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+<hr><h1>track.cpp</h1><a href="track_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UTrack_interpolate )
+00039
+<a name="l00040"></a><a class="code" href="track_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UTRACK_INTERPOLATE H_AUTO_USE( NL3D_UTrack_interpolate )</font>
+00041 <font class="preprocessor"></font>
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+00044
+00045 <font class="comment">/*</font>
+00046 <font class="comment">// Some compilation check: force Visual to compile to template</font>
+00047 <font class="comment">CTrackDefaultFloat ttoto10;</font>
+00048 <font class="comment">CTrackDefaultVector ttoto11;</font>
+00049 <font class="comment">CTrackDefaultQuat ttoto12;</font>
+00050 <font class="comment">CTrackDefaultInt ttoto13;</font>
+00051 <font class="comment">CTrackDefaultRGBA ttoto16;</font>
+00052 <font class="comment">CTrackDefaultString ttoto14;</font>
+00053 <font class="comment">CTrackDefaultBool ttoto15;</font>
+00054 <font class="comment">*/</font>
+00055
+00056 <font class="comment">// ***************************************************************************</font>
+00057
+<a name="l00058"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_0">00058</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">float</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00059 {
+00060 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00061
+00062 <font class="comment">// Evaluate it </font>
+00063 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00064
+00065 <font class="comment">// Get a pointer on the value</font>
+00066 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueFloat*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00067
+00068 <font class="comment">// Type is good ?</font>
+00069 <font class="keywordflow">if</font> (value)
+00070 {
+00071 <font class="comment">// Ok, return the value</font>
+00072 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00073 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00074 }
+00075 <font class="keywordflow">else</font>
+00076 <font class="comment">// No, return false</font>
+00077 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00078 }
+00079
+00080 <font class="comment">// ***************************************************************************</font>
+00081
+<a name="l00082"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_1">00082</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, sint32&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00083 {
+00084 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00085
+00086 <font class="comment">// Evaluate it </font>
+00087 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00088
+00089 <font class="comment">// Get a pointer on the value</font>
+00090 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueInt*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00091
+00092 <font class="comment">// Type is good ?</font>
+00093 <font class="keywordflow">if</font> (value)
+00094 {
+00095 <font class="comment">// Ok, return the value</font>
+00096 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00097 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00098 }
+00099 <font class="keywordflow">else</font>
+00100 <font class="comment">// No, return false</font>
+00101 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00102 }
+00103
+00104 <font class="comment">// ***************************************************************************</font>
+00105
+<a name="l00106"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_2">00106</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CRGBA&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00107 {
+00108 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00109
+00110 <font class="comment">// Evaluate it </font>
+00111 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00112
+00113 <font class="comment">// Get a pointer on the value</font>
+00114 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueRGBA*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00115
+00116 <font class="comment">// Type is good ?</font>
+00117 <font class="keywordflow">if</font> (value)
+00118 {
+00119 <font class="comment">// Ok, return the value</font>
+00120 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00121 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00122 }
+00123 <font class="keywordflow">else</font>
+00124 <font class="comment">// No, return false</font>
+00125 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00126 }
+00127
+00128 <font class="comment">// ***************************************************************************</font>
+00129
+<a name="l00130"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_3">00130</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CVector&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00131 {
+00132 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00133
+00134 <font class="comment">// Evaluate it </font>
+00135 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00136
+00137 <font class="comment">// Get a pointer on the value</font>
+00138 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueVector*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00139
+00140 <font class="comment">// Type is good ?</font>
+00141 <font class="keywordflow">if</font> (value)
+00142 {
+00143 <font class="comment">// Ok, return the value</font>
+00144 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00145 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00146 }
+00147 <font class="keywordflow">else</font>
+00148 <font class="comment">// No, return false</font>
+00149 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00150 }
+00151
+00152 <font class="comment">// ***************************************************************************</font>
+00153
+<a name="l00154"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_4">00154</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CQuat&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00155 {
+00156 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00157
+00158 <font class="comment">// Evaluate it </font>
+00159 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00160
+00161 <font class="comment">// Get a pointer on the value</font>
+00162 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueQuat*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00163
+00164 <font class="comment">// Type is good ?</font>
+00165 <font class="keywordflow">if</font> (value)
+00166 {
+00167 <font class="comment">// Ok, return the value</font>
+00168 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00169 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00170 }
+00171 <font class="keywordflow">else</font>
+00172 <font class="comment">// No, return false</font>
+00173 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00174 }
+00175
+00176 <font class="comment">// ***************************************************************************</font>
+00177
+<a name="l00178"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_5">00178</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, std::string&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00179 {
+00180 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00181
+00182 <font class="comment">// Evaluate it </font>
+00183 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00184
+00185 <font class="comment">// Get a pointer on the value</font>
+00186 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueString*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00187
+00188 <font class="comment">// Type is good ?</font>
+00189 <font class="keywordflow">if</font> (value)
+00190 {
+00191 <font class="comment">// Ok, return the value</font>
+00192 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00193 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00194 }
+00195 <font class="keywordflow">else</font>
+00196 <font class="comment">// No, return false</font>
+00197 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00198 }
+00199
+00200 <font class="comment">// ***************************************************************************</font>
+00201
+<a name="l00202"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_6">00202</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">bool</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>)
+00203 {
+00204 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>;
+00205
+00206 <font class="comment">// Evaluate it </font>
+00207 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time);
+00208
+00209 <font class="comment">// Get a pointer on the value</font>
+00210 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast&lt;const CAnimatedValueBool*&gt;(&amp;<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ());
+00211
+00212 <font class="comment">// Type is good ?</font>
+00213 <font class="keywordflow">if</font> (value)
+00214 {
+00215 <font class="comment">// Ok, return the value</font>
+00216 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;Value;
+00217 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00218 }
+00219 <font class="keywordflow">else</font>
+00220 <font class="comment">// No, return false</font>
+00221 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00222 }
+00223
+00224 <font class="comment">// ***************************************************************************</font>
+00225
+00226 } <font class="comment">// NL3D</font>
+</pre></div>
+
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