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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>track.cpp</h1><a href="track_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font> +00029 +00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font> +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UTrack_interpolate ) +00039 +<a name="l00040"></a><a class="code" href="track_8cpp.html#a0">00040</a> <font class="preprocessor">#define NL3D_HAUTO_UTRACK_INTERPOLATE H_AUTO_USE( NL3D_UTrack_interpolate )</font> +00041 <font class="preprocessor"></font> +00042 +00043 <font class="comment">// ***************************************************************************</font> +00044 +00045 <font class="comment">/*</font> +00046 <font class="comment">// Some compilation check: force Visual to compile to template</font> +00047 <font class="comment">CTrackDefaultFloat ttoto10;</font> +00048 <font class="comment">CTrackDefaultVector ttoto11;</font> +00049 <font class="comment">CTrackDefaultQuat ttoto12;</font> +00050 <font class="comment">CTrackDefaultInt ttoto13;</font> +00051 <font class="comment">CTrackDefaultRGBA ttoto16;</font> +00052 <font class="comment">CTrackDefaultString ttoto14;</font> +00053 <font class="comment">CTrackDefaultBool ttoto15;</font> +00054 <font class="comment">*/</font> +00055 +00056 <font class="comment">// ***************************************************************************</font> +00057 +<a name="l00058"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_0">00058</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">float</font>& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00059 { +00060 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00061 +00062 <font class="comment">// Evaluate it </font> +00063 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00064 +00065 <font class="comment">// Get a pointer on the value</font> +00066 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueFloat*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00067 +00068 <font class="comment">// Type is good ?</font> +00069 <font class="keywordflow">if</font> (value) +00070 { +00071 <font class="comment">// Ok, return the value</font> +00072 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00073 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00074 } +00075 <font class="keywordflow">else</font> +00076 <font class="comment">// No, return false</font> +00077 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00078 } +00079 +00080 <font class="comment">// ***************************************************************************</font> +00081 +<a name="l00082"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_1">00082</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, sint32& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00083 { +00084 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00085 +00086 <font class="comment">// Evaluate it </font> +00087 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00088 +00089 <font class="comment">// Get a pointer on the value</font> +00090 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a12">CAnimatedValueInt</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueInt*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00091 +00092 <font class="comment">// Type is good ?</font> +00093 <font class="keywordflow">if</font> (value) +00094 { +00095 <font class="comment">// Ok, return the value</font> +00096 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00097 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00098 } +00099 <font class="keywordflow">else</font> +00100 <font class="comment">// No, return false</font> +00101 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00102 } +00103 +00104 <font class="comment">// ***************************************************************************</font> +00105 +<a name="l00106"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_2">00106</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CRGBA& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00107 { +00108 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00109 +00110 <font class="comment">// Evaluate it </font> +00111 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00112 +00113 <font class="comment">// Get a pointer on the value</font> +00114 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a17">CAnimatedValueRGBA</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueRGBA*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00115 +00116 <font class="comment">// Type is good ?</font> +00117 <font class="keywordflow">if</font> (value) +00118 { +00119 <font class="comment">// Ok, return the value</font> +00120 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00121 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00122 } +00123 <font class="keywordflow">else</font> +00124 <font class="comment">// No, return false</font> +00125 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00126 } +00127 +00128 <font class="comment">// ***************************************************************************</font> +00129 +<a name="l00130"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_3">00130</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CVector& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00131 { +00132 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00133 +00134 <font class="comment">// Evaluate it </font> +00135 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00136 +00137 <font class="comment">// Get a pointer on the value</font> +00138 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueVector*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00139 +00140 <font class="comment">// Type is good ?</font> +00141 <font class="keywordflow">if</font> (value) +00142 { +00143 <font class="comment">// Ok, return the value</font> +00144 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00145 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00146 } +00147 <font class="keywordflow">else</font> +00148 <font class="comment">// No, return false</font> +00149 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00150 } +00151 +00152 <font class="comment">// ***************************************************************************</font> +00153 +<a name="l00154"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_4">00154</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, CQuat& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00155 { +00156 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00157 +00158 <font class="comment">// Evaluate it </font> +00159 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00160 +00161 <font class="comment">// Get a pointer on the value</font> +00162 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueQuat*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00163 +00164 <font class="comment">// Type is good ?</font> +00165 <font class="keywordflow">if</font> (value) +00166 { +00167 <font class="comment">// Ok, return the value</font> +00168 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00169 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00170 } +00171 <font class="keywordflow">else</font> +00172 <font class="comment">// No, return false</font> +00173 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00174 } +00175 +00176 <font class="comment">// ***************************************************************************</font> +00177 +<a name="l00178"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_5">00178</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, std::string& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00179 { +00180 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00181 +00182 <font class="comment">// Evaluate it </font> +00183 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00184 +00185 <font class="comment">// Get a pointer on the value</font> +00186 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a15">CAnimatedValueString</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueString*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00187 +00188 <font class="comment">// Type is good ?</font> +00189 <font class="keywordflow">if</font> (value) +00190 { +00191 <font class="comment">// Ok, return the value</font> +00192 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00193 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00194 } +00195 <font class="keywordflow">else</font> +00196 <font class="comment">// No, return false</font> +00197 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00198 } +00199 +00200 <font class="comment">// ***************************************************************************</font> +00201 +<a name="l00202"></a><a class="code" href="classNL3D_1_1ITrack.html#z834_6">00202</a> <font class="keywordtype">bool</font> ITrack::interpolate (<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time, <font class="keywordtype">bool</font>& <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>) +00203 { +00204 <a class="code" href="track_8cpp.html#a0">NL3D_HAUTO_UTRACK_INTERPOLATE</a>; +00205 +00206 <font class="comment">// Evaluate it </font> +00207 <a class="code" href="classNL3D_1_1ITrack.html#a1">eval</a> (time); +00208 +00209 <font class="comment">// Get a pointer on the value</font> +00210 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a11">CAnimatedValueBool</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>=dynamic_cast<const CAnimatedValueBool*>(&<a class="code" href="classNL3D_1_1ITrack.html#a2">getValue</a> ()); +00211 +00212 <font class="comment">// Type is good ?</font> +00213 <font class="keywordflow">if</font> (value) +00214 { +00215 <font class="comment">// Ok, return the value</font> +00216 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>->Value; +00217 <font class="keywordflow">return</font> <font class="keyword">true</font>; +00218 } +00219 <font class="keywordflow">else</font> +00220 <font class="comment">// No, return false</font> +00221 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00222 } +00223 +00224 <font class="comment">// ***************************************************************************</font> +00225 +00226 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |