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+<hr><h1>skeleton_user.cpp</h1><a href="skeleton__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="skeleton__user_8h.html">3d/skeleton_user.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="play__list__user_8h.html">3d/play_list_user.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Skeleton )
+00037
+<a name="l00038"></a><a class="code" href="skeleton__user_8cpp.html#a0">00038</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SKELETON H_AUTO_USE( NL3D_UI_Skeleton )</font>
+00039 <font class="preprocessor"></font>
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+<a name="l00042"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_0">00042</a> uint CSkeletonUser::getNumBoneComputed()<font class="keyword"> const</font>
+00043 <font class="keyword"></font>{
+00044 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00045 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00046
+00047 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getNumBoneComputed();
+00048 }
+00049
+00050 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_1">00051</a> <font class="keywordtype">void</font> CSkeletonUser::setInterpolationDistance(<font class="keywordtype">float</font> dist)
+00052 {
+00053 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00054 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00055
+00056 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setInterpolationDistance(dist);
+00057 }
+00058
+00059 <font class="comment">// ***************************************************************************</font>
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_2">00060</a> <font class="keywordtype">float</font> CSkeletonUser::getInterpolationDistance()<font class="keyword"> const</font>
+00061 <font class="keyword"></font>{
+00062 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00063 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00064
+00065 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getInterpolationDistance();
+00066 }
+00067
+00068
+00069 <font class="comment">// ***************************************************************************</font>
+<a name="l00070"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_3">00070</a> <font class="keywordtype">void</font> CSkeletonUser::setShapeDistMax(<font class="keywordtype">float</font> distMax)
+00071 {
+00072 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00073 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00074
+00075 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
+00076 {
+00077 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;setDistMax(distMax);
+00078 }
+00079 }
+00080
+00081 <font class="comment">// ***************************************************************************</font>
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_4">00082</a> <font class="keywordtype">float</font> CSkeletonUser::getShapeDistMax()<font class="keyword"> const</font>
+00083 <font class="keyword"></font>{
+00084 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00085 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00086
+00087 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
+00088 {
+00089 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;getDistMax();
+00090 }
+00091 <font class="keywordflow">else</font>
+00092 <font class="keywordflow">return</font> -1;
+00093 }
+00094
+00095
+00096 <font class="comment">// ***************************************************************************</font>
+<a name="l00097"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_0">00097</a> <font class="keywordtype">bool</font> CSkeletonUser::bindSkin(UInstance *mi)
+00098 {
+00099 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00100 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00101
+00102 <font class="keywordflow">if</font>(mi==NULL)
+00103 {
+00104 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is NULL"</font>);
+00105 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00106 }
+00107 CTransform *trans= dynamic_cast&lt;CTransformUser*&gt;(mi)-&gt;getTransform();
+00108 CMeshBaseInstance *meshi= dynamic_cast&lt;CMeshBaseInstance*&gt;(trans);
+00109 <font class="keywordflow">if</font>(meshi==NULL)
+00110 {
+00111 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is not a MeshInstance or MeshMRMInstance"</font>);
+00112 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00113 }
+00114 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;bindSkin(meshi);
+00115 }
+00116
+00117 <font class="comment">// ***************************************************************************</font>
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_1">00118</a> <font class="keywordtype">void</font> CSkeletonUser::stickObject(UTransform *mi, uint boneId)
+00119 {
+00120 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00121 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00122
+00123 <font class="keywordflow">if</font>(mi==NULL)
+00124 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
+00125 CTransform *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
+00126 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObject(trans, boneId);
+00127 }
+00128
+00129 <font class="comment">// ***************************************************************************</font>
+<a name="l00130"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_2">00130</a> <font class="keywordtype">void</font> CSkeletonUser::stickObjectEx(UTransform *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod)
+00131 {
+00132 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00133 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00134
+00135 <font class="keywordflow">if</font>(mi==NULL)
+00136 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
+00137 CTransform *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
+00138 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObjectEx(trans, boneId, forceCLod);
+00139 }
+00140
+00141 <font class="comment">// ***************************************************************************</font>
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_3">00142</a> <font class="keywordtype">void</font> CSkeletonUser::detachSkeletonSon(UTransform *mi)
+00143 {
+00144 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00145 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00146
+00147 <font class="keywordflow">if</font>(mi==NULL)
+00148 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::detachSkeletonSon(): mi is NULL"</font>);
+00149 CTransform *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
+00150 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;detachSkeletonSon(trans);
+00151 }
+00152
+00153
+00154 <font class="comment">// ***************************************************************************</font>
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_0">00155</a> uint CSkeletonUser::getNumBones()<font class="keyword"> const</font>
+00156 <font class="keyword"></font>{
+00157 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00158 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00159
+00160 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size();
+00161 }
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_1">00162</a> UBone &amp;CSkeletonUser::getBone(uint boneId)
+00163 {
+00164 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00165 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00166
+00167 <font class="keywordflow">if</font>(boneId&gt;=<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size())
+00168 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getBone(): bad boneId"</font>);
+00169 <font class="keywordflow">return</font> dynamic_cast&lt;UBone&amp;&gt;(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>[boneId]);
+00170 }
