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+<hr><h1>vegetable_blend_layer_model.cpp</h1><a href="vegetable__blend__layer__model_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="vegetable__blend__layer__model_8h.html">3d/vegetable_blend_layer_model.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="vegetable__manager_8h.html">3d/vegetable_manager.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vegetable__sort__block_8h.html">3d/vegetable_sort_block.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
+00035
+00036
+00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00038
+00039 <font class="keyword">namespace </font>NL3D {
+00040
+00041
+00042 <font class="comment">// ***************************************************************************</font>
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#d0">00043</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::registerBasic()
+00044 {
+00045 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CVegetableBlendLayerModel::creator);
+00046 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerRenderObs::creator);
+00047 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a278">VegetableBlendLayerModelId</a>, CVegetableBlendLayerClipObs::creator);
+00048 }
+00049
+00050
+00051 <font class="comment">// ***************************************************************************</font>
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#b0">00052</a> CVegetableBlendLayerModel::CVegetableBlendLayerModel()
+00053 {
+00054 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>= NULL;
+00055
+00056 <font class="comment">// The model must always be renderer in transparency pass only.</font>
+00057 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(<font class="keyword">true</font>);
+00058 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(<font class="keyword">false</font>);
+00059
+00060 <font class="comment">// The model is of course renderable</font>
+00061 CTransform::setIsRenderable(<font class="keyword">true</font>);
+00062 }
+00063
+00064
+00065 <font class="comment">// ***************************************************************************</font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a0">00066</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::initModel()
+00067 {
+00068 CTransform::initModel();
+00069
+00070 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>= safe_cast&lt;CTransformHrcObs *&gt;(<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>));
+00071 }
+00072
+00073
+00074 <font class="comment">// ***************************************************************************</font>
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#a1">00075</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::setWorldPos(<font class="keyword">const</font> CVector &amp;pos)
+00076 {
+00077 <font class="comment">// setup directly in the hrcObs the local matrix.</font>
+00078 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>-&gt;LocalMatrix.setPos(pos);
+00079
+00080 <font class="comment">// setup directly in the hrcObs the world matrix.</font>
+00081 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#n0">_HrcObs</a>-&gt;WorldMatrix.setPos(pos);
+00082
+00083 }
+00084
+00085
+00086 <font class="comment">// ***************************************************************************</font>
+<a name="l00087"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#c0">00087</a> <font class="keywordtype">void</font> CVegetableBlendLayerModel::render(IDriver *driver)
+00088 {
+00089 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_Vegetable_Render );
+00090
+00091 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>);
+00092
+00093 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size()==0)
+00094 <font class="keywordflow">return</font>;
+00095
+00096 <font class="comment">// Setup VegetableManager renderState (like pre-setuped material)</font>
+00097 <font class="comment">//==================</font>
+00098 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>-&gt;setupRenderStateForBlendLayerModel(driver);
+00099
+00100
+00101 <font class="comment">// Render SortBlocks of this layer</font>
+00102 <font class="comment">//==================</font>
+00103 uint rdrPass= <a class="code" href="vegetable__def_8h.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>;
+00104
+00105 <font class="comment">// first time, activate the hard VB.</font>
+00106 <font class="keywordtype">bool</font> precVBHardMode= <font class="keyword">true</font>;
+00107 CVegetableVBAllocator *vbAllocator= &amp;<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>-&gt;getVBAllocatorForRdrPassAndVBHardMode(rdrPass, 1);
+00108 vbAllocator-&gt;activate();
+00109
+00110 <font class="comment">// profile</font>
+00111 CPrimitiveProfile ppIn, ppOut;
+00112 driver-&gt;profileRenderedPrimitives(ppIn, ppOut);
+00113 uint precNTriRdr= ppOut.NTriangles;
+00114
+00115 <font class="comment">// render from back to front the list setuped in CVegetableManager::render()</font>
+00116 <font class="keywordflow">for</font>(uint i=0; i&lt;<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.size();i++)
+00117 {
+00118 CVegetableSortBlock *ptrSortBlock= <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>[i];
+00119
+00120 <font class="comment">// change of VertexBuffer (soft / hard) if needed.</font>
+00121 <font class="keywordflow">if</font>(ptrSortBlock-&gt;ZSortHardMode != precVBHardMode)
+00122 {
+00123 <font class="comment">// setup new VB for hardMode.</font>
+00124 CVegetableVBAllocator *vbAllocator= &amp;<a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>-&gt;getVBAllocatorForRdrPassAndVBHardMode(rdrPass, ptrSortBlock-&gt;ZSortHardMode);
+00125 vbAllocator-&gt;activate();
+00126 <font class="comment">// prec.</font>
+00127 precVBHardMode= ptrSortBlock-&gt;ZSortHardMode;
+00128 }
+00129
+00130 <font class="comment">// render him. we are sure that size &gt; 0, because tested before.</font>
+00131 driver-&gt;renderSimpleTriangles(
+00132 ptrSortBlock-&gt;_SortedTriangleIndices[ptrSortBlock-&gt;_QuadrantId],
+00133 ptrSortBlock-&gt;_NTriangles);
+00134 }
+00135
+00136 <font class="comment">// add number of triangles rendered with vegetable manager.</font>
+00137 driver-&gt;profileRenderedPrimitives(ppIn, ppOut);
+00138 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>-&gt;_NumVegetableFaceRendered+= ppOut.NTriangles-precNTriRdr;
+00139
+00140
+00141 <font class="comment">// refresh list now!</font>
+00142 <font class="comment">// We must do it here, because if CVegetableManager::render() is no more called (eg: disabled),</font>
+00143 <font class="comment">// then the blend layers models must do nothing.</font>
+00144 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m1">SortBlocks</a>.clear();
+00145
+00146
+00147 <font class="comment">// Reset RenderState.</font>
+00148 <font class="comment">//==================</font>
+00149 <a class="code" href="classNL3D_1_1CVegetableBlendLayerModel.html#m0">VegetableManager</a>-&gt;exitRenderStateForBlendLayerModel(driver);
+00150
+00151 }
+00152
+00153
+00154 <font class="comment">// ***************************************************************************</font>
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CVegetableBlendLayerRenderObs.html#a0">00155</a> <font class="keywordtype">void</font> CVegetableBlendLayerRenderObs::traverse(IObs *caller)
+00156 {
+00157 CRenderTrav *rTrav= safe_cast&lt;CRenderTrav*&gt;(Trav);
+00158 safe_cast&lt;CVegetableBlendLayerModel*&gt;(Model)-&gt;render(rTrav-&gt;getDriver());
+00159 }
+00160
+00161
+00162 } <font class="comment">// NL3D</font>
+</pre></div>
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