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+<hr><h1>visual_collision_manager_user.h</h1><a href="visual__collision__manager__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_VISUAL_COLLISION_MANAGER_USER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VISUAL_COLLISION_MANAGER_USER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="u__visual__collision__manager_8h.html">nel/3d/u_visual_collision_manager.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="visual__collision__manager_8h.html">3d/visual_collision_manager.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="landscape__user_8h.html">3d/landscape_user.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="visual__collision__entity__user_8h.html">3d/visual_collision_entity_user.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="ptr__set_8h.html">3d/ptr_set.h</a>"</font>
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D {
+00038
+00039
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html">00046</a> <font class="keyword">class </font>CVisualCollisionManagerUser : <font class="keyword">public</font> UVisualCollisionManager
+00047 {
+00048 <font class="keyword">public</font>:
+00049
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a0">00051</a> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a0">CVisualCollisionManagerUser</a>() {}
+00052
+00053
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a1">00054</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a1">setLandscape</a>(ULandscape *landscape)
+00055 {
+00056 <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">_Manager</a>.setLandscape(&amp;(dynamic_cast&lt;CLandscapeUser*&gt;(landscape)-&gt;getLandscape()-&gt;Landscape));
+00057 }
+00058
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a2">00059</a> <font class="keyword">virtual</font> UVisualCollisionEntity *<a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a2">createEntity</a>()
+00060 {
+00061 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">_Entities</a>.insert(<font class="keyword">new</font> CVisualCollisionEntityUser(&amp;<a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">_Manager</a>));
+00062 }
+00063
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">00064</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#a3">deleteEntity</a>(UVisualCollisionEntity *entity)
+00065 {
+00066 <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">_Entities</a>.erase(dynamic_cast&lt;CVisualCollisionEntityUser*&gt;(entity));
+00067 }
+00068
+00069
+00070 <font class="keyword">protected</font>:
+<a name="l00071"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">00071</a> CVisualCollisionManager <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n0">_Manager</a>;
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">00072</a> <font class="keyword">typedef</font> CPtrSet&lt;CVisualCollisionEntityUser&gt; <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a>;
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">00073</a> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#t0">TVisualCollisionEntitySet</a> <a class="code" href="classNL3D_1_1CVisualCollisionManagerUser.html#n1">_Entities</a>;
+00074
+00075 };
+00076
+00077
+00078 } <font class="comment">// NL3D</font>
+00079
+00080
+00081 <font class="preprocessor">#endif // NL_VISUAL_COLLISION_MANAGER_USER_H</font>
+00082 <font class="preprocessor"></font>
+00083 <font class="comment">/* End of visual_collision_manager_user.h */</font>
+</pre></div>
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