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diff --git a/faq/index.html b/faq/index.html new file mode 100644 index 00000000..bb46eb72 --- /dev/null +++ b/faq/index.html @@ -0,0 +1,194 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>Nevrax.org : home</TITLE> + <META name="keywords" content="freesoftware,nel,newt,snowballs,richard stallman,GNU,Multi-User Online World"> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD><IMG width=6 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ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' 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--> + + +<!-- Frequently Asked Questions --> +<table width=100%><tr><td align=left><b>Frequently Asked Questions</b></td><td align=right><b></b></td></TR></TABLE> + +<P> +Welcome to the Nevrax FAQ! The intent of this document is to answer many of the recurring questions that appear +on the <a href="http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all/">NeL mailing list</a>. It is also intended +to serve as a repository of information for people who want to know more about NeL. +</p> + +<p> +<b>This site is not related to Ryzom.</b> If you have questions and comments about <b>Ryzom</b>, please send a mail to <a href="mailto:vince@nevrax.com?subject=Ryzom question redirected by nevrax.org/faq">Vince</a>. +</P> + +<p> +Questions and comments about NeL and this site should be directed to the FAQ maintainer, <a href="mailto:lecroart@nevrax.com?subject=NeL FAQ">Vianney Lecroart</a>. +</P> + + +<!-- Miscellaneous --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%> + <tr> + <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B> Miscellaneous</B></TD> + <TD ALIGN=RIGHT>Last updated: May 2th 2002 </td> + </tr> +</table> + +<UL> + +<LI><p><b>What is NeL, and what does it stands for ?</b></p> +<p>NeL (<b>Ne</b>vrax <b>L</b>ibrary) is a toolkit for the development of massively online universes. It provides the base +technologies and a set of development methodologies for the development of both client and server code +(Click <a href="http://www.nevrax.org/docs/features_nel.php3">here</a> for more information).</p> + +<LI><p><b>Is this for a game ?</b></p> +<P>Yes and no. NeL is technically available for all forms of Internet +virtual environments, but is clearly aimed toward making a +Massively MultiPlayer Online Role Playing Game (or <B>MMORPG</B>) as its +first commercial application. The associated client and server software, +which are distributed along NeL are for that type of game.</P> +<P>Details on the game itself are not available right now, for commercial +strategy reasons. However, a sample game will be available along with the +code base.</P> + +<LI><p><b>Any other games ?</b></p> +<P>Nevrax, as a commercial entity, does not have other games scheduled +right now. However, nothing stops anybody else from using the NeL platform +and making a strategy wargame, or a virtual city, or anything else.</P> + +<LI><p><b>Have you checked WorldForge/Crystalspace/QuakeForge/others... ?</b></p> +<P>We have looked carefully at the other Free Software projects available, +before reinventing the wheel. They're all more or less compatible with ours, +on a purely license level, thanks to the <A HREF="http://www.nevrax.org/docs/gpl.php3">GNU GPL</A>, but +that does not mean they can fit in our development. We (the NeL maintainers) +are a commercial entity with a specific product to be delivered on time.</P> +<P>We want to keep a tight focus on the game we are doing right now, and +thus did not want to get involved in political struggles to get the code +we would need in, and did not want to create resentment by "taking over" +and steering other projects toward our goals, or creating a code fork +for our own purpose. Our timetable requires us to be more or less in control +of things.</P> + +<LI><p><b>How can you make money if you're writing Free Software ?</b></p> +<P>That's the catch. Free Software doesn't mean free content, or free +service. While the software will be free, we retain property of our game +data and game servers. Free Software and OnLine games are a perfect match, +as these games are not really just code, but rather a service provided +to subscribers which will pay a monthly fee to access our servers to play +our game.</P> +<P>We believe that we have everything to gain, and nothing to lose by +opening the source code.</P> + +<LI><p><b>I have found this bug...</b></p> +<P>The <A HREF="http://www.nevrax.org/">site</A> has a <A HREF="http://www.nevrax.org/bugs/">bug +report</A> section devoted to this. The easiest thing is to report the bug +using the appropriate tool, which ensures that your bug will get attention +and you will be notified of the bug's progress and eventual eradication.</P> + +<LI><p><b>I have a question on NeL architecture...</b></p> +<P>Have a look at the various NeL +<A HREF="http://www.nevrax.org/docs/">documentations</A> available.</P> + +<LI><p><b>What kind of APIs do you support ?</b></p> +<P>NeL uses an abstraction layer to separate the engine workings from the API +use. In theory, any API can be supported. Right now, NeL uses OpenGL to +get more portability across operating systems. Any card with an OpenGL +driver will thus work fine.</P> +<P>Other divers can be added, including a software mode for those who really +want one. But performance without a 3D accelerated card will probably be +abysmal.</P> + +<LI><p><b>On which plateform does NeL work ?</b></p> +<p>Nevrax compiles and tests NeL on PC using Windows 2000, NT4, XP and GNU/Linux, It should also work on PPC (mac) +using GNU/Linux (Thanks to Guillaume Morin).</p> + + +</UL> + + +<!-- Compilation and linking --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%> + <tr> + <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B> Compilation and linking</B></TD> + <TD ALIGN=RIGHT>Last updated: May 2th 2002 </td> + </tr> +</table> + +<UL> + +<LI><p><b>How to compile on GNU/Linux after a CVS update ?</b></p> +<p>1/ ./bootstrap</p> +<p>2/ ./configure [with good options]</p> +<p>3/ make</p> +<p>do it in nel/, nelns/ and snowballs2/ (in this order). Calling boostrap after each CVS update resolve most of the +compilation problem.</p> + +<LI><p><b>error C2400: inline assembler syntax error in 'opcode'; found 'xmm0'</b></p> +<p>The Microsoft Visual Processor Pack for SP5 is missing. (Read the INSTALL for more information)</p> + +</UL> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> + +</BODY> +</HTML>
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