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+ <TD><B>Documentation</B></TD>
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CLandscape::CBezierPatchZ Struct Reference</h1>A Bezier patch of One value only.
+<a href="#_details">More...</a>
+<p>
+<a href="structNL3D_1_1CLandscape_1_1CBezierPatchZ-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a0">makeInteriors</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a1">eval</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Evaluate.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">Vertices</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">Tangents</a> [8]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">Interiors</a> [4]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Bezier patch of One value only.
+<p>
+NB: unlike <a class="el" href="classNL3D_1_1CBezierPatch.html">CBezierPatch</a>, layout is inverted on Y. (NB: same formulas...)
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8h-source.html#l00802">802</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CLandscape::CBezierPatchZ::eval"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLandscape::CBezierPatchZ::eval </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>s</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>t</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Evaluate.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8cpp-source.html#l02752">2752</a> of file <a class="el" href="landscape_8cpp-source.html">landscape.cpp</a>.
+<p>
+References <a class="el" href="landscape_8h-source.html#l00809">Interiors</a>, <a class="el" href="landscape_8h-source.html#l00807">Tangents</a>, and <a class="el" href="landscape_8h-source.html#l00805">Vertices</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CLandscape::CBezierPatchZ::makeInteriors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLandscape::CBezierPatchZ::makeInteriors </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+make default Interiors, according to Vertices and Tangents.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8cpp-source.html#l02740">2740</a> of file <a class="el" href="landscape_8cpp-source.html">landscape.cpp</a>.
+<p>
+References <a class="el" href="landscape_8h-source.html#l00809">Interiors</a>, <a class="el" href="landscape_8h-source.html#l00807">Tangents</a>, and <a class="el" href="landscape_8h-source.html#l00805">Vertices</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m2" doxytag="NL3D::CLandscape::CBezierPatchZ::Interiors"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLandscape::CBezierPatchZ::Interiors[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8h-source.html#l00809">809</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l02752">eval</a>, and <a class="el" href="landscape_8cpp-source.html#l02740">makeInteriors</a>. </td>
+ </tr>
+</table>
+<a name="m1" doxytag="NL3D::CLandscape::CBezierPatchZ::Tangents"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLandscape::CBezierPatchZ::Tangents[8]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8h-source.html#l00807">807</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l02752">eval</a>, and <a class="el" href="landscape_8cpp-source.html#l02740">makeInteriors</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CLandscape::CBezierPatchZ::Vertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CLandscape::CBezierPatchZ::Vertices[4]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The vertices a,b,c,d of the quad patch.
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_8h-source.html#l00805">805</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.
+<p>
+Referenced by <a class="el" href="landscape_8cpp-source.html#l02752">eval</a>, and <a class="el" href="landscape_8cpp-source.html#l02740">makeInteriors</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="landscape_8h-source.html">landscape.h</a><li><a class="el" href="landscape_8cpp-source.html">landscape.cpp</a></ul>
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