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+
+
+<!-- Frequently Asked Questions -->
+<table width=100%><tr><td align=left><b>Frequently Asked Questions</b></td><td align=right><b></b></td></TR></TABLE>
+
+<P>
+Welcome to the Nevrax FAQ! The intent of this document is to answer many of the recurring questions that appear
+on the <a href="http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all/">NeL mailing list</a>. It is also intended
+to serve as a repository of information for people who want to know more about NeL.
+</p>
+
+<p>
+<b>This site is not related to Ryzom.</b> If you have questions and comments about <b>Ryzom</b>, please send a mail to <a href="mailto:vince@nevrax.com?subject=Ryzom question redirected by nevrax.org/faq">Vince</a>.
+</P>
+
+<p>
+Questions and comments about NeL and this site should be directed to the FAQ maintainer, <a href="mailto:lecroart@nevrax.com?subject=NeL FAQ">Vianney Lecroart</a>.
+</P>
+
+
+<!-- &nbsp;Miscellaneous -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%>
+ <tr>
+ <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>&nbsp;Miscellaneous</B></TD>
+ <TD ALIGN=RIGHT>Last updated: May 2th 2002 </td>
+ </tr>
+</table>
+
+<UL>
+
+<LI><p><b>What is NeL, and what does it stands for ?</b></p>
+<p>NeL (<b>Ne</b>vrax <b>L</b>ibrary) is a toolkit for the development of massively online universes. It provides the base
+technologies and a set of development methodologies for the development of both client and server code
+(Click <a href="http://www.nevrax.org/docs/features_nel.php3">here</a> for more information).</p>
+
+<LI><p><b>Is this for a game ?</b></p>
+<P>Yes and no. NeL is technically available for all forms of Internet
+virtual environments, but is clearly aimed toward making a
+Massively MultiPlayer Online Role Playing Game (or <B>MMORPG</B>) as its
+first commercial application. The associated client and server software,
+which are distributed along NeL are for that type of game.</P>
+<P>Details on the game itself are not available right now, for commercial
+strategy reasons. However, a sample game will be available along with the
+code base.</P>
+
+<LI><p><b>Any other games ?</b></p>
+<P>Nevrax, as a commercial entity, does not have other games scheduled
+right now. However, nothing stops anybody else from using the NeL platform
+and making a strategy wargame, or a virtual city, or anything else.</P>
+
+<LI><p><b>Have you checked WorldForge/Crystalspace/QuakeForge/others... ?</b></p>
+<P>We have looked carefully at the other Free Software projects available,
+before reinventing the wheel. They're all more or less compatible with ours,
+on a purely license level, thanks to the <A HREF="http://www.nevrax.org/docs/gpl.php3">GNU GPL</A>, but
+that does not mean they can fit in our development. We (the NeL maintainers)
+are a commercial entity with a specific product to be delivered on time.</P>
+<P>We want to keep a tight focus on the game we are doing right now, and
+thus did not want to get involved in political struggles to get the code
+we would need in, and did not want to create resentment by "taking over"
+and steering other projects toward our goals, or creating a code fork
+for our own purpose. Our timetable requires us to be more or less in control
+of things.</P>
+
+<LI><p><b>How can you make money if you're writing Free Software ?</b></p>
+<P>That's the catch. Free Software doesn't mean free content, or free
+service. While the software will be free, we retain property of our game
+data and game servers. Free Software and OnLine games are a perfect match,
+as these games are not really just code, but rather a service provided
+to subscribers which will pay a monthly fee to access our servers to play
+our game.</P>
+<P>We believe that we have everything to gain, and nothing to lose by
+opening the source code.</P>
+
+<LI><p><b>I have found this bug...</b></p>
+<P>The <A HREF="http://www.nevrax.org/">site</A> has a <A HREF="http://www.nevrax.org/bugs/">bug
+report</A> section devoted to this. The easiest thing is to report the bug
+using the appropriate tool, which ensures that your bug will get attention
+and you will be notified of the bug's progress and eventual eradication.</P>
+
+<LI><p><b>I have a question on NeL architecture...</b></p>
+<P>Have a look at the various NeL
+<A HREF="http://www.nevrax.org/docs/">documentations</A> available.</P>
+
+<LI><p><b>What kind of APIs do you support ?</b></p>
+<P>NeL uses an abstraction layer to separate the engine workings from the API
+use. In theory, any API can be supported. Right now, NeL uses OpenGL to
+get more portability across operating systems. Any card with an OpenGL
+driver will thus work fine.</P>
+<P>Other divers can be added, including a software mode for those who really
+want one. But performance without a 3D accelerated card will probably be
+abysmal.</P>
+
+<LI><p><b>On which plateform does NeL work ?</b></p>
+<p>Nevrax compiles and tests NeL on PC using Windows 2000, NT4, XP and GNU/Linux, It should also work on PPC (mac)
+using GNU/Linux (Thanks to Guillaume Morin).</p>
+
+
+</UL>
+
+
+<!-- &nbsp;Compilation and linking -->
+<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%>
+ <tr>
+ <td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
+ <TD><B>&nbsp;Compilation and linking</B></TD>
+ <TD ALIGN=RIGHT>Last updated: May 2th 2002 </td>
+ </tr>
+</table>
+
+<UL>
+
+<LI><p><b>How to compile on GNU/Linux after a CVS update ?</b></p>
+<p>1/ ./bootstrap</p>
+<p>2/ ./configure [with good options]</p>
+<p>3/ make</p>
+<p>do it in nel/, nelns/ and snowballs2/ (in this order). Calling boostrap after each CVS update resolve most of the
+compilation problem.</p>
+
+<LI><p><b>error C2400: inline assembler syntax error in 'opcode'; found 'xmm0'</b></p>
+<p>The Microsoft Visual Processor Pack for SP5 is missing. (Read the INSTALL for more information)</p>
+
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