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+<hr><h1>transform.cpp</h1><a href="transform_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="skip__model_8h.html">3d/skip_model.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
+00034
+00035
+00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00037
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CTransform.html#d0">00044</a> <font class="keywordtype">void</font> CTransform::registerBasic()
+00045 {
+00046 CMOT::registerModel( <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, 0, CTransform::creator);
+00047 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformHrcObs::creator );
+00048 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformClipObs::creator );
+00049 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformAnimDetailObs::creator );
+00050 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformLightObs::creator );
+00051 CMOT::registerObs( <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>, <a class="code" href="namespaceNL3D.html#a276">TransformId</a>, CTransformRenderObs::creator );
+00052 }
+00053
+00054
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CTransform.html#b0">00056</a> CTransform::CTransform()
+00057 {
+00058 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= NULL;
+00059 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= NULL;
+00060 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>=NULL;
+00061
+00062 <a class="code" href="classNL3D_1_1IModel.html#z615_3">TouchObs</a>.<a class="code" href="classNLMISC_1_1CBitSet.html#z272_0">resize</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u1">Last</a>);
+00063
+00064 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
+00065
+00066 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= 0;
+00067
+00068 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>= NULL;
+00069
+00070 <a class="code" href="classNL3D_1_1CTransform.html#o3">_ClusterSystem</a> = NULL;
+00071
+00072 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
+00073
+00074 <a class="code" href="classNL3D_1_1CTransform.html#o5">_OrderingLayer</a> = 0;
+00075
+00076
+00077 <font class="comment">// No logicInfo by default</font>
+00078 <a class="code" href="classNL3D_1_1CTransform.html#o7">_LogicInfo</a>= NULL;
+00079
+00080 <a class="code" href="classNL3D_1_1CTransform.html#o6">_ForceCLodSticked</a>= <font class="keyword">false</font>;
+00081
+00082 <font class="comment">// default MeanColor value</font>
+00083 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>.set(255,255,255,255);
+00084
+00085
+00086 <font class="comment">// Setup some state.</font>
+00087
+00088 <font class="comment">/*</font>
+00089 <font class="comment"> Default are:</font>
+00090 <font class="comment"> IsAnimDetailable= 0</font>
+00091 <font class="comment"> IsLoadBalancable= 0</font>
+00092 <font class="comment"> IsLightable= 0</font>
+00093 <font class="comment"> IsRenderable= 0</font>
+00094 <font class="comment"> IsTransparent= 0</font>
+00095 <font class="comment"> IsOpaque= 1</font>
+00096 <font class="comment"> QuadGridClipEnabled= 0.</font>
+00097 <font class="comment"></font>
+00098 <font class="comment"> IsUserLightable= 1 // default, the model may be lighted.</font>
+00099 <font class="comment"> IsFinalLightable= 0</font>
+00100 <font class="comment"> IsNeedUpdateLighting= 0</font>
+00101 <font class="comment"> ISNeedUpdateFrozenStaticLightSetup= 0</font>
+00102 <font class="comment"></font>
+00103 <font class="comment"> IsSkeleton= 0</font>
+00104 <font class="comment"></font>
+00105 <font class="comment"> IsDeleteChannelMixer = 0;</font>
+00106 <font class="comment"> */</font>
+00107 <a class="code" href="classNL3D_1_1CTransform.html#z854_3">_StateFlags</a>= <a class="code" href="classNL3D_1_1CTransform.html#z854_0u11">IsOpaque</a> | <a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>;
+00108 }
+00109
+00110
+00111 <font class="comment">// ***************************************************************************</font>
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CTransform.html#b3">00112</a> <font class="keywordtype">void</font> CTransform::initModel()
+00113 {
+00114 IModel::initModel();
+00115
+00116 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l0">CTransformHrcObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
+00117 <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l1">CTransformClipObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>);
+00118 <a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>= (<a class="code" href="classNL3D_1_1CTransform.html#l2">CTransformLightObs</a>*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a92">LightTravId</a>);
+00119 }
+00120
+00121
+00122 <font class="comment">// ***************************************************************************</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CTransform.html#b1">00123</a> CTransform::~CTransform()
+00124 {
+00125 <font class="comment">// If still binded to a father skeleton</font>
+00126 <font class="keywordflow">if</font>( _FatherSkeletonModel )
+00127 {
+00128 <font class="comment">/* If skinned, cannot detach me from skeleton here because detachSkeletonSon()</font>
+00129 <font class="comment"> use some virtual calls of transform: setApplySkin().</font>
+00130 <font class="comment"> Hence, It is the deriver job to detach himself from the skeleton.</font>
+00131 <font class="comment"></font>
+00132 <font class="comment"> NB: test isSkinned(), not isSkinnable(), since isSkinned() is not virtual ....</font>
+00133 <font class="comment"> This means that if a Mesh isSkinnable(), but never skinned, it is not asserted here.</font>
+00134 <font class="comment"> */</font>
+00135 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>() )
+00136 {
+00137 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00138 }
+00139 <font class="keywordflow">else</font>
+00140 <font class="comment">// Can detach Me. Important for UTransform sticked</font>
+00141 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;detachSkeletonSon(<font class="keyword">this</font>);
+00142 }
+00143
+00144 <font class="comment">// resetLighting, removing me from PointLight Transform list.</font>
+00145 <font class="comment">// NB: not done for FrozenStaticLightSetup, because those lights don't owns me.</font>
+00146 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
+00147
+00148 <font class="comment">// Must also remove me from the lightingManager.</font>
+00149 <font class="comment">// must test _LightObs because of CCluster usage out of mot (thanks to mat!! :) )</font>
+00150 <font class="keywordflow">if</font>(_LightObs)
+00151 {
+00152 CLightTrav *lightTrav= (CLightTrav*)<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav;
+00153 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
+00154 }
+00155
+00156 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>()) <font class="keyword">delete</font> (CChannelMixer *) <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
+00157 }
+00158
+00159 <font class="comment">// ***************************************************************************</font>
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CTransform.html#a6">00160</a> <font class="keywordtype">void</font> CTransform::hide()
+00161 {
+00162 <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
+00163 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Hide)
+00164 {
+00165 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
+00166 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Hide;
+00167 }
+00168 }
+00169 <font class="comment">// ***************************************************************************</font>
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CTransform.html#a7">00170</a> <font class="keywordtype">void</font> CTransform::show()
+00171 {
+00172 <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
+00173 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Show)
+00174 {
+00175 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
+00176 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Show;
+00177 }
+00178 }
+00179 <font class="comment">// ***************************************************************************</font>
+<a name="l00180"></a><a class="code" href="classNL3D_1_1CTransform.html#a8">00180</a> <font class="keywordtype">void</font> CTransform::heritVisibility()
+00181 {
+00182 <font class="comment">// Optim: do nothing if already set (=&gt; not foulTransform() -ed).</font>
+00183 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>!= CHrcTrav::Herit)
+00184 {
+00185 <a class="code" href="classNL3D_1_1CTransform.html#c0">foulTransform</a>();
+00186 <a class="code" href="classNL3D_1_1CTransform.html#o0">Visibility</a>= CHrcTrav::Herit;
+00187 }
+00188 }
+00189
+00190
+00191 <font class="comment">// ***************************************************************************</font>
+00192 CTrackDefaultVector CTransform::DefaultPos( CVector::Null );
+00193 CTrackDefaultVector CTransform::DefaultRotEuler( CVector::Null );
+00194 CTrackDefaultQuat CTransform::DefaultRotQuat( <a class="code" href="classNLMISC_1_1CQuat.html#p0">NLMISC::CQuat::Identity</a> );
+00195 CTrackDefaultVector CTransform::DefaultScale( CVector(1,1,1) );
+00196 CTrackDefaultVector CTransform::DefaultPivot( CVector::Null );
+00197
+<a name="l00198"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_0">00198</a> ITrack* CTransform::getDefaultTrack (uint valueId)
+00199 {
+00200 <font class="comment">// Cyril: prefer do it here in CTransform, because of CCamera, CLight etc... (which may not need a default value too!!)</font>
+00201
+00202 <font class="comment">// what value ?</font>
+00203 <font class="keywordflow">switch</font> (valueId)
+00204 {
+00205 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r0">DefaultPos</a>;
+00206 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r2">DefaultRotEuler</a>;
+00207 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r3">DefaultRotQuat</a>;
+00208 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r4">DefaultScale</a>;
+00209 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>: <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CTransform.html#r1">DefaultPivot</a>;
+00210 }
+00211
+00212 <font class="comment">// No, only ITrnasformable values!</font>
+00213 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00214 <font class="comment">// Deriver note: else call BaseClass::getDefaultTrack(valueId);</font>
+00215
+00216 <font class="keywordflow">return</font> NULL;
+00217
+00218 }
+00219
+00220 <font class="comment">// ***************************************************************************</font>
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CTransform.html#z846_1">00221</a> <font class="keywordtype">void</font> CTransform::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix)
+00222 {
+00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTransform.html#a12">getChannelMixerOwnerShip</a>() &amp;&amp; chanMixer != <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>)
+00224 {
+00225 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>;
+00226 <a class="code" href="classNL3D_1_1CTransform.html#a11">setChannelMixerOwnerShip</a>(<font class="keyword">false</font>);
+00227 }
+00228
+00229 <font class="comment">// Hey!! we are animated!!</font>
+00230 <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a>= chanMixer;
+00231
+00232 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
+00233 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
+00234
+00235 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
+00236 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
+00237 {
+00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
+00239 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtSkinRenderLists();
+00240 }
+00241
+00242 <font class="comment">// For CTransfom, channels are not detailled.</font>
+00243 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s5">PosValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
+00244 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s6">RotEulerValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
+00245 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s7">RotQuatValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
+00246 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s8">ScaleValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
+00247 <a class="code" href="classNL3D_1_1IAnimatable.html#b0">addValue</a>(chanMixer, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s9">PivotValue</a>, <a class="code" href="classNL3D_1_1ITransformable.html#z872_0s4">OwnerBit</a>, prefix, <font class="keyword">false</font>);
+00248
+00249 <font class="comment">// Deriver note: if necessary, call BaseClass::registerToChannelMixer(chanMixer, prefix);</font>
+00250 }
+00251
+00252
+00253
+00254 <font class="comment">// ***************************************************************************</font>
+<a name="l00255"></a><a class="code" href="classNL3D_1_1CTransform.html#c1">00255</a> <font class="keywordtype">void</font> CTransform::updateWorldMatrixFromFather()
+00256 {
+00257 <font class="comment">// If I am not skinned</font>
+00258 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
+00259 {
+00260 <font class="comment">// Compute the HRC WorldMatrix.</font>
+00261 <font class="comment">// if I am not sticked.</font>
+00262 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>)
+00263 {
+00264 <font class="comment">// get the normal father worldMatrix in Hrc.</font>
+00265 <a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *fatherTransform= dynamic_cast&lt;CTransform*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav-&gt;getFirstParent(<font class="keyword">this</font>));
+00266 <font class="comment">// if exist</font>
+00267 <font class="keywordflow">if</font>(fatherTransform)
+00268 {
+00269 <font class="keyword">const</font> CMatrix &amp;parentWM= fatherTransform-&gt;_HrcObs-&gt;WorldMatrix;
+00270 <font class="comment">// combine worldMatrix</font>
+00271 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
+00272 }
+00273 <font class="keywordflow">else</font>
+00274 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
+00275 }
+00276 <font class="keywordflow">else</font>
+00277 {
+00278 <font class="comment">// get the worldMatrix of the bone if I am sticked.</font>
+00279 <font class="keyword">const</font> CMatrix &amp;parentWM= <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;Bones[<a class="code" href="classNL3D_1_1CTransform.html#z851_8">_FatherBoneId</a>].getWorldMatrix();
+00280 <font class="comment">// combine worldMatrix</font>
+00281 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix= parentWM * <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;LocalMatrix;
+00282 }
+00283 }
+00284 }
+00285
+00286
+00287 <font class="comment">// ***************************************************************************</font>
+<a name="l00288"></a><a class="code" href="classNL3D_1_1CTransform.html#a13">00288</a> <font class="keywordtype">void</font> CTransform::freeze()
+00289 {
+00290 <font class="comment">// First, validate the model, and all his observers.</font>
+00291 <font class="comment">// Frozen state is disabled here (in CTransformHrcObs::update()).</font>
+00292 <a class="code" href="classNL3D_1_1IModel.html#z615_2">validate</a>();
+00293
+00294 <font class="comment">// Then flag the frozen state.</font>
+00295 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Frozen= <font class="keyword">true</font>;
+00296 }
+00297
+00298 <font class="comment">// ***************************************************************************</font>
+<a name="l00299"></a><a class="code" href="classNL3D_1_1CTransform.html#a14">00299</a> <font class="keywordtype">void</font> CTransform::setDontUnfreezeChildren(<font class="keywordtype">bool</font> val)
+00300 {
+00301 <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;DontUnfreezeChildren = val;
+00302 }
+00303
+00304
+00305 <font class="comment">// ***************************************************************************</font>
+<a name="l00306"></a><a class="code" href="classNL3D_1_1CTransform.html#a18">00306</a> <font class="keyword">const</font> CMatrix&amp; CTransform::getWorldMatrix()
+00307 {
+00308 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;WorldMatrix;
+00309 }
+00310
+00311 <font class="comment">// ***************************************************************************</font>
+<a name="l00312"></a><a class="code" href="classNL3D_1_1CTransform.html#a19">00312</a> <font class="keywordtype">bool</font> CTransform::getLastClippedState()<font class="keyword"> const</font>
+00313 <font class="keyword"></font>{
+00314 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>-&gt;Visible;
+00315 }
+00316
+00317
+00318
+00319 <font class="comment">// ***************************************************************************</font>
+<a name="l00320"></a><a class="code" href="classNL3D_1_1CTransform.html#a15">00320</a> <font class="keywordtype">void</font> CTransform::freezeHRC()
+00321 {
+00322 <font class="comment">// if disabled, say we are ready to validate our worldMatrix for long.</font>
+00323 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>==<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
+00324 {
+00325 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u3">FreezeHRCStateRequest</a>;
+00326 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">true</font>);
+00327 }
+00328 }
+00329
+00330
+00331 <font class="comment">// ***************************************************************************</font>
+<a name="l00332"></a><a class="code" href="classNL3D_1_1CTransform.html#a16">00332</a> <font class="keywordtype">void</font> CTransform::unfreezeHRC()
+00333 {
+00334 <font class="comment">// if this model is no HRC frozen disabled</font>
+00335 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>!=<a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>)
+00336 {
+00337 <font class="comment">// if model correctly frozen.</font>
+00338 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateEnabled )
+00339 {
+00340 <font class="comment">// Trick: get the traversal via the HrcObs.</font>
+00341 CHrcTrav *hrcTrav= static_cast&lt;CHrcTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav);
+00342 <font class="comment">// if linked to SkipModelRoot, link this model to root of HRC.</font>
+00343 <font class="keywordflow">if</font>( hrcTrav-&gt;getFirstParent(<font class="keyword">this</font>) == hrcTrav-&gt;Scene-&gt;getSkipModelRoot() )
+00344 hrcTrav-&gt;link(NULL, <font class="keyword">this</font>);
+00345
+00346 <font class="comment">// Link this object to the validateList.</font>
+00347 <a class="code" href="classNL3D_1_1IModel.html#z616_2">linkToValidateList</a>();
+00348
+00349 <font class="comment">// if lightable()</font>
+00350 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
+00351 {
+00352 CLightTrav *lightTrav= static_cast&lt;CLightTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav);
+00353 <font class="comment">// Lighting: must remove the object from the quadGrid.</font>
+00354 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
+00355 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
+00356 }
+00357
+00358 }
+00359
+00360 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a>= <a class="code" href="classNL3D_1_1CTransform.html#u24u2">FreezeHRCStateDisabled</a>;
+00361 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u12">QuadGridClipEnabled</a>, <font class="keyword">false</font>);
+00362 }
+00363 }
+00364
+00365
+00366 <font class="comment">// ***************************************************************************</font>
+<a name="l00367"></a><a class="code" href="classNL3D_1_1CTransform.html#b2">00367</a> <font class="keywordtype">void</font> CTransform::update()
+00368 {
+00369 IModel::update();
+00370
+00371 <font class="comment">// test if the matrix has been changed in ITransformable.</font>
+00372 <font class="keywordflow">if</font>(ITransformable::compareMatrixDate(<a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>))
+00373 {
+00374 <a class="code" href="classNL3D_1_1CTransform.html#o2">_LastTransformableMatrixDate</a>= ITransformable::getMatrixDate();
+00375 <a class="code" href="classNL3D_1_1IModel.html#z615_1">foul</a>(<a class="code" href="classNL3D_1_1CTransform.html#u23u0">TransformDirty</a>);
+00376 }
+00377
+00378 <font class="comment">// update the freezeHRC state.</font>
+00379 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> != CTransform::FreezeHRCStateDisabled)
+00380 {
+00381 <font class="comment">// if the model request to be frozen in HRC</font>
+00382 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateRequest )
+00383 {
+00384 <font class="comment">// Wait for next Hrc traversal to compute good WorldMatrix for this model and his sons.</font>
+00385 <font class="comment">// Also, next Hrc traversal will insert the model in the LightingManager quadGrid (if lightable)</font>
+00386 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateReady;
+00387 }
+00388 <font class="comment">// if the model is ready to be frozen in HRC, then do it!!</font>
+00389 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> == CTransform::FreezeHRCStateReady )
+00390 {
+00391 <font class="comment">// Trick: get the traversal via the HrcObs.</font>
+00392 CHrcTrav *hrcTrav= static_cast&lt;CHrcTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>-&gt;Trav);
+00393 <font class="comment">// if linked to root of HRC, link this model to SkipModelRoot.</font>
+00394 <font class="keywordflow">if</font>( hrcTrav-&gt;getFirstParent(<font class="keyword">this</font>) == hrcTrav-&gt;getRoot() )
+00395 hrcTrav-&gt;link(hrcTrav-&gt;Scene-&gt;getSkipModelRoot(), <font class="keyword">this</font>);
+00396
+00397 <font class="comment">// unLink this object from the validateList. NB: the list will still be correclty parsed.</font>
+00398 <a class="code" href="classNL3D_1_1IModel.html#z616_3">unlinkFromValidateList</a>();
+00399
+00400 <font class="comment">// if lightable, the model is inserted in a quadgrid to update his lighting only when</font>
+00401 <font class="comment">// dynamicLights touch him (since himself is static).</font>
+00402 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransform.html#z847_1">isLightable</a>() )
+00403 {
+00404 CLightTrav *lightTrav= static_cast&lt;CLightTrav*&gt;(<a class="code" href="classNL3D_1_1CTransform.html#n2">_LightObs</a>-&gt;Trav);
+00405 <font class="comment">// Lighting: must reinsert the object from the quadGrid.</font>
+00406 <font class="comment">// NB: works if _LightedModelIt==NULL. result is that _LightedModelIt= NULL.</font>
+00407 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.eraseStaticLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>);
+00408 <font class="comment">// insert in the quadgrid.</font>
+00409 <a class="code" href="classNL3D_1_1CTransform.html#z852_3">_LightedModelIt</a>= lightTrav-&gt;LightingManager.insertStaticLightedModel(<font class="keyword">this</font>);
+00410 }
+00411
+00412 <font class="comment">// Now this model won't be tested for validation nor for worldMatrix update. End!!</font>
+00413 <a class="code" href="classNL3D_1_1CTransform.html#o4">_FreezeHRCState</a> = CTransform::FreezeHRCStateEnabled;
+00414 }
+00415 }
+00416 }
+00417
+00418
+00419 <font class="comment">// ***************************************************************************</font>
+<a name="l00420"></a><a class="code" href="classNL3D_1_1CTransform.html#a23">00420</a> <font class="keywordtype">void</font> CTransform::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const</font>
+00421 <font class="keyword"></font>{
+00422 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector::Null);
+00423 bbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
+00424 }
+00425
+00426
+00427 <font class="comment">// ***************************************************************************</font>
+<a name="l00428"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_0">00428</a> <font class="keywordtype">void</font> CTransform::setLoadBalancingGroup(<font class="keyword">const</font> std::string &amp;group)
+00429 {
+00430 <font class="comment">// get the LoadBalancing observer</font>
+00431 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
+00432 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
+00433
+00434 <font class="comment">// Get the traversal.</font>
+00435 CLoadBalancingTrav *trav= (CLoadBalancingTrav*)obs-&gt;Trav;
+00436 <a class="code" href="debug_8h.html#a6">nlassert</a>(trav);
+00437 <font class="comment">// get the group from trav (create if needed), and set it.</font>
+00438 obs-&gt;LoadBalancingGroup= trav-&gt;getOrCreateGroup(group);
+00439 }
+00440
+00441
+00442 <font class="comment">// ***************************************************************************</font>
+<a name="l00443"></a><a class="code" href="classNL3D_1_1CTransform.html#z848_1">00443</a> <font class="keyword">const</font> std::string &amp;CTransform::getLoadBalancingGroup()<font class="keyword"> const</font>
+00444 <font class="keyword"></font>{
+00445 <font class="comment">// get the LoadBalancing observer</font>
+00446 IBaseLoadBalancingObs *obs= (IBaseLoadBalancingObs*)<a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>);
+00447 <a class="code" href="debug_8h.html#a6">nlassert</a>(obs);
+00448
+00449 <font class="comment">// get the group name</font>
+00450 <font class="keywordflow">return</font> obs-&gt;LoadBalancingGroup-&gt;Name;
+00451 }
+00452
+00453
+00454 <font class="comment">// ***************************************************************************</font>
+<a name="l00455"></a><a class="code" href="classNL3D_1_1CTransform.html#z850_0">00455</a> <font class="keywordtype">void</font> CTransform::setMeanColor(CRGBA color)
+00456 {
+00457 <font class="comment">// if the color is different from prec</font>
+00458 <font class="keywordflow">if</font>(color!=<a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>)
+00459 {
+00460 <font class="comment">// change it.</font>
+00461 <a class="code" href="classNL3D_1_1CTransform.html#o8">_MeanColor</a>= color;
+00462 <font class="comment">// if skinned or sticked to a skeleton model.</font>
+00463 <font class="keywordflow">if</font>(_FatherSkeletonModel)
+00464 {
+00465 <font class="comment">// must dirt the vertex color of the lod skeleton because some object color has changed</font>
+00466 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtLodVertexColor();
+00467 }
+00468 }
+00469 }
+00470
+00471
+00472 <font class="comment">// ***************************************************************************</font>
+<a name="l00473"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_0">00473</a> <font class="keywordtype">void</font> CTransform::setIsLightable(<font class="keywordtype">bool</font> val)
+00474 {
+00475 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>, val);
+00476 <font class="comment">// update IsFinalLightable</font>
+00477 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
+00478 }
+00479 <font class="comment">// ***************************************************************************</font>
+<a name="l00480"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_2">00480</a> <font class="keywordtype">void</font> CTransform::setUserLightable(<font class="keywordtype">bool</font> enable)
+00481 {
+00482 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>, enable);
+00483 <font class="comment">// update IsFinalLightable</font>
+00484 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u14">IsFinalLightable</a>, (<a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u8">IsLightable</a>) &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u13">IsUserLightable</a>)) );
+00485 }
+00486
+00487
+00488 <font class="comment">// ***************************************************************************</font>
+<a name="l00489"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_1">00489</a> <font class="keywordtype">void</font> CTransform::setIsRenderable(<font class="keywordtype">bool</font> val)
+00490 {
+00491 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u9">IsRenderable</a>, val);
+00492 }
+00493
+00494 <font class="comment">// ***************************************************************************</font>
+<a name="l00495"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_2">00495</a> <font class="keywordtype">void</font> CTransform::setIsBigLightable(<font class="keywordtype">bool</font> val)
+00496 {
+00497 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u15">IsBigLightable</a>, val);
+00498 }
+00499 <font class="comment">// ***************************************************************************</font>
+<a name="l00500"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_3">00500</a> <font class="keywordtype">void</font> CTransform::setIsSkeleton(<font class="keywordtype">bool</font> val)
+00501 {
+00502 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u18">IsSkeleton</a>, val);
+00503 }
+00504
+00505 <font class="comment">// ***************************************************************************</font>
+<a name="l00506"></a><a class="code" href="classNL3D_1_1CTransform.html#z851_1">00506</a> <font class="keywordtype">void</font> CTransform::setApplySkin(<font class="keywordtype">bool</font> state)
+00507 {
+00508 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u19">IsSkinned</a>, state);
+00509 }
+00510
+00511 <font class="comment">// ***************************************************************************</font>
+<a name="l00512"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_4">00512</a> <font class="keywordtype">void</font> CTransform::setIsForceAnimDetail(<font class="keywordtype">bool</font> val)
+00513 {
+00514 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>, val );
+00515
+00516 <font class="comment">// Update flag, if we must be inserted in AnimDetail</font>
+00517 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u6">IsAnimDetailable</a>, <a class="code" href="classNL3D_1_1CTransform.html#o1">_ChannelMixer</a> || <a class="code" href="classNL3D_1_1CTransform.html#z854_2">getStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u21">IsForceAnimDetail</a>) );
+00518
+00519 <font class="comment">// If skinned, then must inform skeleton parent that it must recompute skin render/animDetail lists</font>
+00520 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z849_1">isSkinned</a>())
+00521 {
+00522 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
+00523 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;dirtSkinRenderLists();
+00524 }
+00525 }
+00526 <font class="comment">// ***************************************************************************</font>
+<a name="l00527"></a><a class="code" href="classNL3D_1_1CTransform.html#z853_5">00527</a> <font class="keywordtype">void</font> CTransform::setIsLoadbalancable(<font class="keywordtype">bool</font> val)
+00528 {
+00529 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u7">IsLoadBalancable</a>, val );
+00530 }
+00531
+00532
+00533 <font class="comment">// ***************************************************************************</font>
+00534 <font class="comment">// ***************************************************************************</font>
+00535 <font class="comment">// Observers.</font>
+00536 <font class="comment">// ***************************************************************************</font>
+00537 <font class="comment">// ***************************************************************************</font>
+00538
+00539
+00540 <font class="comment">// ***************************************************************************</font>
+<a name="l00541"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#a1">00541</a> <font class="keywordtype">void</font> CTransformHrcObs::update()
+00542 {
+00543 IBaseHrcObs::update();
+00544
+00545 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>-&gt;TouchObs[CTransform::TransformDirty])
+00546 {
+00547 <font class="comment">// update the local matrix.</font>
+00548 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>= static_cast&lt;CTransform*&gt;(Model)-&gt;getMatrix();
+00549 IBaseHrcObs::LocalVis= static_cast&lt;CTransform*&gt;(Model)-&gt;Visibility;
+00550 <font class="comment">// update the date of the local matrix.</font>
+00551 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>= static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;CurrentDate;
+00552
+00553 <font class="comment">// The transform has been modified. Hence, it is no more frozen.</font>
+00554 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
+00555 }
+00556
+00557 }
+00558
+00559
+00560 <font class="comment">// ***************************************************************************</font>
+<a name="l00561"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">00561</a> <font class="keywordtype">void</font> CTransformHrcObs::updateWorld(IBaseHrcObs *caller)
+00562 {
+00563 <font class="keyword">const</font> CMatrix *pFatherWM;
+00564 <font class="keywordtype">bool</font> visFather;
+00565 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
+00566
+00567 <font class="comment">// If not root case, link to caller.</font>
+00568 <font class="keywordflow">if</font>(caller)
+00569 {
+00570 pFatherWM= &amp;(caller-&gt;WorldMatrix);
+00571 visFather= caller-&gt;WorldVis;
+00572
+00573 <font class="comment">// If father is not Frozen, so do I.</font>
+00574 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#a0">CTransformHrcObs</a> *hrcTransCaller= dynamic_cast&lt;CTransformHrcObs*&gt;(caller);
+00575
+00576 <font class="comment">// if caller is a CTransformHrcObs</font>
+00577 <font class="comment">// and if it is not frozen (for any reason), disable us!</font>
+00578
+00579 <font class="keywordflow">if</font> (hrcTransCaller &amp;&amp; !hrcTransCaller-&gt;Frozen &amp;&amp; !hrcTransCaller-&gt;DontUnfreezeChildren)
+00580 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>= <font class="keyword">false</font>;
+00581
+00582 <font class="comment">// if caller is a CTransformHrcObs, may herit his _AncestorSkeletonModel</font>
+00583 <font class="comment">// if caller is ! a CTransformHrcObs, final result undefined.</font>
+00584 <font class="keywordflow">if</font> (hrcTransCaller &amp;&amp; hrcTransCaller-&gt;_AncestorSkeletonModel)
+00585 <font class="comment">// If my father has an _AncestorSkeletonModel, get it.</font>
+00586 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= hrcTransCaller-&gt;_AncestorSkeletonModel;
+00587 <font class="keywordflow">else</font>
+00588 <font class="comment">// else I have an ancestor skel model if I am sticked/binded directly to a skeleton model.</font>
+00589 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= transModel-&gt;_FatherSkeletonModel;
+00590
+00591 }
+00592 <font class="comment">// else, default!!</font>
+00593 <font class="keywordflow">else</font>
+00594 {
+00595 pFatherWM= &amp;(CMatrix::Identity);
+00596 visFather= <font class="keyword">true</font>;
+00597
+00598 <font class="comment">// at the root of the hierarchy, we have no parent, hence no FatherSkeletonModel nor _AncestorSkeletonModel.</font>
+00599 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>= NULL;
+00600
+00601 <font class="comment">// NB: Root is Frozen by essence :), so don't modify the frozen state here.</font>
+00602 }
+00603
+00604 <font class="comment">// Combine matrix</font>
+00605 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_2">LocalDate</a>&gt;<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a> || (caller &amp;&amp; caller-&gt;WorldDate&gt;<a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>) )
+00606 {
+00607 <font class="comment">// Must recompute the world matrix. ONLY IF I AM NOT SKINNED/STICKED TO A SKELETON in the hierarchy!</font>
+00608 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
+00609 {
+00610 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_0">WorldMatrix</a>= *pFatherWM * <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z459_0">LocalMatrix</a>;
+00611 <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_2">WorldDate</a>= static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;CurrentDate;
+00612
+00613 <font class="comment">// Add the model to the moving object list</font>
+00614 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m0">Frozen</a>)
+00615 static_cast&lt;CHrcTrav*&gt;(Trav)-&gt;_MovingObjects.push_back (<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>);
+00616 }
+00617 }
+00618
+00619 <font class="comment">// Update dynamic lighting.</font>
+00620 <font class="comment">/*</font>
+00621 <font class="comment"> If the model is not frozen in StaticLight, then must update lighting each frame.</font>
+00622 <font class="comment"> Even if the object doesn't move, a new dynamic light may enter in its aera. Hence we must test</font>
+00623 <font class="comment"> it in the light quadrid. StaticLight-ed Objects don't need it because they are inserted in a special quadgrid, </font>
+00624 <font class="comment"> where dynamics lights touch all StaticLight-ed object to force their computing</font>
+00625 <font class="comment"></font>
+00626 <font class="comment"> NB: not done if _AncestorSkeletonModel!=NULL. no need because in this case, </font>
+00627 <font class="comment"> result is driven by the _LightContribution of the _AncestorSkeletonModel.</font>
+00628 <font class="comment"> */</font>
+00629 <font class="keywordflow">if</font>( !transModel-&gt;_LightContribution.FrozenStaticLightSetup &amp;&amp; <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a>==NULL )
+00630 {
+00631 <font class="comment">// if the model is lightable reset lighting</font>
+00632 <font class="keywordflow">if</font>( transModel-&gt;isLightable() )
+00633 transModel-&gt;resetLighting();
+00634 }
+00635
+00636 <font class="comment">// Combine visibility.</font>
+00637 <font class="keywordflow">switch</font>(LocalVis)
+00638 {
+00639 <font class="keywordflow">case</font> CHrcTrav::Herit: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= visFather; <font class="keywordflow">break</font>;
+00640 <font class="keywordflow">case</font> CHrcTrav::Hide: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">false</font>; <font class="keywordflow">break</font>;
+00641 <font class="keywordflow">case</font> CHrcTrav::Show: <a class="code" href="classNL3D_1_1IBaseHrcObs.html#z460_1">WorldVis</a>= <font class="keyword">true</font>; <font class="keywordflow">break</font>;
+00642 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
+00643 }
+00644
+00645
+00646 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
+00647 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">updateClipTravForAncestorSkeleton</a>();
+00648
+00649 }
+00650
+00651
+00652 <font class="comment">// ***************************************************************************</font>
+<a name="l00653"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#c0">00653</a> <font class="keywordtype">void</font> CTransformHrcObs::updateClipTravForAncestorSkeleton()
+00654 {
+00655 CTransform *transModel= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
+00656 CClipTrav *clipTrav= (CClipTrav*)transModel-&gt;_ClipObs-&gt;Trav;
+00657
+00658 <font class="comment">// If I have an ancestor Skeleton Model, I must be binded in ClipTrav to the SonsOfAncestorSkeletonModelGroup</font>
+00659 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
+00660 {
+00661 <font class="comment">// ClipTrav is a graph, so must unlink from ALL olds models.</font>
+00662 IModel *father= clipTrav-&gt;getFirstParent(transModel);
+00663 <font class="keywordflow">while</font>(father)
+00664 {
+00665 clipTrav-&gt;unlink(father, transModel);
+00666 father= clipTrav-&gt;getFirstParent(transModel);
+00667 }
+00668
+00669 <font class="comment">// And link to SonsOfAncestorSkeletonModelGroup.</font>
+00670 clipTrav-&gt;link(clipTrav-&gt;SonsOfAncestorSkeletonModelGroup, transModel);
+00671
+00672 <font class="comment">// update the flag.</font>
+00673 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">true</font>;
+00674 }
+00675
+00676
+00677 <font class="comment">// else I must be binded to the standard Root.</font>
+00678 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTransformHrcObs.html#m3">_AncestorSkeletonModel</a> &amp;&amp; <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>)
+00679 {
+00680 <font class="comment">// verify first I am really still linked to the SonsOfAncestorSkeletonModelGroup.</font>
+00681 <font class="comment">// This test is important, because link may have changed for any reason (portals, clipManager....).</font>
+00682 <font class="keywordflow">if</font>( clipTrav-&gt;getNumParents(transModel) == 1 &amp;&amp;
+00683 clipTrav-&gt;getFirstParent(transModel)==clipTrav-&gt;SonsOfAncestorSkeletonModelGroup )
+00684 {
+00685 <font class="comment">// yes, unlink from it.</font>
+00686 clipTrav-&gt;unlink(clipTrav-&gt;SonsOfAncestorSkeletonModelGroup, transModel);
+00687 <font class="comment">// and now, link to std root.</font>
+00688 clipTrav-&gt;link(clipTrav-&gt;getRoot(), transModel);
+00689 }
+00690
+00691 <font class="comment">// update the flag</font>
+00692 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#m2">ClipLinkedInSonsOfAncestorSkeletonModelGroup</a>= <font class="keyword">false</font>;
+00693 }
+00694 }
+00695
+00696
+00697 <font class="comment">// ***************************************************************************</font>
+<a name="l00698"></a><a class="code" href="classNL3D_1_1CTransformHrcObs.html#z856_0">00698</a> <font class="keywordtype">void</font> CTransformHrcObs::traverse(IObs *caller)
+00699 {
+00700 <font class="comment">// Recompute the matrix, according to caller matrix mode, and local matrix.</font>
+00701 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast&lt;IBaseHrcObs*&gt;(caller));
+00702 <a class="code" href="classNL3D_1_1CTransformHrcObs.html#z855_0">updateWorld</a>(static_cast&lt;IBaseHrcObs*&gt;(caller));
+00703 <font class="comment">// DoIt the sons.</font>
+00704 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
+00705 }
+00706
+00707
+00708 <font class="comment">// ***************************************************************************</font>
+<a name="l00709"></a><a class="code" href="classNL3D_1_1CTransformClipObs.html#a2">00709</a> <font class="keywordtype">void</font> CTransformClipObs::traverse(IObs *caller)
+00710 {
+00711 <a class="code" href="debug_8h.html#a6">nlassert</a>(!caller || dynamic_cast&lt;IBaseClipObs*&gt;(caller));
+00712
+00713 CClipTrav *clipTrav= safe_cast&lt;CClipTrav*&gt;(Trav);
+00714 <a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *callerClipObs= static_cast&lt;IBaseClipObs*&gt;(caller);
+00715 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
+00716
+00717 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> == clipTrav-&gt;CurrentDate) &amp;&amp; <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>)
+00718 <font class="keywordflow">return</font>;
+00719 <a class="code" href="classNL3D_1_1CTransformClipObs.html#m0">Date</a> = clipTrav-&gt;CurrentDate;
+00720
+00721 <font class="comment">// clip: update Visible flag.</font>
+00722 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
+00723 <font class="comment">// if at least visible.</font>
+00724 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>-&gt;WorldVis)
+00725 {
+00726 <font class="comment">// If linked to a SkeletonModel anywhere in the hierarchy, don't clip, and use skeleton model clip result.</font>
+00727 <font class="comment">// This works because we are sons of a special node which is not in the clip traversal, and</font>
+00728 <font class="comment">// which is traversed at end of the traversal.</font>
+00729 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel!=NULL )
+00730 {
+00731 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel-&gt;isClipVisible();
+00732 <font class="comment">// Special test: if we are sticked to a skeletonModel, and if we are still visible, maybe we don't have to</font>
+00733 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_FatherSkeletonModel)
+00734 {
+00735 <font class="comment">// if our skeletonModel father is displayed with a Lod, maybe we are not to be displayed</font>
+00736 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_FatherSkeletonModel-&gt;isDisplayedAsLodCharacter())
+00737 {
+00738 <font class="comment">// We are visible only if we where sticked to the skeleton with forceCLod==true.</font>
+00739 <font class="comment">// This is also true if we are actually a skeletonModel</font>
+00740 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_ForceCLodSticked)
+00741 <font class="comment">// otherWise we are not visible. eg: this is the case of skins and some sticked object</font>
+00742 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <font class="keyword">false</font>;
+00743 }
+00744 }
+00745 }
+00746 <font class="comment">// else, clip.</font>
+00747 <font class="keywordflow">else</font>
+00748 <a class="code" href="classNL3D_1_1IBaseClipObs.html#m4">Visible</a>= <a class="code" href="classNL3D_1_1CTransformClipObs.html#a1">clip</a>(callerClipObs);
+00749 }
+00750
+00751 <font class="comment">// if visible, add to list.</font>
+00752 <font class="keywordflow">if</font>(Visible)
+00753 {
+00754 <font class="comment">// add this observer to the visibility list.</font>
+00755 clipTrav-&gt;addVisibleObs(<font class="keyword">this</font>);
+00756
+00757 <font class="comment">// Has not an ancestor skeleton model?</font>
+00758 <font class="keywordflow">if</font>( ((CTransformHrcObs*)<a class="code" href="classNL3D_1_1IBaseClipObs.html#m0">HrcObs</a>)-&gt;_AncestorSkeletonModel==NULL )
+00759 {
+00760 <font class="comment">// If needed, insert the model in the lighted list.</font>
+00761 <font class="comment">// don't insert if has an ancestorSkeletonModel, because in this case, result is driven by </font>
+00762 <font class="comment">// the _LightContribution of the _AncestorSkeletonModel.</font>
+00763 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isLightable() )
+00764 clipTrav-&gt;LightTrav-&gt;addLightedObs(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightObs);
+00765
+00766 <font class="comment">// If needed, insert the model in the animDetail list.</font>
+00767 <font class="comment">// don't insert if has an ancestoreSkeletonModel, because in this case, this ancestore will </font>
+00768 <font class="comment">// animDetail through the hierarchy...</font>
+00769 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isAnimDetailable() )
+00770 clipTrav-&gt;AnimDetailTrav-&gt;addVisibleObs(safe_cast&lt;CTransformAnimDetailObs*&gt;(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m2">AnimDetailObs</a>));
+00771 }
+00772
+00773 <font class="comment">// If needed, Add it to the loadBalancing trav</font>
+00774 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isLoadBalancable() )
+00775 clipTrav-&gt;LoadBalancingTrav-&gt;addVisibleObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m3">LoadBalancingObs</a>);
+00776
+00777 <font class="comment">// If needed, insert the model in the render list.</font>
+00778 <font class="keywordflow">if</font>( <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isRenderable() )
+00779 clipTrav-&gt;RenderTrav-&gt;addRenderObs(<a class="code" href="classNL3D_1_1IBaseClipObs.html#m1">RenderObs</a>);
+00780 }
+00781
+00782 <font class="comment">// DoIt the sons.</font>
+00783 <a class="code" href="classNL3D_1_1IObs.html#z620_0">traverseSons</a>();
+00784 }
+00785
+00786
+00787
+00788 <font class="comment">// ***************************************************************************</font>
+<a name="l00789"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">00789</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::updateWorldMatrixFromFather()
+00790 {
+00791 CTransform *transModel= static_cast&lt;CTransform*&gt;(Model);
+00792
+00793 <font class="comment">// If I have an ancestore Skeleton model</font>
+00794 <font class="keywordflow">if</font>(transModel-&gt;_HrcObs-&gt;_AncestorSkeletonModel)
+00795 {
+00796 <font class="comment">// then must first update my worldMatrix.</font>
+00797 transModel-&gt;updateWorldMatrixFromFather();
+00798 }
+00799 }
+00800
+00801 <font class="comment">// ***************************************************************************</font>
+<a name="l00802"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">00802</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverseWithoutUpdateWorldMatrix(IObs *caller)
+00803 {
+00804 CTransform *transModel= static_cast&lt;CTransform*&gt;(Model);
+00805
+00806 <font class="comment">// AnimDetail behavior: animate only if not clipped.</font>
+00807 <font class="comment">// NB: no need to test because of VisibilityList use.</font>
+00808
+00809 <font class="comment">// test if the refptr is NULL or not (RefPtr).</font>
+00810 CChannelMixer *chanmix= transModel-&gt;_ChannelMixer;
+00811 <font class="keywordflow">if</font>(chanmix)
+00812 {
+00813 <font class="comment">// eval detail!!</font>
+00814 chanmix-&gt;eval(<font class="keyword">true</font>, static_cast&lt;CAnimDetailTrav*&gt;(Trav)-&gt;CurrentDate);
+00815 }
+00816 }
+00817
+00818 <font class="comment">// ***************************************************************************</font>
+<a name="l00819"></a><a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a2">00819</a> <font class="keywordtype">void</font> CTransformAnimDetailObs::traverse(IObs *caller)
+00820 {
+00821 <font class="comment">// First, test if I must update my HrcObs worldMatrix because of the ancestorSkeleton scheme</font>
+00822 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a0">updateWorldMatrixFromFather</a>();
+00823
+00824 <font class="comment">// eval channelMixer.</font>
+00825 <a class="code" href="classNL3D_1_1CTransformAnimDetailObs.html#a1">traverseWithoutUpdateWorldMatrix</a>(caller);
+00826
+00827 <font class="comment">// NB: if want to add something, do it in traverseWithoutUpdateWorldMatrix(), because</font>
+00828 <font class="comment">// CSkeletonModel doesn't call CTransformAnimDetailObs::traverse()</font>
+00829
+00830 <font class="comment">// no need to traverseSons. No graph here.</font>
+00831 }
+00832
+00833
+00834 <font class="comment">// ***************************************************************************</font>
+00835 <font class="comment">// ***************************************************************************</font>
+00836 <font class="comment">// Lighting.</font>
+00837 <font class="comment">// ***************************************************************************</font>
+00838 <font class="comment">// ***************************************************************************</font>
+00839
+00840
+00841 <font class="comment">// ***************************************************************************</font>
+<a name="l00842"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_0">00842</a> <font class="keywordtype">void</font> CTransform::resetLighting()
+00843 {
+00844 <font class="comment">// if the model is already isNeedUpdateLighting, his light setup is reseted.</font>
+00845 <font class="comment">// so no need to reset again</font>
+00846 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_0">isNeedUpdateLighting</a>())
+00847 <font class="keywordflow">return</font>;
+00848
+00849
+00850 <font class="comment">// For all light not in FrozenStaticLightSetup, remove me from their list</font>
+00851 uint startLight= 0;
+00852 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup)
+00853 {
+00854 startLight= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight;
+00855 }
+00856
+00857 <font class="comment">// for all light in the list, remove me from their list.</font>
+00858 <font class="keywordflow">for</font>(uint i=startLight; i&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>; i++)
+00859 {
+00860 CPointLight *pl= <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i];
+00861 <font class="comment">// if end of list, break.</font>
+00862 <font class="keywordflow">if</font>(!pl)
+00863 <font class="keywordflow">break</font>;
+00864 <font class="keywordflow">else</font>
+00865 {
+00866 <font class="comment">// remove me from this light.</font>
+00867 pl-&gt;removeLightedModel(<a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.TransformIterator[i]);
+00868 }
+00869 }
+00870 <font class="comment">// empty the list.</font>
+00871 <font class="keywordflow">if</font>(startLight&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
+00872 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[startLight]= NULL;
+00873
+00874
+00875 <font class="comment">// the model needs to update his lighting.</font>
+00876 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u16">IsNeedUpdateLighting</a>, <font class="keyword">true</font>);
+00877
+00878 }
+00879
+00880
+00881 <font class="comment">// ***************************************************************************</font>
+<a name="l00882"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_4">00882</a> <font class="keywordtype">void</font> CTransform::freezeStaticLightSetup(CPointLight *pointLight[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>],
+00883 uint numPointLights, uint8 sunContribution, CPointLight *frozenAmbientlight)
+00884 {
+00885 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPointLights &lt;= <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
+00886
+00887 <font class="comment">// resetLighting() first.</font>
+00888 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
+00889
+00890 <font class="comment">// Enable StaticLightSetup.</font>
+00891 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">true</font>;
+00892 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= numPointLights;
+00893 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.SunContribution= sunContribution;
+00894 <font class="comment">// setup the FrozenAmbientLight</font>
+00895 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= frozenAmbientlight;
+00896 <font class="comment">// Setup other pointLights</font>
+00897 uint i;
+00898 <font class="keywordflow">for</font>(i=0;i&lt;numPointLights;i++)
+00899 {
+00900 <font class="comment">// set the light</font>
+00901 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= pointLight[i];
+00902 <font class="comment">// Enable at max.</font>
+00903 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.Factor[i]= 255;
+00904 <font class="comment">// Compute static AttFactor Later because don't have WorlPosition of the model here!!</font>
+00905 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">true</font>);
+00906
+00907 <font class="comment">// Do NOT set the iterator, because it is a staticLight.</font>
+00908 }
+00909 <font class="comment">// End the list</font>
+00910 <font class="keywordflow">if</font>(i&lt;<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
+00911 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[i]= NULL;
+00912 }
+00913
+00914 <font class="comment">// ***************************************************************************</font>
+<a name="l00915"></a><a class="code" href="classNL3D_1_1CTransform.html#z847_5">00915</a> <font class="keywordtype">void</font> CTransform::unfreezeStaticLightSetup()
+00916 {
+00917 <font class="comment">// resetLighting() first.</font>
+00918 <a class="code" href="classNL3D_1_1CTransform.html#z847_0">resetLighting</a>();
+00919
+00920 <font class="comment">// Disable StaticLightSetup.</font>
+00921 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenStaticLightSetup= <font class="keyword">false</font>;
+00922 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.NumFrozenStaticLight= 0;
+00923 <font class="comment">// End the list</font>
+00924 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.PointLight[0]= NULL;
+00925 <font class="comment">// No more FrozenAmbientLight</font>
+00926 <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>.FrozenAmbientLight= NULL;
+00927
+00928 <font class="comment">// Don't need to update StaticLightSetup since no more exist.</font>
+00929 <a class="code" href="classNL3D_1_1CTransform.html#z854_1">setStateFlag</a>(<a class="code" href="classNL3D_1_1CTransform.html#z854_0u17">IsNeedUpdateFrozenStaticLightSetup</a>, <font class="keyword">false</font>);
+00930 }
+00931
+00932
+00933 <font class="comment">// ***************************************************************************</font>
+<a name="l00934"></a><a class="code" href="classNL3D_1_1CTransformLightObs.html#a0">00934</a> <font class="keywordtype">void</font> CTransformLightObs::traverse(IObs *caller)
+00935 {
+00936 CTransform *<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>= (CTransform*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
+00937
+00938 <font class="comment">// if the model do not need to update his lighting, just skip.</font>
+00939 <font class="keywordflow">if</font>(!<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isNeedUpdateLighting())
+00940 <font class="keywordflow">return</font>;
+00941
+00942
+00943 <font class="comment">// If a freezeStaticLightSetup() has been called on this model recently.</font>
+00944 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;isNeedUpdateFrozenStaticLightSetup())
+00945 {
+00946 <font class="comment">// Now, the correct matrix is computed.</font>
+00947 <font class="comment">// get the untransformed bbox from the model.</font>
+00948 CAABBox bbox;
+00949 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;getAABBox(bbox);
+00950 <font class="comment">// get transformed center pos of bbox</font>
+00951 CVector worldModelPos= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;getWorldMatrix() * bbox.getCenter();
+00952
+00953 <font class="comment">// So we can compute AttFactor for each static light influencing this static object</font>
+00954 uint numPointLights= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.NumFrozenStaticLight;
+00955 <font class="keywordflow">for</font>(uint i=0;i&lt;numPointLights;i++)
+00956 {
+00957 <font class="keyword">const</font> CPointLight *pl= <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.PointLight[i];
+00958 <font class="comment">// don't worry about the precision of floor, because of *255.</font>
+00959 <font class="keywordtype">float</font> distToModel= (pl-&gt;getPosition() - worldModelPos).norm();
+00960 sint attFactor= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( 255 * pl-&gt;computeLinearAttenuation(worldModelPos, distToModel) );
+00961 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution.AttFactor[i]= (uint8)attFactor;
+00962 }
+00963
+00964 <font class="comment">// clean.</font>
+00965 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;setStateFlag(CTransform::IsNeedUpdateFrozenStaticLightSetup, <font class="keyword">false</font>);
+00966 }
+00967
+00968
+00969 <font class="comment">// see CTransformClipObs::clip(), here I am Lightable(), and I have no _AncestorSkeletonModel</font>
+00970 <font class="comment">// So I am sure that I really need to recompute my ModelLightContributions.</font>
+00971 ((CLightTrav*)<a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>)-&gt;LightingManager.computeModelLightContributions(<a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>,
+00972 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LightContribution, <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;_LogicInfo);
+00973
+00974 <font class="comment">// done!</font>
+00975 <a class="code" href="driver__opengl__extension__def_8h.html#a371">transform</a>-&gt;setStateFlag(CTransform::IsNeedUpdateLighting, <font class="keyword">false</font>);
+00976 }
+00977
+00978
+00979
+00980 }
+</pre></div>
+
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