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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>texture_font.cpp</h1><a href="texture__font_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include &lt;map&gt;</font>
+00028
+00029 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
+00031
+00032 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00035
+00036
+00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043 <font class="comment">// Config 1</font>
+00044 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> = 1024;
+00045 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a> = 1024; <font class="comment">// If change this value -&gt; change NbLine too</font>
+00046 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 16, 24, 32, 64 };
+00047 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 24, 16, 4, 1 }; <font class="comment">// Based on textsize</font>
+00048
+00049 <font class="comment">/* </font>
+00050 <font class="comment">const int TextureSizeX = 256;</font>
+00051 <font class="comment">const int TextureSizeY = 256;</font>
+00052 <font class="comment">const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };</font>
+00053 <font class="comment">const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize</font>
+00054 <font class="comment">*/</font>
+00055 <font class="comment">// ---------------------------------------------------------------------------</font>
+<a name="l00056"></a><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#a0">00056</a> <font class="keyword">inline</font> uint32 CTextureFont::SLetterKey::getVal()
+00057 {
+00058 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m0">Char</a> + ((<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m2">Size</a>&amp;255)&lt;&lt;16) + ((((uint32)<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m1">FontGenerator</a>)&amp;255)&lt;&lt;24);
+00059 }
+00060
+00061 <font class="comment">/*bool CTextureFont::SLetterKey::operator &lt; (const CTextureFont::SLetterKey&amp;k) const</font>
+00062 <font class="comment">{</font>
+00063 <font class="comment"> if (Char &lt; k.Char)</font>
+00064 <font class="comment"> return true;</font>
+00065 <font class="comment"> if (Char &gt; k.Char)</font>
+00066 <font class="comment"> return false;</font>
+00067 <font class="comment"> if (Size &lt; k.Size)</font>
+00068 <font class="comment"> return true;</font>
+00069 <font class="comment"> if (Size &gt; k.Size)</font>
+00070 <font class="comment"> return false;</font>
+00071 <font class="comment"> if (FontGenerator &lt; k.FontGenerator)</font>
+00072 <font class="comment"> return true;</font>
+00073 <font class="comment"> if (FontGenerator &gt; k.FontGenerator)</font>
+00074 <font class="comment"> return false;</font>
+00075 <font class="comment"> return false;</font>
+00076 <font class="comment">}</font>
+00077 <font class="comment"></font>
+00078 <font class="comment">// ---------------------------------------------------------------------------</font>
+00079 <font class="comment">bool CTextureFont::SLetterKey::operator == (const CTextureFont::SLetterKey&amp;k) const</font>
+00080 <font class="comment">{</font>
+00081 <font class="comment"> if ((Char == k.Char) &amp;&amp; (Size == k.Size) &amp;&amp; (FontGenerator == k.FontGenerator))</font>
+00082 <font class="comment"> return true;</font>
+00083 <font class="comment"> else</font>
+00084 <font class="comment"> return false;</font>
+00085 <font class="comment">}</font>
+00086 <font class="comment">*/</font>
+00087 <font class="comment">// ---------------------------------------------------------------------------</font>
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a0">00088</a> CTextureFont::CTextureFont()
+00089 {
+00090 uint i;
+00091
+00092 <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a> (ITexture::Linear, ITexture::LinearMipMapOff);
+00093
+00094 <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a> (ITexture::Repeat);
+00095 <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a> (ITexture::Repeat);
+00096
+00097 <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a> (<a class="code" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a>);
+00098
+00099 <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a> (<font class="keyword">false</font>);
+00100
+00101 <a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a> (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::Alpha);
+00102 <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>; ++i)
+00103 <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>()[i] = 0;
+00104 <font class="comment">// convertToType (CBitmap::Alpha);</font>
+00105
+00106 sint posY = 0;
+00107
+00108 <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++i)
+00109 {
+00110 <font class="comment">// Number of chars per cache</font>
+00111 <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].resize ((<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i])*<a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i]);
+00112
+00113 <font class="keywordflow">for</font>(uint32 j = 0; j &lt; <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size(); ++j)
+00114 {
+00115 SLetterInfo &amp;rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j];
+00116 rLetter.Char = 0xffff;
+00117 rLetter.FontGenerator = NULL;
+00118
+00119 <font class="comment">// The less recently used infos</font>
+00120 <font class="keywordflow">if</font> (j &lt; <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1)
+00121 rLetter.Next = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j+1];
+00122 <font class="keywordflow">else</font>
+00123 rLetter.Next = NULL;
+00124
+00125 <font class="keywordflow">if</font> (j &gt; 0)
+00126 rLetter.Prev = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j-1];
+00127 <font class="keywordflow">else</font>
+00128 rLetter.Prev = NULL;
+00129
+00130 rLetter.Cat = i;
+00131
+00132 sint sizeX = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
+00133 rLetter.U = (<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*(j%sizeX)) / ((float)<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>);
+00134 rLetter.V = (posY + <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*((sint)(j/sizeX))) / ((float)<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>);
+00135
+00137
+00138 rLetter.CharWidth = rLetter.CharHeight = 0;
+00139 rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0;
+00140 }
+00141 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[i] = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][0];
+00142 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[i] = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1];
+00143 posY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
+00144 }
+00145 }
+00146
+00147
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a1">00148</a> CTextureFont::~CTextureFont()
+00149 {
+00150 }
+00151
+00152
+00153 <font class="comment">// ---------------------------------------------------------------------------</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a4">00154</a> <font class="keywordtype">void</font> CTextureFont::dumpTextureFont(<font class="keyword">const</font> <font class="keywordtype">char</font> *filename)
+00155 {
+00156 <a class="code" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a> b;
+00157 COFile f( filename );
+00158 b.resize (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::RGBA);
+00159 vector&lt;uint8&gt;&amp;bits = b.getPixels();
+00160 vector&lt;uint8&gt;&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> = <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>();
+00161
+00162 <font class="keywordflow">for</font> (uint i = 0; i &lt; (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>); ++i)
+00163 {
+00164 bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[i];
+00165 }
+00166
+00167 b.writeTGA (f, 32);
+00168 }
+00169
+00170
+00171 <font class="comment">// ---------------------------------------------------------------------------</font>
+00172 <font class="comment">// cat : categories where the letter is</font>
+00173 <font class="comment">// x : pos x of the letter</font>
+00174 <font class="comment">// y : pos y of the letter</font>
+<a name="l00175"></a><a class="code" href="classNL3D_1_1CTextureFont.html#c0">00175</a> <font class="keywordtype">void</font> CTextureFont::rebuildLetter (sint cat, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
+00176 {
+00177 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00178 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*sizex;
+00179 SLetterInfo &amp;rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00180
+00181 <font class="keywordflow">if</font> (rLetter.FontGenerator == NULL)
+00182 <font class="keywordflow">return</font>;
+00183
+00184 sint catTopY = 0;
+00185 sint c = 0;
+00186 <font class="keywordflow">while</font> (c &lt; cat)
+00187 {
+00188 catTopY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
+00189 ++c;
+00190 }
+00191 <font class="comment">// Destination position in pixel of the letter</font>
+00192 sint posx = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00193 sint posy = catTopY + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00194
+00195 uint32 pitch = 0;
+00196 uint8 *bitmap = rLetter.FontGenerator-&gt;getBitmap ( rLetter.Char, rLetter.Size,
+00197 rLetter.CharWidth, rLetter.CharHeight,
+00198 pitch, rLetter.Left, rLetter.Top,
+00199 rLetter.AdvX, rLetter.GlyphIndex );
+00200
+00201 <font class="comment">// Copy FreeType buffer</font>
+00202 uint i;
+00203 <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharHeight; ++i)
+00204 {
+00205 uint8 *pDst = &amp;<a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>];
+00206 uint8 *pSrc = &amp;bitmap[i*pitch];
+00207 <font class="keywordflow">for</font> (uint j = 0; j &lt; rLetter.CharWidth; ++j)
+00208 {
+00209 *pDst = *pSrc;
+00210 ++pDst;
+00211 ++pSrc;
+00212 }
+00213 }
+00214
+00215 <font class="comment">// Black border bottom and right</font>
+00216 <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharHeight+1; ++i)
+00217 {
+00218 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + rLetter.CharWidth + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
+00219 }
+00220
+00221 <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharWidth+1; ++i)
+00222 {
+00223 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + i + (posy+rLetter.CharHeight)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
+00224 }
+00225
+00226 <font class="comment">/*</font>
+00227 <font class="comment"> dumpTextureFont (this);</font>
+00228 <font class="comment"> int a = 5;</font>
+00229 <font class="comment"> a++;</font>
+00230 <font class="comment"> */</font>
+00231 }
+00232
+00233 <font class="comment">// ---------------------------------------------------------------------------</font>
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a2">00234</a> <font class="keywordtype">void</font> CTextureFont::doGenerate()
+00235 {
+00236 <font class="comment">// Rectangle invalidate ?</font>
+00237 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin()!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
+00238 {
+00239 <font class="comment">// Yes, rebuild only those rectangles.</font>
+00240
+00241 <font class="comment">// For each rectangle to compute</font>
+00242 <a class="code" href="classstd_1_1list.html">std::list&lt;NLMISC::CRect&gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin();
+00243 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
+00244 {
+00245 <font class="comment">// Compute rectangle coordinates</font>
+00246 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ite-&gt;left();
+00247 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite-&gt;bottom();
+00248
+00249 <font class="comment">// Look in wich category is the rectangle</font>
+00250 sint cat = 0;
+00251 sint catTopY = 0;
+00252 sint catBotY = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00253 <font class="keywordflow">while</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &gt; catBotY)
+00254 {
+00255 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; catBotY)
+00256 <font class="keywordflow">break</font>;
+00257 ++cat;
+00258 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
+00259 catTopY = catBotY;
+00260 catBotY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00261 }
+00262
+00263 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00264 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite-&gt;top();
+00265 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> - catTopY;
+00266 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00267
+00268 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00269
+00270 <font class="comment">// Next rectangle</font>
+00271 ite++;
+00272 }
+00273 }
+00274 <font class="keywordflow">else</font>
+00275 {
+00276 <font class="keywordflow">for</font>(<font class="keywordtype">int</font> cat = 0; cat &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++cat)
+00277 {
+00278 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00279 sint sizey = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat];
+00280 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; sizey; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
