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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>vegetable_blend_layer_model.cpp</h1><a href="vegetable__blend__layer__model_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="vegetable__blend__layer__model_8h.html">3d/vegetable_blend_layer_model.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="vegetable__manager_8h.html">3d/vegetable_manager.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00035 +00036 +00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00038 +00039 <font class="keyword">namespace </font>NL3D { +00040 +00041 +00042 <font class="comment">// ***************************************************************************</font> +<a name="l00043"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#d0">00043</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::registerBasic() +00044 { +00045 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CVegetableBlendLayerModel::creator); +00046 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerRenderObs::creator); +00047 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerClipObs::creator); +00048 } +00049 +00050 +00051 <font class="comment">// ***************************************************************************</font> +<a name="l00052"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#b0">00052</a> CVegetableBlendLayerModel::CVegetableBlendLayerModel() +00053 { +00054 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>= NULL; +00055 +00056 <font class="comment">// The model must always be renderer in transparency pass only.</font> +00057 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(<font class="keyword">true</font>); +00058 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(<font class="keyword">false</font>); +00059 +00060 <font class="comment">// The model is of course renderable</font> +00061 CTransform::setIsRenderable(<font class="keyword">true</font>); +00062 } +00063 +00064 +00065 <font class="comment">// ***************************************************************************</font> +<a name="l00066"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a0">00066</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::initModel() +00067 { +00068 CTransform::initModel(); +00069 +00070 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>= safe_cast<CTransformHrcObs *>(<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>)); +00071 } +00072 +00073 +00074 <font class="comment">// ***************************************************************************</font> +<a name="l00075"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a1">00075</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::setWorldPos(<font class="keyword">const</font> CVector &pos) +00076 { +00077 <font class="comment">// setup directly in the hrcObs the local matrix.</font> +00078 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>->LocalMatrix.setPos(pos); +00079 +00080 <font class="comment">// setup directly in the hrcObs the world matrix.</font> +00081 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>->WorldMatrix.setPos(pos); +00082 +00083 } +00084 +00085 +00086 <font class="comment">// ***************************************************************************</font> +<a name="l00087"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#c0">00087</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::render(IDriver *driver) +00088 { +00089 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_Vegetable_Render ); +00090 +00091 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>); +00092 +00093 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size()==0) +00094 <font class="keywordflow">return</font>; +00095 +00096 <font class="comment">// Setup VegetableManager renderState (like pre-setuped material)</font> +00097 <font class="comment">//==================</font> +00098 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->setupRenderStateForBlendLayerModel(driver); +00099 +00100 +00101 <font class="comment">// Render SortBlocks of this layer</font> +00102 <font class="comment">//==================</font> +00103 uint rdrPass= <a class="code" href="vegetable__def_8h.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>; +00104 +00105 <font class="comment">// first time, activate the hard VB.</font> +00106 <font class="keywordtype">bool</font> precVBHardMode= <font class="keyword">true</font>; +00107 CVegetableVBAllocator *vbAllocator= &<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->getVBAllocatorForRdrPassAndVBHardMode(rdrPass, 1); +00108 vbAllocator->activate(); +00109 +00110 <font class="comment">// profile</font> +00111 CPrimitiveProfile ppIn, ppOut; +00112 driver->profileRenderedPrimitives(ppIn, ppOut); +00113 uint precNTriRdr= ppOut.NTriangles; +00114 +00115 <font class="comment">// render from back to front the list setuped in CVegetableManager::render()</font> +00116 <font class="keywordflow">for</font>(uint i=0; i<<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size();i++) +00117 { +00118 CVegetableSortBlock *ptrSortBlock= <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>[i]; +00119 +00120 <font class="comment">// change of VertexBuffer (soft / hard) if needed.</font> +00121 <font class="keywordflow">if</font>(ptrSortBlock->ZSortHardMode != precVBHardMode) +00122 { +00123 <font class="comment">// setup new VB for hardMode.</font> +00124 CVegetableVBAllocator *vbAllocator= &<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->getVBAllocatorForRdrPassAndVBHardMode(rdrPass, ptrSortBlock->ZSortHardMode); +00125 vbAllocator->activate(); +00126 <font class="comment">// prec.</font> +00127 precVBHardMode= ptrSortBlock->ZSortHardMode; +00128 } +00129 +00130 <font class="comment">// render him. we are sure that size > 0, because tested before.</font> +00131 driver->renderSimpleTriangles( +00132 ptrSortBlock->_SortedTriangleIndices[ptrSortBlock->_QuadrantId], +00133 ptrSortBlock->_NTriangles); +00134 } +00135 +00136 <font class="comment">// add number of triangles rendered with vegetable manager.</font> +00137 driver->profileRenderedPrimitives(ppIn, ppOut); +00138 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->_NumVegetableFaceRendered+= ppOut.NTriangles-precNTriRdr; +00139 +00140 +00141 <font class="comment">// refresh list now!</font> +00142 <font class="comment">// We must do it here, because if CVegetableManager::render() is no more called (eg: disabled),</font> +00143 <font class="comment">// then the blend layers models must do nothing.</font> +00144 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.clear(); +00145 +00146 +00147 <font class="comment">// Reset RenderState.</font> +00148 <font class="comment">//==================</font> +00149 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>->exitRenderStateForBlendLayerModel(driver); +00150 +00151 } +00152 +00153 +00154 <font class="comment">// ***************************************************************************</font> +<a name="l00155"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerRenderObs.html#a0">00155</a> <font class="keywordtype">void</font> CVegetableBlendLayerRenderObs::traverse(IObs *caller) +00156 { +00157 CRenderTrav *rTrav= safe_cast<CRenderTrav*>(Trav); +00158 safe_cast<CVegetableBlendLayerModel*>(Model)->render(rTrav->getDriver()); +00159 } +00160 +00161 +00162 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |