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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UPSSoundInstance Struct Reference</h1>This is an interface between the particle system and a sound instance. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UPSSoundInstance: +<p><center><img src="structNL3D_1_1UPSSoundInstance.gif" usemap="#NL3D::UPSSoundInstance_map" border="0"></center> +<map name="NL3D::UPSSoundInstance_map"> +<area href="classNL3D_1_1CPSSoundInstanceImpl.html" alt="NL3D::CPSSoundInstanceImpl" shape="rect" coords="0,56,180,80"> +</map> +<a href="structNL3D_1_1UPSSoundInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundInstance.html#a0">setSoundParams</a> (float gain, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &velocity, float frequency)=0</td></tr> +<tr><td> </td><td><font size=-1><em>The system will call this method to set the parameters of the sound Values are clamped.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundInstance.html#a1">play</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>start to play the sound.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundInstance.html#a2">isPlaying</a> (void) const=0</td></tr> +<tr><td> </td><td><font size=-1><em>tells wether the sound is playing.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundInstance.html#a3">stop</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>stop the sound.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundInstance.html#a4">release</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>when this method is called, the sound is not needed anymore by the system.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is an interface between the particle system and a sound instance. +<p> +When the system call 'release' on this interface , the sound must be detroyed. If a sound stop before relese is called, this interface must remains valid, however. +<p> + +<p> +Definition at line <a class="el" href="u__ps__sound__interface_8h-source.html#l00068">68</a> of file <a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::UPSSoundInstance::isPlaying"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::UPSSoundInstance::isPlaying </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells wether the sound is playing. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a4">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UPSSoundInstance::play"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::play </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +start to play the sound. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a3">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UPSSoundInstance::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::release </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +when this method is called, the sound is not needed anymore by the system. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a6">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UPSSoundInstance::setSoundParams"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::setSoundParams </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>gain</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>velocity</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>frequency</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The system will call this method to set the parameters of the sound Values are clamped. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a2">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UPSSoundInstance::stop"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::stop </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +stop the sound. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSSoundInstanceImpl.html#a5">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |