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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IPSMover Struct Reference</h1>This interface allow to move a particle system element given its index in a located.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::IPSMover:
+<p><center><img src="structNL3D_1_1IPSMover.gif" usemap="#NL3D::IPSMover_map" border="0"></center>
+<map name="NL3D::IPSMover_map">
+<area href="classNL3D_1_1CPSCylindricVortex.html" alt="NL3D::CPSCylindricVortex" shape="rect" coords="179,56,348,80">
+<area href="classNL3D_1_1CPSEmitterRectangle.html" alt="NL3D::CPSEmitterRectangle" shape="rect" coords="179,112,348,136">
+<area href="classNL3D_1_1CPSSphericalEmitter.html" alt="NL3D::CPSSphericalEmitter" shape="rect" coords="179,168,348,192">
+<area href="classNL3D_1_1CPSZoneCylinder.html" alt="NL3D::CPSZoneCylinder" shape="rect" coords="179,224,348,248">
+<area href="classNL3D_1_1CPSZoneDisc.html" alt="NL3D::CPSZoneDisc" shape="rect" coords="179,280,348,304">
+<area href="classNL3D_1_1CPSZonePlane.html" alt="NL3D::CPSZonePlane" shape="rect" coords="179,336,348,360">
+<area href="classNL3D_1_1CPSZoneRectangle.html" alt="NL3D::CPSZoneRectangle" shape="rect" coords="179,392,348,416">
+<area href="classNL3D_1_1CPSZoneSphere.html" alt="NL3D::CPSZoneSphere" shape="rect" coords="179,448,348,472">
+</map>
+<a href="structNL3D_1_1IPSMover-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a0">supportUniformScaling</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Send back true if uniform scaling can be applied If it sends false, uniform scaling leads to undefine results.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a1">supportNonUniformScaling</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Send back true if non-uniform scaling can be applied If it sends false, non-uniform scaling leads to undefine results (default has no effect).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a2">setScale</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, float scale)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a3">setScale</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a4">getScale</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a5">onlyStoreNormal</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a6">getNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a7">setNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a8">setMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)=0</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1IPSMover.html#a9">getMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const=0</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This interface allow to move a particle system element given its index in a located.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00062">62</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a9" doxytag="NL3D::IPSMover::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> NL3D::IPSMover::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a10">NL3D::CPSEmitterRectangle</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::IPSMover::getNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::IPSMover::getNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a8">NL3D::CPSCylindricVortex</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00089">89</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::IPSMover::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::IPSMover::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a13">NL3D::CPSEmitterRectangle</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00081">81</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::IPSMover::onlyStoreNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::onlyStoreNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a7">NL3D::CPSCylindricVortex</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00086">86</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::IPSMover::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a9">NL3D::CPSEmitterRectangle</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::IPSMover::setNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>n</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a9">NL3D::CPSCylindricVortex</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00092">92</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::IPSMover::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a12">NL3D::CPSEmitterRectangle</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00078">78</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::IPSMover::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::IPSMover::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scale</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a11">NL3D::CPSEmitterRectangle</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00075">75</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::IPSMover::supportNonUniformScaling"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::supportNonUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if non-uniform scaling can be applied If it sends false, non-uniform scaling leads to undefine results (default has no effect).
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a8">NL3D::CPSEmitterRectangle</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00072">72</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::IPSMover::supportUniformScaling"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::IPSMover::supportUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if uniform scaling can be applied If it sends false, uniform scaling leads to undefine results.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="classNL3D_1_1CPSEmitterRectangle.html#a7">NL3D::CPSEmitterRectangle</a>.
+<p>
+Definition at line <a class="el" href="ps__edit_8h-source.html#l00067">67</a> of file <a class="el" href="ps__edit_8h-source.html">ps_edit.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="ps__edit_8h-source.html">ps_edit.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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