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+ <H1>[Nel] Greetings! And some questions / comments</H1>
+ <B>Sal</B>
+ <A HREF="mailto:sferro%40wojo.com"
+ TITLE="[Nel] Greetings! And some questions / comments">sferro@wojo.com</A><BR>
+ <I>Mon, 13 Nov 2000 16:40:01 -0500</I>
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+<PRE>Hello Vianney, I'm glad to have made acquaintance with the lead programmer
+of this amazing effort!
+
+&gt;<i> Hello sal!
+</I>&gt;<i>
+</I>&gt;<i> &gt; 3) What features/goals are there for the 3d engine? What's being
+</I>&gt;<i> targeted
+</I>&gt;<i> &gt; (high end/low end hardware)? What rendering APIs? Software mode?
+</I>&gt;<i>
+</I>&gt;<i> you can take a look on the nel whitepaper, it explains (briefly) all
+</I>&gt;<i> features
+</I>&gt;<i> of the 3d engine (<A HREF="http://www.nevrax.org/docs/doxygen/nel/general.html">http://www.nevrax.org/docs/doxygen/nel/general.html</A>)
+</I>&gt;<i> that we plan to develop.
+</I>
+ Thanks for your time in answering my questions. I took the time the
+other day to read all the documentation, and look at the source code. I
+must say, it is well structured, easy to understand, and well commented.
+And its good to see that the code is being documented well at such an early
+stage. Good work, and I hope it keeps it up like this!
+
+&gt;<i> few services run too, so you can compile our first service executables :)
+</I>&gt;<i> we'll work on a &quot;client&quot; exectuable to explains how to use nel and
+</I>&gt;<i> perhaps, display someting :)
+</I>
+ A client executable would be nice, I'm interested in playing with all
+this neat stuff! This would logically be needed for testing and developing
+new features, also.
+
+ Btw, I noticed that the OpenGL renderer is well abstracted, and it seems
+to me that a Direct3D renderer would not be very hard to create.
+Coincidentally I'm working on a new DirectX 8/d3d renderer for xclient. If
+theres interest I could help create a Direct3D implementation of your
+rendering interface in the future. Or is one already in progress? ( I have
+nothing against OpenGL, its just that I have experience in d3d that might be
+of help, and Direct3D performs well on my system. )
+
+&gt;<i> [...] and we work hardly on tools for the graphics team (but
+</I>&gt;<i> theses
+</I>&gt;<i> tools are still private cause of 3ds max sdk).
+</I>
+ This raises a question I've been pondering myself. I've also recently
+created MAX plugins for xclient, for exporting skeletal animated characters
+from character studio. Do you (or anyone) know offhand if the sources to
+these are distributable? Or does the sdk licensing prohibit it? I wasn't
+able to resolve this from the documention included. I know that the sdk
+itself isn't distributable, but I had hoped that derivative works were
+o.k...
+
+&gt;<i> &gt; 6) Is development open to outside influence? Or are you following an
+</I>&gt;<i> &gt; internal-only plan, and just opensourcing the results?
+</I>&gt;<i>
+</I>&gt;<i> We Want You! :-) of course we hope to work with the free software
+</I>community.
+
+ Thats great to hear. I (and I'm sure many others) would like to see
+this operation become a success, and would like to help it do so. As is
+evident with the existance of projects like Worldforge, one can see that a
+GPLish mmorpg system is very desired by many people. I also think it would
+be cool if Nevrax showed the world that Free Software works, even in the
+commercial market... and maybe help encourage other companies to do the same
+in the future.
+
+Thanks again for the info!
+- Sal
+
+
+</pre>
+
+
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