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+<hr><h1>water_pool_manager.h</h1><a href="water__pool__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_WATER_POOL_MANAGER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_WATER_POOL_MANAGER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00032
+00033 <font class="preprocessor">#include &lt;map&gt;</font>
+00034 <font class="preprocessor">#include &lt;vector&gt;</font>
+00035 <font class="preprocessor">#include &lt;string&gt;</font>
+00036
+00037 <font class="keyword">namespace </font>NL3D {
+00038
+00039 <font class="keyword">class </font>CWaterHeightMap;
+00040 <font class="keyword">class </font>IDriver;
+00041
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html">00048</a> <font class="keyword">class </font>CWaterPoolManager
+00049 {
+00050 <font class="keyword">public</font>:
+<a name="l00052"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html">00052</a> <font class="keyword">struct </font>CWaterHeightMapBuild
+00053 {
+<a name="l00054"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m0">00054</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m0">ID</a>;
+<a name="l00055"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m1">00055</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m1">Size</a>;
+<a name="l00056"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m2">00056</a> std::string <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m2">Name</a>;
+<a name="l00057"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m3">00057</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m3">Damping</a>;
+<a name="l00058"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m4">00058</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m4">FilterWeight</a>;
+<a name="l00059"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m5">00059</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m5">UnitSize</a>;
+<a name="l00060"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m6">00060</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m6">WavesEnabled</a>;
+<a name="l00061"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m7">00061</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m7">WaveIntensity</a>;
+<a name="l00062"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m8">00062</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m8">WaveRadius</a>;
+<a name="l00063"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m9">00063</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m9">WavePeriod</a>;
+<a name="l00064"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m10">00064</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m10">BorderWaves</a>;
+<a name="l00065"></a><a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#a0">00065</a> <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#a0">CWaterHeightMapBuild</a>() : <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m0">ID</a>(0), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m1">Size</a>(256), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m6">WavesEnabled</a>(false), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m3">Damping</a>(0.99f), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m4">FilterWeight</a>(3), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m5">UnitSize</a>(0.30f), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m7">WaveIntensity</a>(1.5), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m9">WavePeriod</a>(0.05f), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m8">WaveRadius</a>(3), <a class="code" href="structNL3D_1_1CWaterPoolManager_1_1CWaterHeightMapBuild.html#m10">BorderWaves</a>(true) {}
+00066 };
+00068 CWaterHeightMap *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a>(<font class="keyword">const</font> CWaterHeightMapBuild &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a224">params</a> = CWaterHeightMapBuild());
+00069
+00071 CWaterHeightMap &amp;<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a1">getPoolByID</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> ID);
+00072
+00074 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> ID) <font class="keyword">const</font>;
+00075
+00077 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a3">removePool</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> ID);
+00078
+00080 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a>() <font class="keyword">const</font>;
+00081
+00083 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a5">getPoolID</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> i) <font class="keyword">const</font>;
+00084
+00085
+00086
+00087
+00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a6">reset</a>();
+00090
+00091 <font class="comment">// dtor</font>
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a7">00092</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a7">~CWaterPoolManager</a>() { <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a6">reset</a>(); }
+00093
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a8">setBlendFactor</a>(IDriver *drv, <font class="keywordtype">float</font> factor);
+00098
+00100 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a9">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00101
+00102 <font class="keyword">private</font>:
+<a name="l00103"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#l0">00103</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a>;
+00104 <font class="keyword">friend</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#c0">CWaterPoolManager</a> &amp;<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a456">GetWaterPoolManager</a>();
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c0">00105</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#c0">CWaterPoolManager</a>() {} <font class="comment">// private ctor needed to use the singleton pattern</font>
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#u0">00106</a> <font class="keyword">typedef</font> std::map&lt;uint32, CWaterHeightMap *&gt; <a class="code" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a>;
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">00107</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#u0">TPoolMap</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>;
+00108
+00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#c1">registerWaterShape</a>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a> *shape);
+00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#c2">unRegisterWaterShape</a>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a> *shape);
+00112 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#c3">isWaterShapeObserver</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#l0">CWaterShape</a> *shape) <font class="keyword">const</font>;
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#u1">00113</a> <font class="keyword">typedef</font> std::vector&lt;CWaterShape *&gt; <a class="code" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a>;
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">00114</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#u1">TWaterShapeVect</a> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>;
+00115 };
+00116
+00117
+00118 <font class="comment">// get the only water pool manager (caution : with several dll, there may be duplication however,</font>
+00119 <font class="comment">// if NL3D is linked as a static lib with several of them, so you may need to pass the address of the manager being used to other dlls)</font>
+00120 CWaterPoolManager &amp;<a class="code" href="namespaceNL3D.html#a456">GetWaterPoolManager</a>();
+00121
+00122
+00123 } <font class="comment">// NL3D</font>
+00124
+00125
+00126 <font class="preprocessor">#endif // NL_WATER_POOL_MANAGER_H</font>
+00127 <font class="preprocessor"></font>
+00128 <font class="comment">/* End of water_pool_manager.h */</font>
+</pre></div>
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