the code. It contains everything, from spell effects
+to pathfinding to combat code. Each process serves a specific &quot;area&quot;,
+which is defined by an X/Y/Z box (or, for EQ, a zone ID number, since
+each area is strictly separate).
+
+We're not going to use this approach. Chiefly because static allocation
+fails when you put too many objects in the same area (be it because a
+guild has decided to hold a meeting of all its 350 members there, or
+because we want to have an event with an army of 100 mobs spawning).
+And, as I explained somewhere else, dynamic allocation means:
+1) A complete lack of control on what process is doing what, and
+2) A need for a very fast way of finding who is near you and under
+ which process control
+
+What we're aiming for is a functional approach. That is, each service
+provides specific functions. For example, all items in the game are
+handled by a single service. Combat runs on a separate service.
+And so on.
+
+I'll let you imagine how this works, and then will further explain as
+you try to shoot holes into that design. :)
+
+--
+Vincent Archer Email: <A HREF="mailto:archer@nevrax.com">archer@nevrax.com</A>
+
+Nevrax France. Off on the yellow brick road we go!
+
+</pre>
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