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diff --git a/docs/doxygen/nel/texture__near_8cpp-source.html b/docs/doxygen/nel/texture__near_8cpp-source.html new file mode 100644 index 00000000..88cb6720 --- /dev/null +++ b/docs/doxygen/nel/texture__near_8cpp-source.html @@ -0,0 +1,186 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>texture_near.cpp</h1><a href="texture__near_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 +00029 <font class="preprocessor">#include "<a class="code" href="texture__near_8h.html">3d/texture_near.h</a>"</font> +00030 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00031 +00032 <font class="keyword">namespace </font>NL3D +00033 { +00034 +00035 +00036 <font class="comment">// ***************************************************************************</font> +<a name="l00037"></a><a class="code" href="classNL3D_1_1CTextureNear.html#a0">00037</a> CTextureNear::CTextureNear(sint size) +00038 { +00039 <a class="code" href="debug_8h.html#a6">nlassert</a>(size>=<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>); +00040 <a class="code" href="debug_8h.html#a6">nlassert</a>(NLMISC::isPowerOf2(size)); +00041 +00042 <font class="comment">// The near texture always reside in memory...</font> +00043 <font class="comment">// NB: this is simplier like that, and this is not a problem, since only 1 or 2 Mo are allocated :o)</font> +00044 <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a>(<font class="keyword">false</font>); +00045 <font class="comment">// create the bitmap.</font> +00046 CBitmap::resize(size, size, CBitmap::RGBA); +00047 <font class="comment">// Format of texture, 32 bits and no mipmaps.</font> +00048 <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(ITexture::RGBA8888); +00049 <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a>(ITexture::Linear, ITexture::LinearMipMapOff); +00050 +00051 <font class="comment">// Fill the array of free tiles.</font> +00052 uint nbTilesByLine= size/<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>; +00053 <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.resize(nbTilesByLine*nbTilesByLine); +00054 <a class="code" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a>.resize(nbTilesByLine*nbTilesByLine); +00055 <font class="keywordflow">for</font>(sint i=0;i<(sint)<a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.size();i++) +00056 { +00057 <font class="comment">// This tile is free!!</font> +00058 <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>[i]=i; +00059 <a class="code" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a>[i]= <font class="keyword">true</font>; +00060 } +00061 +00062 } +00063 +00064 <font class="comment">// ***************************************************************************</font> +<a name="l00065"></a><a class="code" href="classNL3D_1_1CTextureNear.html#z830_0">00065</a> sint CTextureNear::getNbAvailableTiles() +00066 { +00067 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.size(); +00068 } +00069 <font class="comment">// ***************************************************************************</font> +<a name="l00070"></a><a class="code" href="classNL3D_1_1CTextureNear.html#z830_1">00070</a> uint CTextureNear::getTileAndFillRect(CRGBA map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>]) +00071 { +00072 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTextureNear.html#z830_0">getNbAvailableTiles</a>()>0); +00073 uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.back(); +00074 <font class="comment">// This tile is now more free.</font> +00075 <a class="code" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]= <font class="keyword">false</font>; +00076 <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.pop_back(); +00077 +00078 <font class="comment">// Fill the texture</font> +00079 <a class="code" href="classNL3D_1_1CTextureNear.html#z830_2">refillRect</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, map); +00080 +00081 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; +00082 } +00083 +00084 <font class="comment">// ***************************************************************************</font> +<a name="l00085"></a><a class="code" href="classNL3D_1_1CTextureNear.html#z830_2">00085</a> <font class="keywordtype">void</font> CTextureNear::refillRect(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CRGBA map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>]) +00086 { +00087 uint dstWidth= <a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>(); +00088 <font class="comment">// Copy the map into the texture</font> +00089 uint nbTilesByLine= dstWidth/<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>; +00090 uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>% nbTilesByLine; +00091 uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>/ nbTilesByLine; +00092 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>*= <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>; +00093 <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>*= <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>; +00094 CRGBA *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= map; +00095 CRGBA *dst= (CRGBA*)&(*<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().begin()); +00096 dst+= <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>*dstWidth+<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>; +00097 <font class="keywordflow">for</font>(sint n= <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>;n>0;n--, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>+= <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>, dst+= dstWidth) +00098 { +00099 memcpy(dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<font class="keyword">sizeof</font>(CRGBA)); +00100 } +00101 +00102 <font class="comment">// Invalidate the rectangle.</font> +00103 ITexture::touchRect(CRect(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>, <a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>)); +00104 } +00105 +00106 <font class="comment">// ***************************************************************************</font> +<a name="l00107"></a><a class="code" href="classNL3D_1_1CTextureNear.html#z830_3">00107</a> <font class="keywordtype">void</font> CTextureNear::releaseTile(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) +00108 { +00109 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]); +00110 <font class="comment">// This tile is now free.</font> +00111 <a class="code" href="classNL3D_1_1CTextureNear.html#o1">_AvailableTiles</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]= <font class="keyword">true</font>; +00112 <font class="comment">// insert this tile at the end of the free list.</font> +00113 <a class="code" href="classNL3D_1_1CTextureNear.html#o0">_FreeTiles</a>.push_back(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00114 } +00115 +00116 +00117 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |