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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>u_scene.h</h1><a href="u__scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_U_SCENE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_SCENE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NLMISC +00034 { +00035 <font class="keyword">class </font>CRGBA; +00036 <font class="keyword">class </font>CVector; +00037 }; +00038 +00039 <font class="keyword">namespace </font>NL3D +00040 { +00041 +00042 +00043 <font class="keyword">class </font>UCamera; +00044 <font class="keyword">class </font>UInstance; +00045 <font class="keyword">class </font>ULandscape; +00046 <font class="keyword">class </font>UInstanceGroup; +00047 <font class="keyword">class </font>USkeleton; +00048 <font class="keyword">class </font>UTransform; +00049 <font class="keyword">class </font>UVisualCollisionManager; +00050 <font class="keyword">class </font>UAnimationSet; +00051 <font class="keyword">class </font>UPlayListManager; +00052 <font class="keyword">class </font>UPointLight; +00053 +00054 +00055 <font class="comment">//****************************************************************************</font> +<a name="l00067"></a><a class="code" href="classNL3D_1_1UScene.html">00067</a> <font class="comment"></font><font class="keyword">class </font>UScene +00068 { +00069 <font class="keyword">protected</font>: +00070 +00072 <font class="comment">// @{</font> +<a name="l00073"></a><a class="code" href="classNL3D_1_1UScene.html#z65_0">00073</a> <a class="code" href="classNL3D_1_1UScene.html#z65_0">UScene</a>() {} +<a name="l00074"></a><a class="code" href="classNL3D_1_1UScene.html#z65_1">00074</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z65_1">~UScene</a>() {} +00075 <font class="comment">// @}</font> +00076 +00077 <font class="keyword">public</font>: +00078 +00080 +00081 +00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_0">render</a>()=0; +00089 +00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_1">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) =0; +00094 +00096 +00097 +00099 +00100 +00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_0">setCam</a>(UCamera *cam)=0; +00103 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z67_1">getCam</a>()=0; +00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport)=0; +00107 <font class="keyword">virtual</font> CViewport <a class="code" href="classNL3D_1_1UScene.html#z67_3">getViewport</a>()=0; +00109 +00110 +00112 +00116 +00118 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z68_0">createCamera</a>()=0; +00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_1">deleteCamera</a>(UCamera *cam)=0; +00121 +00126 <font class="keyword">virtual</font> UInstance *<a class="code" href="classNL3D_1_1UScene.html#z68_2">createInstance</a>(<font class="keyword">const</font> std::string &shapeName)=0; +00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_3">createInstanceAsync</a>(<font class="keyword">const</font> std::string &shapeName,UInstance**ppInstance)=0; +00131 +00136 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_4">createInstanceGroupAndAddToSceneAsync</a> (<font class="keyword">const</font> std::string &instanceGroup, +00137 UInstanceGroup **pIG, +00138 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &offset +00139 ) = 0; +00140 +00143 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_5">stopCreatingAndAddingIG</a>(UInstanceGroup **pIG) = 0; +00144 +00145 +00148 <font class="keyword">virtual</font> UTransform *<a class="code" href="classNL3D_1_1UScene.html#z68_6">createTransform</a>()=0; +00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_7">deleteInstance</a>(UInstance *inst)=0; +00152 +00157 <font class="keyword">virtual</font> USkeleton *<a class="code" href="classNL3D_1_1UScene.html#z68_8">createSkeleton</a>(<font class="keyword">const</font> std::string &shapeName)=0; +00160 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_9">deleteSkeleton</a>(USkeleton *skel)=0; +00161 +00163 <font class="keyword">virtual</font> ULandscape *<a class="code" href="classNL3D_1_1UScene.html#z68_10">createLandscape</a>()=0; +00165 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_11">deleteLandscape</a>(ULandscape *land)=0; +00166 +00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_12">setToGlobalInstanceGroup</a>(UInstanceGroup *pIGU) = 0; +00171 <font class="comment">//virtual UInstanceGroup *createInstanceGroup(const std::string &instanceGroup) =0;</font> +00173 <font class="comment"> //virtual void deleteInstanceGroup(UInstanceGroup *group) =0;</font> +00174 +00175 +00177 <font class="keyword">virtual</font> UPointLight *<a class="code" href="classNL3D_1_1UScene.html#z68_13">createPointLight</a>()=0; +00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_14">deletePointLight</a>(UPointLight *light)=0; +00180 +00181 +00183 +00185 <font class="comment">// @{</font> +00187 <font class="comment"> virtual UAnimationSet *createAnimationSet() =0;</font> +00189 <font class="comment"> virtual UAnimationSet *createAnimationSet(const std::string &animationSetFile) =0;</font> +00191 <font class="comment"> virtual void deleteAnimationSet(UAnimationSet *animationSet) =0;</font> +00193 <font class="comment"> virtual UPlayListManager *createPlayListManager() =0;</font> +00195 <font class="comment"> virtual void deletePlayListManager(UPlayListManager *playListManager) =0;</font> +00198 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z69_5">setAutomaticAnimationSet</a>(UAnimationSet *as) = 0; +00199 <font class="comment">// @}</font> +00200 +00202 +00203 <font class="keyword">virtual</font> UVisualCollisionManager *<a class="code" href="classNL3D_1_1UScene.html#z70_0">createVisualCollisionManager</a>() =0; +00204 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z70_1">deleteVisualCollisionManager</a>(UVisualCollisionManager *mgr) =0; +00206 +00207 +00209 +00210 +<a name="l00218"></a><a class="code" href="classNL3D_1_1UScene.html#z71_0">00218</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1UScene.html#z71_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1UScene.html#z71_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s3">CountPolygonBalancing</a> }; +00219 +00221 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_1">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> polBalMode) =0; +00223 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> <a class="code" href="classNL3D_1_1UScene.html#z71_2">getPolygonBalancingMode</a>() <font class="keyword">const</font> =0; +00224 +00225 +00229 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_3">setLoadMaxPolygon</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0; +00233 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_4">getLoadMaxPolygon</a>() =0; +00237 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_5">getNbFaceAsked</a> () <font class="keyword">const</font> =0; +00238 +00239 +00243 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_6">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group, <a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0; +00247 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_7">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &group) =0; +00251 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_8">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &group) <font class="keyword">const</font> =0; +00252 +00254 +00256 +00257 +00260 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_0">setStaticCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0; +00261 +00264 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_1">setDynamicCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0; +00265 +00269 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_2">setCoarseMeshLightingUpdate</a>(<a class="code" href="types__nl_8h.html#a5">uint8</a> period) =0; +00270 +00272 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="classNL3D_1_1UScene.html#z72_3">getCoarseMeshLightingUpdate</a>() <font class="keyword">const</font> =0; +00273 +00275 +00276 +00278 +00279 +00283 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable) =0; +00284 +00285 +00287 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_1">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0; +00289 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_2">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0; +00291 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_3">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse) =0; +00293 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_4">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular) =0; +00295 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_5">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction) =0; +00296 +00297 +00299 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_6">getAmbientGlobal</a>() <font class="keyword">const</font> =0; +00301 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_7">getSunAmbient</a>() <font class="keyword">const</font> =0; +00303 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_8">getSunDiffuse</a>() <font class="keyword">const</font> =0; +00305 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_9">getSunSpecular</a>() <font class="keyword">const</font> =0; +00307 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1UScene.html#z73_10">getSunDirection</a>() <font class="keyword">const</font> =0; +00308 +00313 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_11">setMaxLightContribution</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nlights) =0; +00315 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z73_12">getMaxLightContribution</a>() <font class="keyword">const</font> =0; +00316 +00325 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_13">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold) =0; +00327 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z73_14">getLightTransitionThreshold</a>() <font class="keyword">const</font> =0; +00328 +00329 +00331 +00332 +00334 +00335 +00341 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z74_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) = 0; +00342 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1UScene.html#z74_1">getLayersRenderingOrder</a>() <font class="keyword">const</font> = 0; +00344 +00345 +00347 +00348 +00350 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp) =0; +00352 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z75_1">getGlobalWindPower</a>() <font class="keyword">const</font> =0; +00353 +00355 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_2">setGlobalWindDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &gwd) =0; +00357 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="classNL3D_1_1UScene.html#z75_3">getGlobalWindDirection</a>() <font class="keyword">const</font> =0; +00358 +00360 +00361 +00363 +00364 +00366 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_0">resetCLodManager</a>() =0; +00367 +00375 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_1">loadCLodShapeBank</a>(<font class="keyword">const</font> std::string &fileName) =0; +00376 +00378 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_2">deleteCLodShapeBank</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> bankId) =0; +00379 +00382 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_3">getCLodShapeIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font> =0; +00383 +00386 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_4">getCLodAnimIdByName</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> shapeId, <font class="keyword">const</font> std::string &name) <font class="keyword">const</font> =0; +00387 +00389 +00390 }; +00391 +00392 +00393 } <font class="comment">// NL3D</font> +00394 +00395 +00396 <font class="preprocessor">#endif // NL_U_SCENE_H</font> +00397 <font class="preprocessor"></font> +00398 <font class="comment">/* End of u_scene.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |