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diff --git a/pipermail/nel/2000-November/000046.html b/pipermail/nel/2000-November/000046.html new file mode 100644 index 00000000..027edc28 --- /dev/null +++ b/pipermail/nel/2000-November/000046.html @@ -0,0 +1,188 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Release Schedule and some questions ?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:thomas.wright1%40ntlworld.com"> + <LINK REL="Previous" HREF="000049.html"> + <LINK REL="Next" HREF="000047.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Release Schedule and some questions ?</H1> + <B>Tom wright</B> + <A HREF="mailto:thomas.wright1%40ntlworld.com" + TITLE="[Nel] Release Schedule and some questions ?">thomas.wright1@ntlworld.com</A><BR> + <I>Sun, 19 Nov 2000 14:14:11 -0000</I> + <P><UL> + <LI> Previous message: <A HREF="000049.html">[Nel] Ok, some food for your toughts</A></li> + <LI> Next message: <A HREF="000047.html">[Nel] Release Schedule and some questions ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#46">[ date ]</a> + <a href="thread.html#46">[ thread ]</a> + <a href="subject.html#46">[ subject ]</a> + <a href="author.html#46">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_002B_01C05232.FD4788A0 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +Hi all, + +I am quite interested in what your trying to do, having played about = +with the ideas for one of these for more years than I care to think = +about :-) + +I have some general questions I would like to ask who ever is in the = +know, feel free to ignore the 'sensitive' ones :-) + +1) Are you going to add to the FAQ how to build the stuff ? I am = +currently running on Win2k with VC6 ( though I have a linux box also to = +try this out on ) and it appears you have some paths coded to your = +environment and not within the project file, e.g. whatever\nel\include = +is missing. +It would be useful in the FAQ if it contained a list of any dependencies = +that the system also requires like the STL code. Yeah I know its in = +there :-) But it will save you answering the same question lots of time = +for those that don't look at the src + +2) Care to release at least a rough schedule on the website, so that = +people can see when bits and pieces of the jigsaw are going to be = +released ? + +3) Congrats on releasing the src early, that means we can start reading = +and learning now before we have 1000's of files to wade through. + +4) very interested to see talking about using python, having started = +playing with it a few months ago, it has alot going for it. Are you = +going to embed it and interface it to the API's available so that people = +can use it for developement within the system, or is it more an external = +glue language ? Could be very useful for rapid prototyping AI and NPC = +routines + +5) In your event dispatch system, how do you intent to get around the = +problem of 'event blizzards' on a busy system ? Having seen this problem = +in other systems that rely on events for inter-object comms, I am = +interested on how you are going to get around the problem, e.g. = +multi-threaded round robin dispatch, multiple dispatchers etc. + +Congrats on embrassing the open source idea for your server, and I look = +forward to messing around with the system and the source. + +Regards + +Tom + +------=_NextPart_000_002B_01C05232.FD4788A0 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META content=3D"text/html; charset=3Diso-8859-1" = +http-equiv=3DContent-Type> +<META content=3D"MSHTML 5.00.3103.1000" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT face=3DArial size=3D2>Hi all,</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>I am quite interested in what your = +trying to do,=20 +having played about with the ideas for one of these for more years than = +I care=20 +to think about :-)</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>I have some general questions I would = +like to ask=20 +who ever is in the know, feel free to ignore the 'sensitive' ones=20 +:<i>-)</FONT></DIV> +</I><DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>1)&nbsp; Are you going to add to the = +FAQ how to=20 +build&nbsp; the stuff ? I am currently running on Win2k with VC6 ( = +though I have=20 +a linux box also to try this out on ) and it appears you have some paths = +coded=20 +to your environment and not within the project file, e.g. = +whatever\nel\include=20 +is missing.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>It would be useful in the FAQ if it = +contained a=20 +list of any dependencies that the system also requires like the STL = +code. Yeah I=20 +know its in there :-)&nbsp; But it will save you answering the same = +question=20 +lots of time for those that don't look at the src</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>2) Care to release at least a rough = +schedule on the=20 +website, so that people can see when bits and pieces of the jigsaw are = +going to=20 +be released ?</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>3) Congrats on releasing the src early, = +that means=20 +we can start reading and learning now before we have 1000's of files to = +wade=20 +through.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>4) very interested to see talking about = +using=20 +python, having started playing with it a few months ago, it has alot = +going for=20 +it.&nbsp; Are you going to embed it and interface it to the API's = +available so=20 +that people can use it for developement within the system, or is it more = +an=20 +external glue language ? Could be very useful for rapid prototyping AI = +and NPC=20 +routines</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>5) In your event dispatch system, how = +do you intent=20 +to get around the problem of 'event blizzards' on a busy system ? Having = +seen=20 +this problem in other systems that rely on events for inter-object = +comms, I am=20 +interested on how you are going to get around the problem, e.g. = +multi-threaded=20 +round robin dispatch, multiple dispatchers etc.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Congrats on embrassing the open source = +idea for=20 +your server, and&nbsp;I look forward to messing around with the system = +and the=20 +source.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Regards</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Tom</FONT></DIV></BODY></HTML> + +------=_NextPart_000_002B_01C05232.FD4788A0-- + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000049.html">[Nel] Ok, some food for your toughts</A></li> + <LI> Next message: <A HREF="000047.html">[Nel] Release Schedule and some questions ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#46">[ date ]</a> + <a href="thread.html#46">[ thread ]</a> + <a href="subject.html#46">[ subject ]</a> + <a href="author.html#46">[ author ]</a> + </LI> + </UL> +</body></html> |