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+<hr><h1>water_pool_manager.cpp</h1><a href="water__pool__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="water__pool__manager_8h.html">3d/water_pool_manager.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="texture__blend_8h.html">3d/texture_blend.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="water__shape_8h.html">3d/water_shape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="command_8h.html">nel/misc/command.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="water__height__map_8h.html">water_height_map.h</a>"</font>
+00033
+00034
+00035
+00036 <font class="keyword">namespace </font>NL3D {
+00037
+00038
+00039 <font class="comment">/*</font>
+00040 <font class="comment">NLMISC_COMMAND(setWaterPool, "Setup a pool of water in the water pool manager",</font>
+00041 <font class="comment"> "&lt;ID&gt;,&lt;Size&gt;,&lt;Damping&gt;,&lt;FilterWeight&gt;,&lt;UnitSize&gt;,&lt;WaveIntensity&gt;,&lt;WavePeriod&gt;")</font>
+00042 <font class="comment">{</font>
+00043 <font class="comment"> CWaterPoolManager::CWaterHeightMapBuild whmb;</font>
+00044 <font class="comment"> const uint numArgs = args.size();</font>
+00045 <font class="comment"> if (numArgs == 0) return false;</font>
+00046 <font class="comment"> if (numArgs == 1)</font>
+00047 <font class="comment"> {</font>
+00048 <font class="comment"> whmb.ID = ::atoi(args[0].c_str());</font>
+00049 <font class="comment"> }</font>
+00050 <font class="comment"> if (numArgs == 2)</font>
+00051 <font class="comment"> {</font>
+00052 <font class="comment"> whmb.Size = ::atoi(args[1].c_str());</font>
+00053 <font class="comment"> }</font>
+00054 <font class="comment"> if (numArgs == 3)</font>
+00055 <font class="comment"> {</font>
+00056 <font class="comment"> whmb.FilterWeight = ::atof(args[2].c_str());</font>
+00057 <font class="comment"> }</font>
+00058 <font class="comment"> if (numArgs == 4)</font>
+00059 <font class="comment"> {</font>
+00060 <font class="comment"> whmb.UnitSize = ::atof(args[3].c_str());</font>
+00061 <font class="comment"> }</font>
+00062 <font class="comment"> if (numArgs == 5)</font>
+00063 <font class="comment"> {</font>
+00064 <font class="comment"> whmb.WaveIntensity = ::atof(args[4].c_str());</font>
+00065 <font class="comment"> }</font>
+00066 <font class="comment"> if (numArgs == 4)</font>
+00067 <font class="comment"> {</font>
+00068 <font class="comment"> whmb.WavePeriod = ::atof(args[5].c_str());</font>
+00069 <font class="comment"> }</font>
+00070 <font class="comment"> // create the water pool</font>
+00071 <font class="comment"> GetWaterPoolManager().createWaterPool(whmb); </font>
+00072 <font class="comment"> return true;</font>
+00073 <font class="comment">}</font>
+00074 <font class="comment">*/</font>
+00075
+00076 <font class="comment">//===============================================================================================</font>
+00077
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a480">00078</a> CWaterPoolManager &amp;<a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>()
+00079 {
+00080 <font class="keyword">static</font> CWaterPoolManager singleton;
+00081 <font class="keywordflow">return</font> singleton;
+00082 }
+00083
+00084 <font class="comment">//===============================================================================================</font>
+00085
+<a name="l00086"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">00086</a> <font class="keywordtype">bool</font> CWaterPoolManager::hasPool(uint32 ID)<font class="keyword"> const</font>
+00087 <font class="keyword"></font>{
+00088 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID) != 0;
+00089 }
+00090
+00091 <font class="comment">//===============================================================================================</font>
+00092
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">00093</a> CWaterHeightMap *CWaterPoolManager::createWaterPool(<font class="keyword">const</font> CWaterHeightMapBuild &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>)
+00094 {
+00095 CWaterHeightMap *whm = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID) == 0 ? <font class="keyword">new</font> CWaterHeightMap : <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID];
+00096 whm-&gt;setDamping(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Damping);
+00097 whm-&gt;setFilterWeight(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.FilterWeight);
+00098 whm-&gt;setSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Size);
+00099 whm-&gt;setUnitSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.UnitSize);
+00100 whm-&gt;setWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveIntensity, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavePeriod, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveRadius, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.BorderWaves);
+00101 whm-&gt;enableWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavesEnabled);
+00102 whm-&gt;setName(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Name);
+00103 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID] = whm; <font class="comment">// in case it was just created</font>
+00104 <font class="keywordflow">return</font> whm;
+00105 }
+00106
+00107 <font class="comment">//===============================================================================================</font>
+00108
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a1">00109</a> CWaterHeightMap &amp;CWaterPoolManager::getPoolByID(uint32 ID)
+00110 {
+00111 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID))
+00112 {
+00113 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[ID];
+00114 }
+00115 <font class="keywordflow">else</font>
+00116 {
+00117 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a>();
+00118 }
+00119 }
+00120
+00121 <font class="comment">//===============================================================================================</font>
+00122
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a6">00123</a> <font class="keywordtype">void</font> CWaterPoolManager::reset()
+00124 {
+00125 <font class="keywordflow">for</font> (TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.end(); ++it)
+00126 {
+00127 <font class="keyword">delete</font> it-&gt;second;
+00128 }
+00129 }
+00130
+00131
+00132 <font class="comment">//===============================================================================================</font>
+00133
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c1">00134</a> <font class="keywordtype">void</font> CWaterPoolManager::registerWaterShape(CWaterShape *shape)
+00135 {
+00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) == <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end()); <font class="comment">// Shape registered twice!</font>
+00137 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.push_back(shape);
+00138 }
+00139
+00140 <font class="comment">//===============================================================================================</font>
+00141
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c2">00142</a> <font class="keywordtype">void</font> CWaterPoolManager::unRegisterWaterShape(CWaterShape *shape)
+00143 {
+00144 TWaterShapeVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape);
+00145 <font class="comment">// nlassert(it != _WaterShapes.end()); // shape not registered!</font>
+00146 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end())
+00147 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.erase(it);
+00148 }
+00149
+00150 <font class="comment">//===============================================================================================</font>
+00151
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a8">00152</a> <font class="keywordtype">void</font> CWaterPoolManager::setBlendFactor(IDriver *drv, <font class="keywordtype">float</font> factor)
+00153 {
+00154 <a class="code" href="debug_8h.html#a6">nlassert</a>(factor &gt;= 0 &amp;&amp; factor &lt;= 1);
+00155 <font class="keywordflow">for</font> (TWaterShapeVect::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(); ++it)
+00156 {
+00157 CTextureBlend *tb;
+00158 <font class="keywordflow">for</font> (uint k = 0; k &lt; 2; ++k)
+00159 {
+00160 tb = dynamic_cast&lt;CTextureBlend *&gt;((*it)-&gt;getEnvMap(k));
+00161 <font class="keywordflow">if</font> (tb &amp;&amp; tb-&gt;setBlendFactor((uint16) (256.f * factor)))
+00162 {
+00163 drv-&gt;setupTexture(*tb);
+00164 }
+00165 }
+00166 }
+00167 }
+00168
+00169 <font class="comment">//===============================================================================================</font>
+00170
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c3">00171</a> <font class="keywordtype">bool</font> CWaterPoolManager::isWaterShapeObserver(<font class="keyword">const</font> CWaterShape *shape)<font class="keyword"> const</font>
+00172 <font class="keyword"></font>{
+00173 <font class="keywordflow">return</font> std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end();
+00174 }
+00175
+00176 <font class="comment">//===============================================================================================</font>
+00177
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">00178</a> uint CWaterPoolManager::getNumPools()<font class="keyword"> const</font>
+00179 <font class="keyword"></font>{
+00180 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.size();
+00181 }
+00182
+00183 <font class="comment">//===============================================================================================</font>
+00184
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a5">00185</a> uint CWaterPoolManager::getPoolID(uint i)<font class="keyword"> const</font>
+00186 <font class="keyword"></font>{
+00187 <a class="code" href="debug_8h.html#a6">nlassert</a>(i &lt; <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a>());
+00188 TPoolMap::const_iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin();
+00189 <font class="keywordflow">while</font> (i--) ++it;
+00190 <font class="keywordflow">return</font> it-&gt;first;
+00191 }
+00192
+00193 <font class="comment">//===============================================================================================</font>
+00194
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a3">00195</a> <font class="keywordtype">void</font> CWaterPoolManager::removePool(uint32 ID)
+00196 {
+00197 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a>(ID));
+00198 TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID);
+00199 <font class="keyword">delete</font> it-&gt;second;
+00200 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.erase(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID));
+00201 }
+00202
+00203 <font class="comment">//===============================================================================================</font>
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a9">00204</a> <font class="keywordtype">void</font> CWaterPoolManager::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00205 {
+00206 f.xmlPush(<font class="stringliteral">"WaterPoolManager"</font>);
+00207 (void)f.serialVersion(0);
+00208 uint32 size;
+00209 TPoolMap::iterator it;
+00210 <font class="keywordflow">if</font> (!f.isReading())
+00211 {
+00212 size = _PoolMap.size();
+00213 it = _PoolMap.begin();
+00214 }
+00215 <font class="keywordflow">else</font>
+00216 {
+00217 reset();
+00218 }
+00219 f.xmlSerial(size, <font class="stringliteral">"NUM_POOLS"</font>);
+00220 <font class="keywordflow">while</font> (size --)
+00221 {
+00222 f.xmlPush(<font class="stringliteral">"PoolDesc"</font>);
+00223 <font class="keywordflow">if</font> (f.isReading())
+00224 {
+00225 CWaterHeightMap *whm;
+00226 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
+00227 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>);
+00228 f.serialPtr(whm);
+00229 _PoolMap[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>] = whm;
+00230 }
+00231 <font class="keywordflow">else</font>
+00232 {
+00233 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = it-&gt;first;
+00234 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>);
+00235 f.serialPtr(it-&gt;second);
+00236 ++it;
+00237 }
+00238 f.xmlPop();
+00239 }
+00240 f.xmlPop();
+00241 }
+00242
+00243 } <font class="comment">// NL3D</font>
+</pre></div>
+
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