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_2">00171</a> sint CSkeletonUser::getBoneIdByName(<font class="keyword">const</font> std::string &amp;boneName)<font class="keyword"> const</font>
+00172 <font class="keyword"></font>{
+00173 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00174 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00175
+00176 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getBoneIdByName(boneName);
+00177 }
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_3">00178</a> <font class="keywordtype">bool</font> CSkeletonUser::isBoneComputed(uint boneId)<font class="keyword"> const</font>
+00179 <font class="keyword"></font>{
+00180 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00181 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00182
+00183 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isBoneComputed(boneId);
+00184 }
+00185
+00186 <font class="comment">// ***************************************************************************</font>
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_0">00187</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterShape(sint shapeId)
+00188 {
+00189 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00190 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00191 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterShape(shapeId);
+00192 }
+<a name="l00193"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_1">00193</a> sint CSkeletonUser::getLodCharacterShape()<font class="keyword"> const</font>
+00194 <font class="keyword"></font>{
+00195 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00196 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterShape();
+00198 }
+<a name="l00199"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_2">00199</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimId(uint animId)
+00200 {
+00201 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00202 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00203 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimId(animId);
+00204 }
+<a name="l00205"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_3">00205</a> uint CSkeletonUser::getLodCharacterAnimId()<font class="keyword"> const</font>
+00206 <font class="keyword"></font>{
+00207 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00208 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00209 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimId();
+00210 }
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_4">00211</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterAnimTime(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
+00212 {
+00213 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00214 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00215 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimTime(time);
+00216 }
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_5">00217</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> CSkeletonUser::getLodCharacterAnimTime()<font class="keyword"> const</font>
+00218 <font class="keyword"></font>{
+00219 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00220 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00221 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimTime();
+00222 }
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_6">00223</a> <font class="keywordtype">bool</font> CSkeletonUser::isDisplayedAsLodCharacter()<font class="keyword"> const</font>
+00224 <font class="keyword"></font>{
+00225 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00226 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00227 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isDisplayedAsLodCharacter();
+00228 }
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_7">00229</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterDistance(<font class="keywordtype">float</font> dist)
+00230 {
+00231 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00232 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00233 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterDistance(dist);
+00234 }
+<a name="l00235"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_8">00235</a> <font class="keywordtype">float</font> CSkeletonUser::getLodCharacterDistance()<font class="keyword"> const</font>
+00236 <font class="keyword"></font>{
+00237 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00238 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00239 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterDistance();
+00240 }
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_9">00241</a> <font class="keywordtype">void</font> CSkeletonUser::setLodCharacterWrapMode(<font class="keywordtype">bool</font> wrapMode)
+00242 {
+00243 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00244 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00245 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterWrapMode(wrapMode);
+00246 }
+<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_10">00247</a> <font class="keywordtype">bool</font> CSkeletonUser::getLodCharacterWrapMode()<font class="keyword"> const</font>
+00248 <font class="keyword"></font>{
+00249 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00250 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00251 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterWrapMode();
+00252 }
+00253
+00254
+00255 <font class="comment">// ***************************************************************************</font>
+<a name="l00256"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_5">00256</a> <font class="keywordtype">void</font> CSkeletonUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
+00257 {
+00258 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00259 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00260 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
+00261 }
+00262
+00263
+00264 <font class="comment">// ***************************************************************************</font>
+<a name="l00265"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_0">00265</a> <font class="keywordtype">bool</font> CSkeletonUser::computeRenderedBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)
+00266 {
+00267 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00268 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00269 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeRenderedBBox(bbox);
+00270 }
+00271 <font class="comment">// ***************************************************************************</font>
+<a name="l00272"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_1">00272</a> <font class="keywordtype">bool</font> CSkeletonUser::computeCurrentBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox, UPlayList *playList, <font class="keywordtype">double</font> playTime, <font class="keywordtype">bool</font> forceCompute <font class="comment">/* = false */</font>)
+00273 {
+00274 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00275 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00276
+00277 <font class="keywordflow">if</font>(playList!=NULL)
+00278 {
+00279 CPlayListUser *plUser= static_cast&lt;CPlayListUser*&gt;(playList);
+00280 plUser-&gt;evalPlayList(playTime);
+00281 }
+00282
+00283 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeCurrentBBox(bbox, forceCompute);
+00284 }
+00285 <font class="comment">// ***************************************************************************</font>
+<a name="l00286"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_11">00286</a> <font class="keywordtype">void</font> CSkeletonUser::computeLodTexture()
+00287 {
+00288 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
+00289 <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
+00290
+00291 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeLodTexture();
+00292 }
+00293
+00294
+00295 } <font class="comment">// NL3D</font>
+</pre></div>
+
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