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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLSOUND::CContextMatcher Struct Template Reference</h1><code>#include <<a class="el" href="context__sound_8h-source.html">context_sound.h</a>></code> +<p> +<a href="structNLSOUND_1_1CContextMatcher-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#a0">CContextMatcher</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> *jokersValues, <a class="el" href="memory__common_8h.html#a11">uint32</a> randomValue)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#a1">operator==</a> (const CContextMatcher &other) const</td></tr> +<tr><td nowrap align=right valign=top>size_t </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#a2">getHashValue</a> () const</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#m0">HashValue</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#m1">JokersValues</a> [NbJoker]</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="structNLSOUND_1_1CContextMatcher.html#m2">RandomValue</a></td></tr> +</table> +<h3>template<uint NbJoker, bool UseRandom, uint Shift = 5><br> + struct NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift ></h3> + +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLSOUND::CContextMatcher::CContextMatcher"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift >::CContextMatcher </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> * </td> + <td class="mdname" nowrap> <em>jokersValues</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>randomValue</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00042">42</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +References <a class="el" href="context__sound_8h-source.html#l00079">HashValue</a>, <a class="el" href="context__sound_8h-source.html#l00080">JokersValues</a>, and <a class="el" href="context__sound_8h-source.html#l00081">RandomValue</a>. +<p> +Referenced by <a class="el" href="context__sound_8h-source.html#l00064">operator==</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NLSOUND::CContextMatcher::getHashValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> size_t NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift >::getHashValue </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00074">74</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +References <a class="el" href="context__sound_8h-source.html#l00079">HashValue</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLSOUND::CContextMatcher::operator=="></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> bool NLSOUND::CContextMatcher< NbJoker, UseRandom, Shift >::operator== </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CContextMatcher< NbJoker, UseRandom, Shift > & </td> + <td class="mdname1" valign="top" nowrap> <em>other</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00064">64</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +References <a class="el" href="context__sound_8h-source.html#l00042">CContextMatcher</a>, <a class="el" href="context__sound_8h-source.html#l00079">HashValue</a>, <a class="el" href="context__sound_8h-source.html#l00080">JokersValues</a>, and <a class="el" href="context__sound_8h-source.html#l00081">RandomValue</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NLSOUND::CContextMatcher::HashValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CContextMatcher::HashValue + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00079">79</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +Referenced by <a class="el" href="context__sound_8h-source.html#l00042">CContextMatcher</a>, <a class="el" href="context__sound_8h-source.html#l00074">getHashValue</a>, and <a class="el" href="context__sound_8h-source.html#l00064">operator==</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NLSOUND::CContextMatcher::JokersValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CContextMatcher::JokersValues[NbJoker] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00080">80</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +Referenced by <a class="el" href="context__sound_8h-source.html#l00042">CContextMatcher</a>, and <a class="el" href="context__sound_8h-source.html#l00064">operator==</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NLSOUND::CContextMatcher::RandomValue"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" colspan="4"> +template<uint NbJoker, bool UseRandom, uint Shift = 5> </td> + </tr> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NLSOUND::CContextMatcher::RandomValue + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="context__sound_8h-source.html#l00081">81</a> of file <a class="el" href="context__sound_8h-source.html">context_sound.h</a>. +<p> +Referenced by <a class="el" href="context__sound_8h-source.html#l00042">CContextMatcher</a>, and <a class="el" href="context__sound_8h-source.html#l00064">operator==</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="context__sound_8h-source.html">context_sound.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |