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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>transformable.h</h1><a href="transformable_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_TRANSFORMABLE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_TRANSFORMABLE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="animatable_8h.html">3d/animatable.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="animated__value_8h.html">3d/animated_value.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font> +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 <font class="keyword">class </font>CChannelMixer; +00041 +00042 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>; +00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00044 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>; +00045 +00046 +<a name="l00054"></a><a class="code" href="classNL3D_1_1ITransformable.html">00054</a> <font class="keyword">class </font>ITransformable : <font class="keyword">public</font> IAnimatable +00055 { +00056 <font class="keyword">public</font>: +00057 +<a name="l00058"></a><a class="code" href="classNL3D_1_1ITransformable.html#s11">00058</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> +00059 { +00060 <a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>=0, <font class="comment">// DirectMatrixMode.</font> +00061 <a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>, <font class="comment">// Matrix is computed from sperated composantes, with euler rotation.</font> +00062 <a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>, <font class="comment">// Matrix is computed from sperated composantes, with quat rotation (default).</font> +00063 +00064 <a class="code" href="classNL3D_1_1ITransformable.html#s11s3">TransformModeCount</a> +00065 }; +00066 +00067 +00068 <font class="keyword">public</font>: +00069 +00071 <a class="code" href="classNL3D_1_1ITransformable.html#a0">ITransformable</a>(); +<a name="l00072"></a><a class="code" href="classNL3D_1_1ITransformable.html#a1">00072</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1ITransformable.html#a1">~ITransformable</a>() {} +00073 +00074 +<a name="l00076"></a><a class="code" href="classNL3D_1_1ITransformable.html#a2">00076</a> <font class="keyword">const</font> CMatrix &<a class="code" href="classNL3D_1_1ITransformable.html#a2">getMatrix</a>()<font class="keyword"> const </font>{<a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>(); <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>;} +00077 +00078 +<a name="l00082"></a><a class="code" href="classNL3D_1_1ITransformable.html#a3">00082</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITransformable.html#a3">compareMatrixDate</a>(uint64 callerDate)<font class="keyword"> const</font> +00083 <font class="keyword"> </font>{ +00084 <font class="keywordflow">return</font> callerDate<<a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a> || <a class="code" href="classNL3D_1_1ITransformable.html#c2">needCompute</a>(); +00085 } +00086 +00087 +<a name="l00090"></a><a class="code" href="classNL3D_1_1ITransformable.html#a4">00090</a> uint64 <a class="code" href="classNL3D_1_1ITransformable.html#a4">getMatrixDate</a>()<font class="keyword"> const</font> +00091 <font class="keyword"> </font>{ +00092 <a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>(); +00093 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>; +00094 } +00095 +00096 +00098 +00099 +<a name="l00100"></a><a class="code" href="classNL3D_1_1ITransformable.html#z868_0">00100</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(<a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> mode, CMatrix::TRotOrder ro= CMatrix::ZXY) +00101 { +00102 <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>= mode; +00103 <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>= ro; +00104 <font class="comment">// just for information.</font> +00105 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00106 } +00108 +00109 +00111 +00112 +<a name="l00114"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_0">00114</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(<font class="keyword">const</font> CVector &pos) +00115 { +00116 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00117 <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value= pos; +00118 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00119 } +<a name="l00121"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_1">00121</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00122 { +00123 <a class="code" href="classNL3D_1_1ITransformable.html#z869_0">setPos</a>(CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)); +00124 } +<a name="l00126"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_2">00126</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(<font class="keyword">const</font> CVector &rot) +00127 { +00128 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>); +00129 <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value= rot; +00130 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00131 } +<a name="l00133"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_3">00133</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(<font class="keywordtype">float</font> rotX, <font class="keywordtype">float</font> rotY, <font class="keywordtype">float</font> rotZ) +00134 { +00135 <a class="code" href="classNL3D_1_1ITransformable.html#z869_2">setRotEuler</a>(CVector(rotX, rotY, rotZ)); +00136 } +<a name="l00138"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_4">00138</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_4">setRotQuat</a>(<font class="keyword">const</font> CQuat &quat) +00139 { +00140 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00141 <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value= quat; +00142 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00143 } +<a name="l00145"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_5">00145</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keyword">const</font> CVector &scale) +00146 { +00147 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00148 <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value= scale; +00149 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00150 } +<a name="l00152"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_6">00152</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keywordtype">float</font> scaleX, <font class="keywordtype">float</font> scaleY, <font class="keywordtype">float</font> scaleZ) +00153 { +00154 <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(CVector(scaleX, scaleY, scaleZ)); +00155 } +<a name="l00157"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_7">00157</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(<font class="keywordtype">float</font> scale) +00158 { +00159 <a class="code" href="classNL3D_1_1ITransformable.html#z869_5">setScale</a>(CVector(scale, scale, scale)); +00160 } +<a name="l00162"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_8">00162</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(<font class="keyword">const</font> CVector &pivot) +00163 { +00164 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00165 <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value= pivot; +00166 <a class="code" href="classNL3D_1_1IAnimatable.html#z368_1">touch</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00167 } +<a name="l00169"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_9">00169</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) +00170 { +00171 <a class="code" href="classNL3D_1_1ITransformable.html#z869_8">setPivot</a>(CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>)); +00172 } +<a name="l00174"></a><a class="code" href="classNL3D_1_1ITransformable.html#z869_10">00174</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z869_10">setMatrix</a>(<font class="keyword">const</font> CMatrix &mat) +00175 { +00176 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a>); +00177 <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>= mat; +00178 <font class="comment">// The matrix has changed.</font> +00179 <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>++; +00180 } +00181 +00183 +00184 +00186 +00187 +<a name="l00189"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_0">00189</a> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> <a class="code" href="classNL3D_1_1ITransformable.html#z870_0">getTransformMode</a>() +00190 { +00191 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>; +00192 } +<a name="l00194"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_1">00194</a> CMatrix::TRotOrder <a class="code" href="classNL3D_1_1ITransformable.html#z870_1">getRotOrder</a>() +00195 { +00196 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>; +00197 } +00198 +<a name="l00200"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_2">00200</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>(CVector &pos) +00201 { +00202 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00203 pos= <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value; +00204 } +<a name="l00206"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_3">00206</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>(CVector &rot) +00207 { +00208 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>); +00209 rot= <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value; +00210 } +<a name="l00212"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_4">00212</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>(CQuat &quat) +00213 { +00214 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00215 quat= <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value; +00216 } +<a name="l00218"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_5">00218</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>(CVector &scale) +00219 { +00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00221 scale= <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value; +00222 } +<a name="l00224"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_6">00224</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>(CVector &pivot) +00225 { +00226 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00227 pivot= <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value; +00228 } +00229 +<a name="l00231"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_7">00231</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_7">getPos</a>() +00232 { +00233 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00234 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>.Value; +00235 } +<a name="l00237"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_8">00237</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_8">getRotEuler</a>() +00238 { +00239 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a>); +00240 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>.Value; +00241 } +<a name="l00243"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_9">00243</a> CQuat <a class="code" href="classNL3D_1_1ITransformable.html#z870_9">getRotQuat</a>() +00244 { +00245 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00246 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>.Value; +00247 } +<a name="l00249"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_10">00249</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_10">getScale</a>() +00250 { +00251 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00252 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>.Value; +00253 } +<a name="l00255"></a><a class="code" href="classNL3D_1_1ITransformable.html#z870_11">00255</a> CVector <a class="code" href="classNL3D_1_1ITransformable.html#z870_11">getPivot</a>() +00256 { +00257 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s1">RotEuler</a> || <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>==<a class="code" href="classNL3D_1_1ITransformable.html#s11s2">RotQuat</a>); +00258 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>.Value; +00259 } +00261 +00262 +00264 <font class="comment">// @{</font> +00272 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z871_0">lookAt</a> (<font class="keyword">const</font> CVector& eye, <font class="keyword">const</font> CVector& target, <font class="keywordtype">float</font> roll=0.f); +00273 <font class="comment">// @}</font> +00274 +00275 +00276 +00278 <font class="comment">// @{</font> +<a name="l00280"></a><a class="code" href="classNL3D_1_1ITransformable.html#z872_0">00280</a> <font class="comment"> enum TAnimValues</font> +00281 { +00282 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>= IAnimatable::AnimValueLast, +00283 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, +00284 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, +00285 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, +00286 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, +00287 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, +00288 <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s10">AnimValueLast</a> +00289 }; +00290 +00292 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1ITransformable.html#z872_1">getValue</a> (uint valueId); +00293 +00295 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#z872_2">getValueName</a> (uint valueId) <font class="keyword">const</font>; +00296 +00298 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1ITransformable.html#z872_3">getDefaultTrack</a> (uint valueId) =0; +00299 +00301 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix) =0; +00302 +00303 <font class="comment">// @}</font> +00304 +00305 +00306 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d0">getPosValueName</a> (); +00307 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d1">getRotEulerValueName</a>(); +00308 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d2">getRotQuatValueName</a>(); +00309 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d3">getScaleValueName</a>(); +00310 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1ITransformable.html#d4">getPivotValueName</a>(); +00311 +00312 +00313 <font class="keyword">private</font>: +00314 <font class="comment">// The computed matrix.</font> +<a name="l00315"></a><a class="code" href="classNL3D_1_1ITransformable.html#o0">00315</a> <font class="keyword">mutable</font> CMatrix <a class="code" href="classNL3D_1_1ITransformable.html#o0">_LocalMatrix</a>; +<a name="l00316"></a><a class="code" href="classNL3D_1_1ITransformable.html#o1">00316</a> <a class="code" href="classNL3D_1_1ITransformable.html#s11">TTransformMode</a> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>; +<a name="l00317"></a><a class="code" href="classNL3D_1_1ITransformable.html#o2">00317</a> CMatrix::TRotOrder <a class="code" href="classNL3D_1_1ITransformable.html#o2">_RotOrder</a>; +<a name="l00318"></a><a class="code" href="classNL3D_1_1ITransformable.html#o3">00318</a> <font class="keyword">mutable</font> uint64 <a class="code" href="classNL3D_1_1ITransformable.html#o3">_LocalMatrixDate</a>; +00319 +00320 <font class="comment">// For animation, Pos, rot scale pivot animated values</font> +<a name="l00321"></a><a class="code" href="classNL3D_1_1ITransformable.html#o4">00321</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o4">_Pos</a>; +<a name="l00322"></a><a class="code" href="classNL3D_1_1ITransformable.html#o5">00322</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o5">_RotEuler</a>; +<a name="l00323"></a><a class="code" href="classNL3D_1_1ITransformable.html#o6">00323</a> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> <a class="code" href="classNL3D_1_1ITransformable.html#o6">_RotQuat</a>; +<a name="l00324"></a><a class="code" href="classNL3D_1_1ITransformable.html#o7">00324</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o7">_Scale</a>; +<a name="l00325"></a><a class="code" href="classNL3D_1_1ITransformable.html#o8">00325</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1ITransformable.html#o8">_Pivot</a>; +00326 +00327 <font class="comment">// clear transform flags.</font> +00328 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#c0">clearTransformFlags</a>() <font class="keyword">const</font>; +00329 +00330 <font class="comment">// compute the matrix.</font> +00331 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1ITransformable.html#c1">updateMatrix</a>() <font class="keyword">const</font>; +00332 +<a name="l00334"></a><a class="code" href="classNL3D_1_1ITransformable.html#c2">00334</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1ITransformable.html#c2">needCompute</a>()<font class="keyword"> const</font> +00335 <font class="keyword"> </font>{ +00336 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1ITransformable.html#o1">_Mode</a>!=<a class="code" href="classNL3D_1_1ITransformable.html#s11s0">DirectMatrix</a> && <a class="code" href="classNL3D_1_1IAnimatable.html#z368_2">isTouched</a>(<a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>); +00337 } +00338 +00339 }; +00340 +00341 +00342 } <font class="comment">// NL3D</font> +00343 +00344 +00345 <font class="preprocessor">#endif // NL_TRANSFORMABLE_H</font> +00346 <font class="preprocessor"></font> +00347 <font class="comment">/* End of transformable.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |