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+<hr><h1>vegetable_manager.h</h1><a href="vegetable__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_VEGETABLE_MANAGER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_VEGETABLE_MANAGER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="block__memory_8h.html">nel/misc/block_memory.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="vegetable__clip__block_8h.html">3d/vegetable_clip_block.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="vegetable__instance__group_8h.html">3d/vegetable_instance_group.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="vegetable__shape_8h.html">3d/vegetable_shape.h</a>"</font>
+00039 <font class="preprocessor">#include "<a class="code" href="vegetablevb__allocator_8h.html">3d/vegetablevb_allocator.h</a>"</font>
+00040 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="vegetable__uv8_8h.html">3d/vegetable_uv8.h</a>"</font>
+00043
+00044
+00045 <font class="keyword">namespace </font>NL3D
+00046 {
+00047
+00048
+00049 <font class="keyword">class </font>CVegetableBlendLayerModel;
+00050 <font class="keyword">class </font>CScene;
+00051 <font class="keyword">class </font>CVegetableLightEx;
+00052
+00053
+00054 <font class="comment">// ***************************************************************************</font>
+00055 <font class="comment">// By default there is 20 layers.</font>
+<a name="l00056"></a><a class="code" href="vegetable__manager_8h.html#a0">00056</a> <font class="preprocessor">#define NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER 20</font>
+00057 <font class="preprocessor"></font><font class="comment">// default distance is 60 meters.</font>
+<a name="l00058"></a><a class="code" href="vegetable__manager_8h.html#a1">00058</a> <font class="preprocessor">#define NL3D_VEGETABLE_DEFAULT_DIST_MAX 60.f</font>
+00059 <font class="preprocessor"></font>
+00060
+00061 <font class="comment">// ***************************************************************************</font>
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CVegetableManager.html">00075</a> <font class="comment"></font><font class="keyword">class </font>CVegetableManager
+00076 {
+00077 <font class="keyword">public</font>:
+<a name="l00079"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#s4">00079</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> { <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s0">AboveWater</a> = 0, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s1">UnderWater</a>, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s2">IntersectWater</a>, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4s3">VegetInfoLast</a> };
+00080
+00081 <font class="keyword">public</font>:
+00082
+00089 <a class="code" href="classNL3D_1_1CVegetableManager.html#a0">CVegetableManager</a>(uint maxVertexVbHardUnlit, uint maxVertexVbHardLighted,
+00090 uint nbBlendLayers= <a class="code" href="vegetable__manager_8h.html#a0">NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER</a>,
+00091 <font class="keywordtype">float</font> blendLayerDistMax= <a class="code" href="vegetable__manager_8h.html#a1">NL3D_VEGETABLE_DEFAULT_DIST_MAX</a>);
+00092 <a class="code" href="classNL3D_1_1CVegetableManager.html#a1">~CVegetableManager</a>();
+00093
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#a2">createVegetableBlendLayersModels</a>(CScene *scene);
+00098
+00099
+00101 <font class="comment">// @{</font>
+00102
+00104 CVegetableShape *<a class="code" href="classNL3D_1_1CVegetableManager.html#z881_0">getVegetableShape</a>(<font class="keyword">const</font> std::string &amp;shape);
+00105
+00106 <font class="comment">// @}</font>
+00107
+00108
+00110 <font class="comment">// @{</font>
+00111
+00113 CVegetableClipBlock *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_0">createClipBlock</a>();
+00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_1">deleteClipBlock</a>(CVegetableClipBlock *clipBlock);
+00116
+00124 CVegetableSortBlock *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_2">createSortBlock</a>(CVegetableClipBlock *clipBlock, <font class="keyword">const</font> CVector &amp;center, <font class="keywordtype">float</font> radius);
+00126 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_3">deleteSortBlock</a>(CVegetableSortBlock *sortBlock);
+00127
+00131 CVegetableInstanceGroup *<a class="code" href="classNL3D_1_1CVegetableManager.html#z882_4">createIg</a>(CVegetableSortBlock *sortBlock);
+00136 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z882_5">deleteIg</a>(CVegetableInstanceGroup *ig);
+00137
+00138 <font class="comment">// @}</font>
+00139
+00140
+00142
+00159 <font class="comment">// @{</font>
+00160
+00166 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_0">reserveIgAddInstances</a>(CVegetableInstanceGroupReserve &amp;vegetIgReserve, CVegetableShape *shape, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState, uint numInstances);
+00171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_1">reserveIgCompile</a>(CVegetableInstanceGroup *ig, <font class="keyword">const</font> CVegetableInstanceGroupReserve &amp;vegetIgReserve);
+00172
+00173
+00187 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z883_2">addInstance</a>(CVegetableInstanceGroup *ig,
+00188 CVegetableShape *shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;mat,
+00189 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> &amp;ambientColor, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> &amp;diffuseColor,
+00190 <font class="keywordtype">float</font> bendFactor, <font class="keywordtype">float</font> bendPhase, <font class="keywordtype">float</font> bendFreqFactor, <font class="keywordtype">float</font> blendDistMax,
+00191 <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState, CVegetableUV8 dlmUV);
+00192
+00193 <font class="comment">// @}</font>
+00194
+00195
+00197 <font class="comment">// @{</font>
+00198
+00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_0">updateDriver</a>(IDriver *driver);
+00201
+00203 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_1">loadTexture</a>(<font class="keyword">const</font> std::string &amp;texName);
+00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_1">loadTexture</a>(ITexture *itex);
+00207 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_3">setDirectionalLight</a>(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;light);
+00208
+00213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_4">lockBuffers</a>();
+00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_5">unlockBuffers</a>();
+00216
+00221 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z884_6">render</a>(<font class="keyword">const</font> CVector &amp;viewCenter, <font class="keyword">const</font> CVector &amp;frontVector, <font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid,
+00222 ITexture *textureDLM, IDriver *driver);
+00223
+00224 <font class="comment">// @}</font>
+00225
+00226
+00228 <font class="comment">// @{</font>
+00229
+00239 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z885_0">setWind</a>(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
+00240
+00243 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z885_1">setTime</a>(<font class="keywordtype">double</font> time);
+00244
+00245 <font class="comment">// @}</font>
+00246
+00247
+00249 <font class="comment">// @{</font>
+00250
+00254 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_0">setUpdateLightingTime</a>(<font class="keywordtype">double</font> time);
+00255
+00259 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_1">updateLighting</a>();
+00260
+00265 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_2">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
+00266
+00270 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z886_3">updateLightingAll</a>();
+00271
+00272 <font class="comment">// @}</font>
+00273
+00274
+00276 <font class="comment">// @{</font>
+00277
+00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z887_0">resetNumVegetableFaceRendered</a>();
+00281 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z887_1">getNumVegetableFaceRendered</a>() <font class="keyword">const</font>;
+00282
+00283 <font class="comment">// @}</font>
+00284
+00285 <font class="comment">// *********************</font>
+00286 <font class="keyword">private</font>:
+<a name="l00287"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#l0">00287</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CVegetableManager.html#l0">CVegetableBlendLayerModel</a>;
+00288
+<a name="l00289"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o0">00289</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory&lt;CVegetableClipBlock&gt;</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o0">_ClipBlockMemory</a>;
+<a name="l00290"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o1">00290</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory&lt;CVegetableSortBlock&gt;</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o1">_SortBlockMemory</a>;
+<a name="l00291"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o2">00291</a> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory&lt;CVegetableInstanceGroup&gt;</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o2">_InstanceGroupMemory</a>;
+00292
+00293 <font class="comment">// List of ClipBlock not empty. tested for clipping</font>
+<a name="l00294"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o3">00294</a> CTessList&lt;CVegetableClipBlock&gt; <a class="code" href="classNL3D_1_1CVegetableManager.html#o3">_ClipBlockList</a>;
+00295 <font class="comment">// List of ClipBlock created, with no Ig, so not tested for clipping</font>
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o4">00296</a> CTessList&lt;CVegetableClipBlock&gt; <a class="code" href="classNL3D_1_1CVegetableManager.html#o4">_EmptyClipBlockList</a>;
+00297
+00298
+00299 <font class="comment">// Vegetable Shape map.</font>
+<a name="l00300"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#u0">00300</a> <font class="keyword">typedef</font> std::map&lt;std::string, CVegetableShape&gt; <a class="code" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a>;
+<a name="l00301"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#u1">00301</a> <font class="keyword">typedef</font> TShapeMap::iterator <a class="code" href="classNL3D_1_1CVegetableManager.html#u1">ItShapeMap</a>;
+<a name="l00302"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o5">00302</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#u0">TShapeMap</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o5">_ShapeMap</a>;
+00303
+00304
+00305 <font class="comment">// Vertex Buffers for display. One allocator for Lighted and Unlit mode.</font>
+<a name="l00306"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o6">00306</a> CVegetableVBAllocator <a class="code" href="classNL3D_1_1CVegetableManager.html#o6">_VBHardAllocator</a>[CVegetableVBAllocator::VBTypeCount];
+00307 <font class="comment">// The same, but no VBHard.</font>
+<a name="l00308"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o7">00308</a> CVegetableVBAllocator <a class="code" href="classNL3D_1_1CVegetableManager.html#o7">_VBSoftAllocator</a>[CVegetableVBAllocator::VBTypeCount];
+00309 <font class="comment">// Vertex Program. One VertexProgram for each rdrPass</font>
+<a name="l00310"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o8">00310</a> CVertexProgram *<a class="code" href="classNL3D_1_1CVegetableManager.html#o8">_VertexProgram</a>[<a class="code" href="vegetable__def_8h.html#a0">NL3D_VEGETABLE_NRDRPASS</a>];
+00311
+00312
+00313 <font class="comment">// Material. Usefull for texture and alphaTest</font>
+<a name="l00314"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o9">00314</a> CMaterial <a class="code" href="classNL3D_1_1CVegetableManager.html#o9">_VegetableMaterial</a>;
+00315 <font class="comment">// Norm</font>
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o10">00316</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#o10">_DirectionalLight</a>;
+<a name="l00317"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o11">00317</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o11">_GlobalAmbient</a>;
+<a name="l00318"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o12">00318</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o12">_GlobalDiffuse</a>;
+00319
+00320
+<a name="l00322"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o13">00322</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#o13">_NumVegetableFaceRendered</a>;
+00323
+00324
+00325 <font class="comment">// return true if the ith rdrPass is 2Sided.</font>
+00326 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#f0">doubleSidedRdrPass</a>(uint rdrPass);
+00327
+00328
+00330 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#c0">getRdrPassInfoForShape</a>(CVegetableShape *shape, <a class="code" href="classNL3D_1_1CVegetableManager.html#s4">TVegetableWater</a> vegetWaterState,
+00331 <font class="keywordtype">bool</font> &amp;instanceLighted, <font class="keywordtype">bool</font> &amp;instanceDoubleSided, <font class="keywordtype">bool</font> &amp;instanceZSort,
+00332 <font class="keywordtype">bool</font> &amp;destLighted, <font class="keywordtype">bool</font> &amp;precomputeLighting);
+00333
+00334
+00336 CVegetableVBAllocator &amp;<a class="code" href="classNL3D_1_1CVegetableManager.html#c1">getVBAllocatorForRdrPassAndVBHardMode</a>(uint rdrPass, uint vbHardMode);
+00337
+00338
+00340 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c2">initVertexProgram</a>(uint vpType);
+00341
+00342
+00344 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c3">setupVertexProgramConstants</a>(IDriver *driver);
+00345
+00346
+00350 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#c4">swapIgRdrPassHardMode</a>(CVegetableInstanceGroup *, uint rdrPass);
+00351
+00352
+00354 <font class="comment">// @{</font>
+<a name="l00355"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_0">00355</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_0">_WindDirection</a>;
+<a name="l00356"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_1">00356</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_1">_WindFrequency</a>;
+<a name="l00357"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_2">00357</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_2">_WindPower</a>;
+<a name="l00358"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_3">00358</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_3">_WindBendMin</a>;
+00359 <font class="comment">// nb: used for wind animation </font>
+<a name="l00360"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_4">00360</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_4">_Time</a>;
+<a name="l00361"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_5">00361</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_5">_WindPrecRenderTime</a>;
+00362 <font class="comment">// updated at each render().</font>
+<a name="l00363"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_6">00363</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_6">_WindAnimTime</a>;
+00364
+00365 <font class="comment">// Constant LUT.</font>
+<a name="l00366"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_7">00366</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_7">_CosTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>];
+00367 <font class="comment">// computed at each render().</font>
+<a name="l00368"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_8">00368</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_8">_WindTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>];
+<a name="l00369"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z888_9">00369</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z888_9">_WindDeltaTable</a>[<a class="code" href="vegetable__def_8h.html#a6">NL3D_VEGETABLE_VP_LUT_SIZE</a>];
+00370
+00371
+00372 <font class="comment">// @}</font>
+00373
+00374
+00376 <font class="comment">// @{</font>
+00377
+<a name="l00378"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_0">00378</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_0">_AngleAxis</a>;
+<a name="l00379"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_1">00379</a> CVector <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_1">_ViewCenter</a>;
+<a name="l00380"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_2">00380</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_2">_BkupFog</a>;
+00381 <font class="comment">// NB: the manager matrix may not be Identity, for ZBuffer precision reason.</font>
+<a name="l00382"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z889_3">00382</a> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#z889_3">_ManagerMatrix</a>;
+00383
+00384 <font class="comment">// @}</font>
+00385
+00386
+00388 <font class="comment">// @{</font>
+00389
+00390
+<a name="l00392"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_2">00392</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_2">_NumZSortBlendLayers</a>;
+<a name="l00393"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_3">00393</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_3">_ZSortLayerDistMax</a>;
+<a name="l00394"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_4">00394</a> CScene *<a class="code" href="classNL3D_1_1CVegetableManager.html#z890_4">_ZSortScene</a>;
+<a name="l00395"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_5">00395</a> std::vector&lt;CVegetableBlendLayerModel*&gt; <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_5">_ZSortModelLayers</a>;
+00396 <font class="comment">// The same but under water</font>
+<a name="l00397"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z890_6">00397</a> std::vector&lt;CVegetableBlendLayerModel*&gt; <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_6">_ZSortModelLayersUW</a>;
+00398
+00399
+00401 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_0">setupRenderStateForBlendLayerModel</a>(IDriver *driver);
+00402 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z890_1">exitRenderStateForBlendLayerModel</a>(IDriver *driver);
+00403
+00404 <font class="comment">// @}</font>
+00405
+00406
+00408
+00411 <font class="comment">// @{</font>
+00412
+00413 <font class="comment">// Last update time.</font>
+<a name="l00414"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_3">00414</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_3">_ULPrecTime</a>;
+<a name="l00415"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_4">00415</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_4">_ULPrecTimeInit</a>;
+<a name="l00416"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_5">00416</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_5">_ULTime</a>;
+00417
+<a name="l00419"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_6">00419</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_6">_ULFrequency</a>;
+<a name="l00421"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_7">00421</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_7">_ULNVerticesToUpdate</a>;
+<a name="l00423"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_8">00423</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_8">_ULNTotalVertices</a>;
+<a name="l00425"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_9">00425</a> CVegetableInstanceGroup *<a class="code" href="classNL3D_1_1CVegetableManager.html#z891_9">_ULRootIg</a>;
+<a name="l00427"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_10">00427</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_10">_ULCurrentIgRdrPass</a>;
+<a name="l00428"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#z891_11">00428</a> uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_11">_ULCurrentIgInstance</a>;
+00429
+00431 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_0">doUpdateLighting</a>();
+00432
+00436 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_1">updateLightingIGPart</a>();
+00437
+00438
+00442 uint <a class="code" href="classNL3D_1_1CVegetableManager.html#z891_2">updateInstanceLighting</a>(CVegetableInstanceGroup *ig, uint rdrPassId, uint instanceId);
+00443
+00444
+00445 <font class="comment">// @}</font>
+00446
+00447 <font class="comment">// last driver setupped with a call to update driver</font>
+<a name="l00448"></a><a class="code" href="classNL3D_1_1CVegetableManager.html#o14">00448</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IDriver&gt;</a> <a class="code" href="classNL3D_1_1CVegetableManager.html#o14">_LastDriver</a>;
+00449
+00450
+00451 };
+00452
+00453
+00454 } <font class="comment">// NL3D</font>
+00455
+00456
+00457 <font class="preprocessor">#endif // NL_VEGETABLE_MANAGER_H</font>
+00458 <font class="preprocessor"></font>
+00459 <font class="comment">/* End of vegetable_manager.h */</font>
+</pre></div>
+
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