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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPatchInfo Struct Reference</h1>The struct for building a patch.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="src_23d_2zone_8h-source.html">zone.h</a>&gt;</code>
+<p>
+<a href="structNL3D_1_1CPatchInfo-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Patch geometry.</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_0">setCornerSmoothFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> corner, bool smooth)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>setup NoiseSmooth flags: used for Noise geometry and lighting. NB: convention: corner0==A, corner1==B ...</em> <a href="#z919_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_1">getCornerSmoothFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> corner) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CBezierPatch.html">CBezierPatch</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_2">Patch</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The patch coordinates.</em> <a href="#z919_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_3">OrderS</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tile Order for the patch.</em> <a href="#z919_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_4">OrderT</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Tile Order for the patch.</em> <a href="#z919_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_5">ErrorSize</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Base Size*bumpiness of the patch (/2 at each subdivide). Set to 0, if you want <a class="el" href="classNL3D_1_1CZone.html">CZone</a> to compute it for you.</em> <a href="#z919_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a9">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_6">BaseVertices</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The base corner vertices indices in the current zone. Used for patch connectivity.</em> <a href="#z919_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_7">Flags</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>"The don't smooth" flags.</em> <a href="#z919_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z919_8">NoiseRotation</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The orientation of the NoiseMap. 0,1,2,3. This represent a CCW rotation of the NoiseMap.</em> <a href="#z919_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#a0">setSmoothFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> edge, bool flag)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the smooth flag for the n-th edge.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#a1">getSmoothFlag</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> edge)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the smooth flag for the n-th edge.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#a2">getNeighborTile</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> patchId, <a class="el" href="memory__common_8h.html#a15">uint</a> edge, <a class="el" href="memory__common_8h.html#a14">sint</a> position, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;patchOut, <a class="el" href="memory__common_8h.html#a14">sint</a> &amp;sOut, <a class="el" href="memory__common_8h.html#a14">sint</a> &amp;tOut, const std::vector&lt; CPatchInfo &gt; &amp;patchInfos) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get neighbor tile across a edge.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#d0">transform</a> (std::vector&lt; CPatchInfo &gt; &amp;patchInfo, <a class="el" href="classNL3D_1_1CZoneSymmetrisation.html">NL3D::CZoneSymmetrisation</a> &amp;zoneSymmetry, const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, bool symmetry, <a class="el" href="memory__common_8h.html#a15">uint</a> rotate, float snapCell, float weldThreshold, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Adjusts a <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> array to get a symmetrized / rotated zone with matching oriented tiles.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, <a class="el" href="memory__common_8h.html#a15">uint</a> tile, bool &amp;symmetry, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;rotate)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#d2">transformTile</a> (const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;tile, <a class="el" href="memory__common_8h.html#a15">uint</a> &amp;tileRotation, bool symmetry, <a class="el" href="memory__common_8h.html#a15">uint</a> rotate, bool goofy)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#d3">transform256Case</a> (const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, <a class="el" href="memory__common_8h.html#a7">uint8</a> &amp;case256, <a class="el" href="memory__common_8h.html#a15">uint</a> tileRotation, bool symmetry, <a class="el" href="memory__common_8h.html#a15">uint</a> rotate, bool goofy)</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Patch texture.</div></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z920_0">Tiles</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Tiles for this patch.</em> <a href="#z920_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z920_1">TileColors</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Tile colors for this patch.</em> <a href="#z920_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a7">uint8</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z920_2">Lumels</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Tile lumels for this patch.</em> <a href="#z920_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CTileLightInfluence.html">CTileLightInfluence</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z920_3">TileLightInfluences</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>There is (OrderS/2+1) * (OrderT/2+1) tiles light influence.</em> <a href="#z920_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Patch Binding.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html">CBindInfo</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#z921_0">BindEdges</a> [4]</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The struct for building a patch.
+<p>
+NB: Different from the one which is stored. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00085">85</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a3" doxytag="NL3D::CPatchInfo::CPatchInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPatchInfo::CPatchInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00240">240</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00250">_CornerSmoothFlag</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00123">ErrorSize</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00133">NoiseRotation</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">transform</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z919_1" doxytag="NL3D::CPatchInfo::getCornerSmoothFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::getCornerSmoothFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>corner</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00066">66</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00250">_CornerSmoothFlag</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPatchInfo::getNeighborTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::getNeighborTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>edge</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>position</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchOut</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sOut</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tOut</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::vector&lt; CPatchInfo &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchInfos</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get neighbor tile across a edge.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>patchid</em>&nbsp;</td><td>
+is the id of this patch </td></tr>
+<tr><td valign=top><em>edge</em>&nbsp;</td><td>
+is the edge shared with the neigbor </td></tr>
+<tr><td valign=top><em>position</em>&nbsp;</td><td>
+is the position over the edge in CCW across the patch. So if edge == 0, position is oriented like OT So if edge == 1, position is oriented like OS So if edge == 2, position is oriented like -OT So if edge == 3, position is oriented like -OS </td></tr>
+<tr><td valign=top><em>patchOut</em>&nbsp;</td><td>
+will be filled with the output patch id </td></tr>
+<tr><td valign=top><em>sOut</em>&nbsp;</td><td>
+will be filled with the output patch s coordinate </td></tr>
+<tr><td valign=top><em>tOut</em>&nbsp;</td><td>
+will be filled with the output patch t coordinate </td></tr>
+<tr><td valign=top><em>patchInfos</em>&nbsp;</td><td>
+is the vector of all patch info </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+false if no neighbor has been found or tile ratio is not the same than in this patch. </dl> </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPatchInfo::getSmoothFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::getSmoothFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>edge</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the smooth flag for the n-th edge.
+<p>
+Return false if this edge must by smoothed, true else.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00191">191</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00129">Flags</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CPatchInfo::getTileSymmetryRotate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::getTileSymmetryRotate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>symmetry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotate</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01517">1517</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">transform</a>. </td>
+ </tr>
+</table>
+<a name="z919_0" doxytag="NL3D::CPatchInfo::setCornerSmoothFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchInfo::setCornerSmoothFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>corner</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>smooth</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup NoiseSmooth flags: used for Noise geometry and lighting. NB: convention: corner0==A, corner1==B ...
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l00055">55</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00250">_CornerSmoothFlag</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPatchInfo::setSmoothFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchInfo::setSmoothFlag </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>edge</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>flag</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the smooth flag for the n-th edge.
+<p>
+flag is false if this edge must by smoothed, true else.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00179">179</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+References <a class="el" href="src_23d_2zone_8h-source.html#l00129">Flags</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CPatchInfo::transform"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::transform </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; CPatchInfo &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>patchInfo</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CZoneSymmetrisation.html">NL3D::CZoneSymmetrisation</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zoneSymmetry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>symmetry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotate</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>snapCell</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>weldThreshold</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>toOriginalSpace</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Adjusts a <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> array to get a symmetrized / rotated zone with matching oriented tiles.
+<p>
+This method only adjuste tile and vertex color array, does'nt transform vertices.
+<p>
+Transform an array of patchInfo by a symmetry on OY axis followed by a 90° CCW rotation (0, 1, 2, 3).
+<p>
+The method doesn't transform vertices. If symmetry, the method invert 0-3 and 1-2 vertices indexes to get CCW oriented patches. It will fix bind informations. The method fixes tile and color vertex arrays. The method fixes tile rotation, 256 cases and tile transistions.
+<p>
+Return false if something wrong.
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01669">1669</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="zone__symmetrisation_8cpp-source.html#l00186">NL3D::CZoneSymmetrisation::build</a>, <a class="el" href="src_23d_2zone_8h-source.html#l00240">CPatchInfo</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00057">NL3D::CZoneSymmetrisation::getTileState</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01517">getTileSymmetryRotate</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01643">transform256Case</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01552">transformTile</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="d3" doxytag="NL3D::CPatchInfo::transform256Case"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPatchInfo::transform256Case </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>case256</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tileRotation</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>symmetry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotate</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>goofy</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01643">1643</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">transform</a>. </td>
+ </tr>
+</table>
+<a name="d2" doxytag="NL3D::CPatchInfo::transformTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPatchInfo::transformTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bank</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tile</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tileRotation</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>symmetry</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rotate</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>goofy</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_2zone_8cpp-source.html#l01552">1552</a> of file <a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00241">type</a>.
+<p>
+Referenced by <a class="el" href="3d_2zone_8cpp-source.html#l01669">transform</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CPatchInfo::_CornerSmoothFlag"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchInfo::_CornerSmoothFlag<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00250">250</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="src_23d_2zone_8h-source.html#l00240">CPatchInfo</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00066">getCornerSmoothFlag</a>, and <a class="el" href="3d_2zone_8cpp-source.html#l00055">setCornerSmoothFlag</a>. </td>
+ </tr>
+</table>
+<a name="z919_6" doxytag="NL3D::CPatchInfo::BaseVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a9">uint16</a> NL3D::CPatchInfo::BaseVertices[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The base corner vertices indices in the current zone. Used for patch connectivity.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00125">125</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="z921_0" doxytag="NL3D::CPatchInfo::BindEdges"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html">CBindInfo</a> NL3D::CPatchInfo::BindEdges[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00235">235</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="z919_5" doxytag="NL3D::CPatchInfo::ErrorSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPatchInfo::ErrorSize
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Base Size*bumpiness of the patch (/2 at each subdivide). Set to 0, if you want <a class="el" href="classNL3D_1_1CZone.html">CZone</a> to compute it for you.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00123">123</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="src_23d_2zone_8h-source.html#l00240">CPatchInfo</a>. </td>
+ </tr>
+</table>
+<a name="z919_7" doxytag="NL3D::CPatchInfo::Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchInfo::Flags
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+"The don't smooth" flags.
+<p>
+For each edge of the patch (0~3), the flag means that this patch mustn't be smoothed with its neightbor. The n-th edge links the vertices "n" and "(n+1)%4". The flag for the n-th edge is (1&lt;&lt;n).
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00129">129</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="src_23d_2zone_8h-source.html#l00191">getSmoothFlag</a>, and <a class="el" href="src_23d_2zone_8h-source.html#l00179">setSmoothFlag</a>. </td>
+ </tr>
+</table>
+<a name="z920_2" doxytag="NL3D::CPatchInfo::Lumels"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a7">uint8</a>&gt; NL3D::CPatchInfo::Lumels
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Tile lumels for this patch.
+<p>
+There must be (OrderS*4+1)*(OrderT*4+1) tile lumels. Those are lumel value in tiles. There is 4x4 lumels by tiles plus last lumels. They are stored in line first order, from S=0 to 1, and T=0 to 1.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00160">160</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="z919_8" doxytag="NL3D::CPatchInfo::NoiseRotation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchInfo::NoiseRotation
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The orientation of the NoiseMap. 0,1,2,3. This represent a CCW rotation of the NoiseMap.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00133">133</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="src_23d_2zone_8h-source.html#l00240">CPatchInfo</a>. </td>
+ </tr>
+</table>
+<a name="z919_3" doxytag="NL3D::CPatchInfo::OrderS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchInfo::OrderS
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tile Order for the patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00121">121</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">NL3D::CZoneSymmetrisation::setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">NL3D::CZoneSymmetrisation::setTileState</a>. </td>
+ </tr>
+</table>
+<a name="z919_4" doxytag="NL3D::CPatchInfo::OrderT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPatchInfo::OrderT
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tile Order for the patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00121">121</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">NL3D::CZoneSymmetrisation::setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">NL3D::CZoneSymmetrisation::setTileState</a>. </td>
+ </tr>
+</table>
+<a name="z919_2" doxytag="NL3D::CPatchInfo::Patch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CBezierPatch.html">CBezierPatch</a> NL3D::CPatchInfo::Patch
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The patch coordinates.
+<p>
+
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00119">119</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">NL3D::CZoneSymmetrisation::setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">NL3D::CZoneSymmetrisation::setTileState</a>. </td>
+ </tr>
+</table>
+<a name="z920_1" doxytag="NL3D::CPatchInfo::TileColors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileColor.html">CTileColor</a>&gt; NL3D::CPatchInfo::TileColors
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Tile colors for this patch.
+<p>
+There must be (OrderS+1)*(OrderT+1) tile colors. Those are the colors at the corners of the tiles. They are stored in line first order, from S=0 to 1, and T=0 to 1.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00154">154</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="z920_3" doxytag="NL3D::CPatchInfo::TileLightInfluences"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileLightInfluence.html">CTileLightInfluence</a>&gt; NL3D::CPatchInfo::TileLightInfluences
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+There is (OrderS/2+1) * (OrderT/2+1) tiles light influence.
+<p>
+It indicates which static pointLight influence each corner of a TessBlock (block of 2*2 tiles).
+<p>
+If <a class="el" href="driver__opengl__extension__def_8h.html#a379">size</a>==0, suppose no light influence. but <a class="el" href="classNL3D_1_1CZone.html#a5">CZone::retrieve</a>() always return a <a class="el" href="driver__opengl__extension__def_8h.html#a379">size</a> == (OrderS/2+1) * (OrderT/2+1).
+<p>
+They are stored in line first order, from S=0 to 1, and T=0 to 1.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00170">170</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="z920_0" doxytag="NL3D::CPatchInfo::Tiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CTileElement.html">CTileElement</a>&gt; NL3D::CPatchInfo::Tiles
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Tiles for this patch.
+<p>
+There must be OrderS*OrderT tiles. They are stored in line first order, from S=0 to 1, and T=0 to 1.
+<p>
+Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00148">148</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.
+<p>
+Referenced by <a class="el" href="zone__symmetrisation_8cpp-source.html#l00466">NL3D::CZoneSymmetrisation::setOrientedTileState</a>, and <a class="el" href="zone__symmetrisation_8cpp-source.html#l00312">NL3D::CZoneSymmetrisation::setTileState</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a><li><a class="el" href="3d_2zone_8cpp-source.html">3d/zone.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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