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+ <H1>[Nel] Some questions about network implementation</H1>
+ <B>Dim Segebart</B>
+ <A HREF="mailto:zager%40teleaction.com"
+ TITLE="[Nel] Some questions about network implementation">zager@teleaction.com</A><BR>
+ <I>Wed, 22 Nov 2000 17:12:32 +0100</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hello !
+Today I have found very interesting library from SGI
+(<A HREF="http://oss.sgi.com/projects/state-threads/">http://oss.sgi.com/projects/state-threads/</A>)
+It's based on Netscape Portable Runtime library (NSPR)
+and amed on creating high perfomance network applications.
+Look at documentation
+(<A HREF="http://oss.sgi.com/projects/state-threads/docs/st.html">http://oss.sgi.com/projects/state-threads/docs/st.html</A>)
+&gt;<i>From documentation:
+</I>
+It is contained in 8 source files as opposed to more than 400, but
+provides all the
+functionality that is needed to write efficient IAs on UNIX-like
+platforms.
+
+ NSPR State Threads
+ Lines of code ~150,000 ~3000
+
+ Dynamic library size
+(debug version)
+ IRIX ~700 KB ~60 KB
+ Linux ~900 KB ~70 KB
+
+State Threads is an application library which provides a foundation for
+writing Internet Applications. To summarize, it has the following
+advantages:
+
+ It allows the design of fast and highly scalable applications. An
+application will scale well with both load and number of CPUs.
+ It greatly simplifies application programming and debugging
+because, as a rule, no mutual exclusion locking is necessary and the
+entire application is free to use static variables and non-reentrant
+library functions.
+
+The library's main limitation:
+ All I/O operations on sockets must use the State Thread library's
+I/O functions because only those functions perform thread scheduling and
+prevent the application's
+ processes from blocking.
+
+
+I'm just wonder, what is the implimenantion design of NeL server-side
+according to the above document ?
+
+
+
+</pre>
+
+
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