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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>u_scene.h</h1><a href="u__scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_U_SCENE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_U_SCENE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NLMISC
+00034 {
+00035 <font class="keyword">class </font>CRGBA;
+00036 <font class="keyword">class </font>CVector;
+00037 };
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042
+00043 <font class="keyword">class </font>UCamera;
+00044 <font class="keyword">class </font>UInstance;
+00045 <font class="keyword">class </font>ULandscape;
+00046 <font class="keyword">class </font>UInstanceGroup;
+00047 <font class="keyword">class </font>USkeleton;
+00048 <font class="keyword">class </font>UTransform;
+00049 <font class="keyword">class </font>UVisualCollisionManager;
+00050 <font class="keyword">class </font>UAnimationSet;
+00051 <font class="keyword">class </font>UPlayListManager;
+00052 <font class="keyword">class </font>UPointLight;
+00053
+00054
+00055 <font class="comment">//****************************************************************************</font>
+<a name="l00067"></a><a class="code" href="classNL3D_1_1UScene.html">00067</a> <font class="comment"></font><font class="keyword">class </font>UScene
+00068 {
+00069 <font class="keyword">protected</font>:
+00070
+00072 <font class="comment">// @{</font>
+<a name="l00073"></a><a class="code" href="classNL3D_1_1UScene.html#z65_0">00073</a> <a class="code" href="classNL3D_1_1UScene.html#z65_0">UScene</a>() {}
+<a name="l00074"></a><a class="code" href="classNL3D_1_1UScene.html#z65_1">00074</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z65_1">~UScene</a>() {}
+00075 <font class="comment">// @}</font>
+00076
+00077 <font class="keyword">public</font>:
+00078
+00080
+00081
+00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_0">render</a>()=0;
+00089
+00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z66_1">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) =0;
+00094
+00096
+00097
+00099
+00100
+00101 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_0">setCam</a>(UCamera *cam)=0;
+00103 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z67_1">getCam</a>()=0;
+00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z67_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport)=0;
+00107 <font class="keyword">virtual</font> CViewport <a class="code" href="classNL3D_1_1UScene.html#z67_3">getViewport</a>()=0;
+00109
+00110
+00112
+00116
+00118 <font class="keyword">virtual</font> UCamera *<a class="code" href="classNL3D_1_1UScene.html#z68_0">createCamera</a>()=0;
+00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_1">deleteCamera</a>(UCamera *cam)=0;
+00121
+00126 <font class="keyword">virtual</font> UInstance *<a class="code" href="classNL3D_1_1UScene.html#z68_2">createInstance</a>(<font class="keyword">const</font> std::string &amp;shapeName)=0;
+00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_3">createInstanceAsync</a>(<font class="keyword">const</font> std::string &amp;shapeName,UInstance**ppInstance)=0;
+00131
+00136 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_4">createInstanceGroupAndAddToSceneAsync</a> (<font class="keyword">const</font> std::string &amp;instanceGroup,
+00137 UInstanceGroup **pIG,
+00138 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;offset
+00139 ) = 0;
+00140
+00143 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_5">stopCreatingAndAddingIG</a>(UInstanceGroup **pIG) = 0;
+00144
+00145
+00148 <font class="keyword">virtual</font> UTransform *<a class="code" href="classNL3D_1_1UScene.html#z68_6">createTransform</a>()=0;
+00151 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_7">deleteInstance</a>(UInstance *inst)=0;
+00152
+00157 <font class="keyword">virtual</font> USkeleton *<a class="code" href="classNL3D_1_1UScene.html#z68_8">createSkeleton</a>(<font class="keyword">const</font> std::string &amp;shapeName)=0;
+00160 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_9">deleteSkeleton</a>(USkeleton *skel)=0;
+00161
+00163 <font class="keyword">virtual</font> ULandscape *<a class="code" href="classNL3D_1_1UScene.html#z68_10">createLandscape</a>()=0;
+00165 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_11">deleteLandscape</a>(ULandscape *land)=0;
+00166
+00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_12">setToGlobalInstanceGroup</a>(UInstanceGroup *pIGU) = 0;
+00171 <font class="comment">//virtual UInstanceGroup *createInstanceGroup(const std::string &amp;instanceGroup) =0;</font>
+00173 <font class="comment"> //virtual void deleteInstanceGroup(UInstanceGroup *group) =0;</font>
+00174
+00175
+00177 <font class="keyword">virtual</font> UPointLight *<a class="code" href="classNL3D_1_1UScene.html#z68_13">createPointLight</a>()=0;
+00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z68_14">deletePointLight</a>(UPointLight *light)=0;
+00180
+00181
+00183
+00185 <font class="comment">// @{</font>
+00187 <font class="comment"> virtual UAnimationSet *createAnimationSet() =0;</font>
+00189 <font class="comment"> virtual UAnimationSet *createAnimationSet(const std::string &amp;animationSetFile) =0;</font>
+00191 <font class="comment"> virtual void deleteAnimationSet(UAnimationSet *animationSet) =0;</font>
+00193 <font class="comment"> virtual UPlayListManager *createPlayListManager() =0;</font>
+00195 <font class="comment"> virtual void deletePlayListManager(UPlayListManager *playListManager) =0;</font>
+00198 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z69_5">setAutomaticAnimationSet</a>(UAnimationSet *as) = 0;
+00199 <font class="comment">// @}</font>
+00200
+00202
+00203 <font class="keyword">virtual</font> UVisualCollisionManager *<a class="code" href="classNL3D_1_1UScene.html#z70_0">createVisualCollisionManager</a>() =0;
+00204 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z70_1">deleteVisualCollisionManager</a>(UVisualCollisionManager *mgr) =0;
+00206
+00207
+00209
+00210
+<a name="l00218"></a><a class="code" href="classNL3D_1_1UScene.html#z71_0">00218</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1UScene.html#z71_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1UScene.html#z71_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1UScene.html#z71_0s3">CountPolygonBalancing</a> };
+00219
+00221 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_1">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> polBalMode) =0;
+00223 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1UScene.html#z71_0">TPolygonBalancingMode</a> <a class="code" href="classNL3D_1_1UScene.html#z71_2">getPolygonBalancingMode</a>() <font class="keyword">const</font> =0;
+00224
+00225
+00229 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_3">setLoadMaxPolygon</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
+00233 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_4">getLoadMaxPolygon</a>() =0;
+00237 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_5">getNbFaceAsked</a> () <font class="keyword">const</font> =0;
+00238
+00239
+00243 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z71_6">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group, <a class="code" href="types__nl_8h.html#a13">uint</a> nFaces) =0;
+00247 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z71_7">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group) =0;
+00251 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z71_8">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &amp;group) <font class="keyword">const</font> =0;
+00252
+00254
+00256
+00257
+00260 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_0">setStaticCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
+00261
+00264 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_1">setDynamicCoarseMeshManagerTexture</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath) =0;
+00265
+00269 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z72_2">setCoarseMeshLightingUpdate</a>(<a class="code" href="types__nl_8h.html#a5">uint8</a> period) =0;
+00270
+00272 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="classNL3D_1_1UScene.html#z72_3">getCoarseMeshLightingUpdate</a>() <font class="keyword">const</font> =0;
+00273
+00275
+00276
+00278
+00279
+00283 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable) =0;
+00284
+00285
+00287 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_1">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
+00289 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_2">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient) =0;
+00291 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_3">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse) =0;
+00293 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_4">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular) =0;
+00295 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_5">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction) =0;
+00296
+00297
+00299 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_6">getAmbientGlobal</a>() <font class="keyword">const</font> =0;
+00301 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_7">getSunAmbient</a>() <font class="keyword">const</font> =0;
+00303 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_8">getSunDiffuse</a>() <font class="keyword">const</font> =0;
+00305 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1UScene.html#z73_9">getSunSpecular</a>() <font class="keyword">const</font> =0;
+00307 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1UScene.html#z73_10">getSunDirection</a>() <font class="keyword">const</font> =0;
+00308
+00313 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_11">setMaxLightContribution</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nlights) =0;
+00315 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1UScene.html#z73_12">getMaxLightContribution</a>() <font class="keyword">const</font> =0;
+00316
+00325 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z73_13">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold) =0;
+00327 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z73_14">getLightTransitionThreshold</a>() <font class="keyword">const</font> =0;
+00328
+00329
+00331
+00332
+00334
+00335
+00341 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z74_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) = 0;
+00342 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1UScene.html#z74_1">getLayersRenderingOrder</a>() <font class="keyword">const</font> = 0;
+00344
+00345
+00347
+00348
+00350 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp) =0;
+00352 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1UScene.html#z75_1">getGlobalWindPower</a>() <font class="keyword">const</font> =0;
+00353
+00355 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z75_2">setGlobalWindDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;gwd) =0;
+00357 <font class="keyword">virtual</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="classNL3D_1_1UScene.html#z75_3">getGlobalWindDirection</a>() <font class="keyword">const</font> =0;
+00358
+00360
+00361
+00363
+00364
+00366 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_0">resetCLodManager</a>() =0;
+00367
+00375 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_1">loadCLodShapeBank</a>(<font class="keyword">const</font> std::string &amp;fileName) =0;
+00376
+00378 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1UScene.html#z76_2">deleteCLodShapeBank</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> bankId) =0;
+00379
+00382 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_3">getCLodShapeIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font> =0;
+00383
+00386 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1UScene.html#z76_4">getCLodAnimIdByName</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> shapeId, <font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font> =0;
+00387
+00389
+00390 };
+00391
+00392
+00393 } <font class="comment">// NL3D</font>
+00394
+00395
+00396 <font class="preprocessor">#endif // NL_U_SCENE_H</font>
+00397 <font class="preprocessor"></font>
+00398 <font class="comment">/* End of u_scene.h */</font>
+</pre></div>
+
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