+00281 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> &lt; sizex; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
+00282 {
+00283 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
+00284 }
+00285 }
+00286 }
+00287 <font class="comment">/*</font>
+00288 <font class="comment"> dumpTextureFont (this);</font>
+00289 <font class="comment"> int a = 5;</font>
+00290 <font class="comment">*/</font>
+00291 }
+00292
+00293 <font class="comment">// ---------------------------------------------------------------------------</font>
+<a name="l00294"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a3">00294</a> CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey&amp; k)
+00295 {
+00296 sint cat;
+00297 map&lt;uint32, SLetterInfo*&gt;::iterator itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k.getVal());
+00298 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
+00299 {
+00300 <font class="comment">// Put it in the first place</font>
+00301 SLetterInfo *pLetterToMove = itAccel-&gt;second;
+00302 cat = pLetterToMove-&gt;Cat;
+00303 <font class="keywordflow">if</font> (pLetterToMove != <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat])
+00304 {
+00305 pLetterToMove-&gt;Prev-&gt;Next = pLetterToMove-&gt;Next;
+00306
+00307 <font class="keywordflow">if</font> (pLetterToMove == <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat])
+00308 {
+00309 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
+00310 }
+00311 <font class="keywordflow">else</font>
+00312 {
+00313 pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a>-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
+00314 }
+00315 pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
+00316 pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
+00317 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove;
+00318 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = pLetterToMove;
+00319 }
+00320 <font class="keywordflow">return</font> pLetterToMove;
+00321 }
+00322
+00323 <font class="comment">// The letter is not already present</font>
+00324 <font class="comment">// Found the category of the new letter</font>
+00325 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
+00326
+00327 <font class="comment">//k.FontGenerator-&gt;getSizes (k.Char, k.Size, width, height);</font>
+00328 <font class="comment">// \todo mat : Temporaire !!! Essayer de faire intervenir le cache de freetype</font>
+00329 uint32 nPitch, nGlyphIndex;
+00330 sint32 nLeft, nTop, nAdvX;
+00331 k.FontGenerator-&gt;getBitmap (k.Char, k.Size, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, nPitch, nLeft, nTop,
+00332 nAdvX, nGlyphIndex );
+00333
+00334 <font class="comment">// Add 1 pixel space for black border to get correct category</font>
+00335 cat = 0;
+00336 <font class="keywordflow">if</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]) ||
+00337 ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]))
+00338 <font class="keywordflow">return</font> NULL;
+00339
+00340 <font class="keywordflow">while</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]) || ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]))
+00341 {
+00342 ++cat;
+00343 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat != <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
+00344 }
+00345
+00346 <font class="comment">// And replace the less recently used letter</font>
+00347 SLetterKey k2;
+00348 k2.Char = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a>;
+00349 k2.FontGenerator = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a>;
+00350 k2.Size = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a>;
+00351
+00352 itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k2.getVal());
+00353 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
+00354 {
+00355 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.erase (itAccel);
+00356 }
+00357
+00358 SLetterInfo *NewBack = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
+00359 NewBack-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = NULL;
+00360 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m5">Cat</a> = cat;
+00361 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a> = k.Char;
+00362 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a> = k.FontGenerator;
+00363 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a> = k.Size;
+00364 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m8">CharWidth</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
+00365 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m9">CharHeight</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
+00366 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m11">Top</a> = nTop;
+00367 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m12">Left</a> = nLeft;
+00368 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m13">AdvX</a> = nAdvX;
+00369 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
+00370 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
+00371 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
+00372 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
+00373 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = NewBack;
+00374
+00375 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.insert (map&lt;uint32, SLetterInfo*&gt;::value_type(k.getVal(),<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]));
+00376
+00377 <font class="comment">// Invalidate the zone</font>
+00378 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = (<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] - &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][0]);<font class="comment">// / sizeof (SLetterInfo);</font>
+00379 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00380 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> % sizex;
+00381 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> / sizex;
+00382 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00383 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
+00384
+00385 sint c = 0;
+00386 <font class="keywordflow">while</font> (c &lt; cat)
+00387 {
+00388 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> + <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
+00389 ++c;
+00390 }
+00391
+00392 <font class="comment">// must update the char, WITH the black borders</font>
+00393 CRect <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1);
+00394
+00395 <a class="code" href="classNL3D_1_1ITexture.html#a1">touchRect</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
+00396
+00397 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
+00398 }
+00399
+00400 } <font class="comment">// NL3D</font>
+</pre></div>
+
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