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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>water_pool_manager.cpp</h1><a href="water__pool__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="water__pool__manager_8h.html">3d/water_pool_manager.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="texture__blend_8h.html">3d/texture_blend.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="water__shape_8h.html">3d/water_shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="command_8h.html">nel/misc/command.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="water__height__map_8h.html">water_height_map.h</a>"</font> +00033 +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D { +00037 +00038 +00039 <font class="comment">/*</font> +00040 <font class="comment">NLMISC_COMMAND(setWaterPool, "Setup a pool of water in the water pool manager",</font> +00041 <font class="comment"> "<ID>,<Size>,<Damping>,<FilterWeight>,<UnitSize>,<WaveIntensity>,<WavePeriod>")</font> +00042 <font class="comment">{</font> +00043 <font class="comment"> CWaterPoolManager::CWaterHeightMapBuild whmb;</font> +00044 <font class="comment"> const uint numArgs = args.size();</font> +00045 <font class="comment"> if (numArgs == 0) return false;</font> +00046 <font class="comment"> if (numArgs == 1)</font> +00047 <font class="comment"> {</font> +00048 <font class="comment"> whmb.ID = ::atoi(args[0].c_str());</font> +00049 <font class="comment"> }</font> +00050 <font class="comment"> if (numArgs == 2)</font> +00051 <font class="comment"> {</font> +00052 <font class="comment"> whmb.Size = ::atoi(args[1].c_str());</font> +00053 <font class="comment"> }</font> +00054 <font class="comment"> if (numArgs == 3)</font> +00055 <font class="comment"> {</font> +00056 <font class="comment"> whmb.FilterWeight = ::atof(args[2].c_str());</font> +00057 <font class="comment"> }</font> +00058 <font class="comment"> if (numArgs == 4)</font> +00059 <font class="comment"> {</font> +00060 <font class="comment"> whmb.UnitSize = ::atof(args[3].c_str());</font> +00061 <font class="comment"> }</font> +00062 <font class="comment"> if (numArgs == 5)</font> +00063 <font class="comment"> {</font> +00064 <font class="comment"> whmb.WaveIntensity = ::atof(args[4].c_str());</font> +00065 <font class="comment"> }</font> +00066 <font class="comment"> if (numArgs == 4)</font> +00067 <font class="comment"> {</font> +00068 <font class="comment"> whmb.WavePeriod = ::atof(args[5].c_str());</font> +00069 <font class="comment"> }</font> +00070 <font class="comment"> // create the water pool</font> +00071 <font class="comment"> GetWaterPoolManager().createWaterPool(whmb); </font> +00072 <font class="comment"> return true;</font> +00073 <font class="comment">}</font> +00074 <font class="comment">*/</font> +00075 +00076 <font class="comment">//===============================================================================================</font> +00077 +<a name="l00078"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a480">00078</a> CWaterPoolManager &<a class="code" href="namespaceNL3D.html#a480">GetWaterPoolManager</a>() +00079 { +00080 <font class="keyword">static</font> CWaterPoolManager singleton; +00081 <font class="keywordflow">return</font> singleton; +00082 } +00083 +00084 <font class="comment">//===============================================================================================</font> +00085 +<a name="l00086"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">00086</a> <font class="keywordtype">bool</font> CWaterPoolManager::hasPool(uint32 ID)<font class="keyword"> const</font> +00087 <font class="keyword"></font>{ +00088 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID) != 0; +00089 } +00090 +00091 <font class="comment">//===============================================================================================</font> +00092 +<a name="l00093"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">00093</a> CWaterHeightMap *CWaterPoolManager::createWaterPool(<font class="keyword">const</font> CWaterHeightMapBuild &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>) +00094 { +00095 CWaterHeightMap *whm = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID) == 0 ? <font class="keyword">new</font> CWaterHeightMap : <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID]; +00096 whm->setDamping(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Damping); +00097 whm->setFilterWeight(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.FilterWeight); +00098 whm->setSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Size); +00099 whm->setUnitSize(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.UnitSize); +00100 whm->setWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveIntensity, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavePeriod, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WaveRadius, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.BorderWaves); +00101 whm->enableWaves(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.WavesEnabled); +00102 whm->setName(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Name); +00103 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.ID] = whm; <font class="comment">// in case it was just created</font> +00104 <font class="keywordflow">return</font> whm; +00105 } +00106 +00107 <font class="comment">//===============================================================================================</font> +00108 +<a name="l00109"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a1">00109</a> CWaterHeightMap &CWaterPoolManager::getPoolByID(uint32 ID) +00110 { +00111 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.count(ID)) +00112 { +00113 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>[ID]; +00114 } +00115 <font class="keywordflow">else</font> +00116 { +00117 <font class="keywordflow">return</font> *<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a0">createWaterPool</a>(); +00118 } +00119 } +00120 +00121 <font class="comment">//===============================================================================================</font> +00122 +<a name="l00123"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a6">00123</a> <font class="keywordtype">void</font> CWaterPoolManager::reset() +00124 { +00125 <font class="keywordflow">for</font> (TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.end(); ++it) +00126 { +00127 <font class="keyword">delete</font> it->second; +00128 } +00129 } +00130 +00131 +00132 <font class="comment">//===============================================================================================</font> +00133 +<a name="l00134"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c1">00134</a> <font class="keywordtype">void</font> CWaterPoolManager::registerWaterShape(CWaterShape *shape) +00135 { +00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) == <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end()); <font class="comment">// Shape registered twice!</font> +00137 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.push_back(shape); +00138 } +00139 +00140 <font class="comment">//===============================================================================================</font> +00141 +<a name="l00142"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c2">00142</a> <font class="keywordtype">void</font> CWaterPoolManager::unRegisterWaterShape(CWaterShape *shape) +00143 { +00144 TWaterShapeVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape); +00145 <font class="comment">// nlassert(it != _WaterShapes.end()); // shape not registered!</font> +00146 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end()) +00147 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.erase(it); +00148 } +00149 +00150 <font class="comment">//===============================================================================================</font> +00151 +<a name="l00152"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a8">00152</a> <font class="keywordtype">void</font> CWaterPoolManager::setBlendFactor(IDriver *drv, <font class="keywordtype">float</font> factor) +00153 { +00154 <a class="code" href="debug_8h.html#a6">nlassert</a>(factor >= 0 && factor <= 1); +00155 <font class="keywordflow">for</font> (TWaterShapeVect::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(); it != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(); ++it) +00156 { +00157 CTextureBlend *tb; +00158 <font class="keywordflow">for</font> (uint k = 0; k < 2; ++k) +00159 { +00160 tb = dynamic_cast<CTextureBlend *>((*it)->getEnvMap(k)); +00161 <font class="keywordflow">if</font> (tb && tb->setBlendFactor((uint16) (256.f * factor))) +00162 { +00163 drv->setupTexture(*tb); +00164 } +00165 } +00166 } +00167 } +00168 +00169 <font class="comment">//===============================================================================================</font> +00170 +<a name="l00171"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#c3">00171</a> <font class="keywordtype">bool</font> CWaterPoolManager::isWaterShapeObserver(<font class="keyword">const</font> CWaterShape *shape)<font class="keyword"> const</font> +00172 <font class="keyword"></font>{ +00173 <font class="keywordflow">return</font> std::find(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.begin(), <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(), shape) != <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o1">_WaterShapes</a>.end(); +00174 } +00175 +00176 <font class="comment">//===============================================================================================</font> +00177 +<a name="l00178"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">00178</a> uint CWaterPoolManager::getNumPools()<font class="keyword"> const</font> +00179 <font class="keyword"></font>{ +00180 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.size(); +00181 } +00182 +00183 <font class="comment">//===============================================================================================</font> +00184 +<a name="l00185"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a5">00185</a> uint CWaterPoolManager::getPoolID(uint i)<font class="keyword"> const</font> +00186 <font class="keyword"></font>{ +00187 <a class="code" href="debug_8h.html#a6">nlassert</a>(i < <a class="code" href="classNL3D_1_1CWaterPoolManager.html#a4">getNumPools</a>()); +00188 TPoolMap::const_iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.begin(); +00189 <font class="keywordflow">while</font> (i--) ++it; +00190 <font class="keywordflow">return</font> it->first; +00191 } +00192 +00193 <font class="comment">//===============================================================================================</font> +00194 +<a name="l00195"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a3">00195</a> <font class="keywordtype">void</font> CWaterPoolManager::removePool(uint32 ID) +00196 { +00197 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#a2">hasPool</a>(ID)); +00198 TPoolMap::iterator it = <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID); +00199 <font class="keyword">delete</font> it->second; +00200 <a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.erase(<a class="code" href="classNL3D_1_1CWaterPoolManager.html#o0">_PoolMap</a>.find(ID)); +00201 } +00202 +00203 <font class="comment">//===============================================================================================</font> +<a name="l00204"></a><a class="code" href="classNL3D_1_1CWaterPoolManager.html#a9">00204</a> <font class="keywordtype">void</font> CWaterPoolManager::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00205 { +00206 f.xmlPush(<font class="stringliteral">"WaterPoolManager"</font>); +00207 (void)f.serialVersion(0); +00208 uint32 size; +00209 TPoolMap::iterator it; +00210 <font class="keywordflow">if</font> (!f.isReading()) +00211 { +00212 size = _PoolMap.size(); +00213 it = _PoolMap.begin(); +00214 } +00215 <font class="keywordflow">else</font> +00216 { +00217 reset(); +00218 } +00219 f.xmlSerial(size, <font class="stringliteral">"NUM_POOLS"</font>); +00220 <font class="keywordflow">while</font> (size --) +00221 { +00222 f.xmlPush(<font class="stringliteral">"PoolDesc"</font>); +00223 <font class="keywordflow">if</font> (f.isReading()) +00224 { +00225 CWaterHeightMap *whm; +00226 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; +00227 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>); +00228 f.serialPtr(whm); +00229 _PoolMap[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>] = whm; +00230 } +00231 <font class="keywordflow">else</font> +00232 { +00233 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = it->first; +00234 f.xmlSerial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="stringliteral">"POOL_ID"</font>); +00235 f.serialPtr(it->second); +00236 ++it; +00237 } +00238 f.xmlPop(); +00239 } +00240 f.xmlPop(); +00241 } +00242 +00243 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |