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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>skeleton_model.h</h1><a href="skeleton__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_SKELETON_MODEL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SKELETON_MODEL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="object__vector_8h.html">nel/misc/object_vector.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="lod__character__instance_8h.html">3d/lod_character_instance.h</a>"</font>
+00035
+00036 <font class="keyword">namespace </font>NLMISC
+00037 {
+00038 <font class="keyword">class </font>CAABBox;
+00039 }
+00040
+00041 <font class="keyword">namespace </font>NL3D
+00042 {
+00043
+00044 <font class="keyword">class </font>CSkeletonShape;
+00045 <font class="keyword">class </font>CTransformClipObs;
+00046 <font class="keyword">class </font>CLodCharacterManager;
+00047
+00048
+00049 <font class="comment">// ***************************************************************************</font>
+00050 <font class="comment">// ClassIds.</font>
+00051 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a236">SkeletonModelId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x7d4703b4, 0x43ad6ab1);
+00052
+00053
+00054 <font class="comment">// ***************************************************************************</font>
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModel : <font class="keyword">public</font> CTransformShape
+00065 {
+00066 <font class="keyword">public</font>:
+00068 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#d0">registerBasic</a>();
+00069
+00070 <font class="keyword">public</font>:
+00071
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#m0">00075</a> std::vector&lt;CBone&gt; <a class="code" href="classNL3D_1_1CSkeletonModel.html#m0">Bones</a>;
+00076
+00077 <font class="keyword">public</font>:
+00079 <font class="comment">// @{</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0">00080</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0">TAnimValues</a>
+00081 {
+00082 <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0s0">OwnerBit</a>= CTransformShape::AnimValueLast,
+00083
+00084 <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_0s1">AnimValueLast</a>,
+00085 };
+00086
+00087 <font class="comment">// Register bones into chanMixer.</font>
+00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z800_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00089 <font class="comment">// @}</font>
+00090
+00091
+00093 <font class="comment">// @{</font>
+00102 <font class="comment"></font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_0">bindSkin</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi);
+00109 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_1">stickObject</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi, uint boneId);
+00110
+00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_2">stickObjectEx</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod);
+00116
+00121 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_3">detachSkeletonSon</a>(<a class="code" href="classNL3D_1_1CTransform.html#b0">CTransform</a> *mi);
+00122
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_4">00128</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z801_4">dirtSkinRenderLists</a>() {<a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">_SkinToRenderDirty</a>= <font class="keyword">true</font>;}
+00129 <font class="comment">// @}</font>
+00130
+00131
+00133 <font class="comment">// @{</font>
+00134
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">00135</a> <font class="keyword">typedef</font> <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s2">UsageNormal</a>, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s3">UsageForced</a>, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0s4">UsageCLodForced</a>} <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a>;
+00136
+00141 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_1">incBoneUsage</a>(uint i, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a> boneUsageType);
+00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_2">decBoneUsage</a>(uint i, <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_0">TBoneUsageType</a> boneUsageType);
+00144
+00148 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z802_3">flagBoneAndParents</a>(uint32 boneId, std::vector&lt;bool&gt; &amp;boneUsage) <font class="keyword">const</font>;
+00149
+00150 <font class="comment">// @}</font>
+00151
+00152
+00154 <font class="comment">// @{</font>
+00156 <font class="comment"> sint32 getBoneIdByName(const std::string &amp;name) const;</font>
+00157
+00159 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_1">isBoneComputed</a>(uint boneId) <font class="keyword">const</font>;
+00160
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_2">00162</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_2">getNumBoneComputed</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">_BoneToCompute</a>.size();}
+00163
+00167 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_3">setInterpolationDistance</a>(<font class="keywordtype">float</font> dist);
+00168
+00170 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_4">getInterpolationDistance</a>() <font class="keyword">const</font>;
+00171
+00175 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;<a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_5">getActiveBoneSkinMatrix</a>(uint boneId) <font class="keyword">const</font>;
+00176
+00177
+00182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_6">computeAllBones</a>(<font class="keyword">const</font> CMatrix &amp;modelWorldMatrix);
+00183
+00190 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_7">computeRenderedBBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox);
+00191
+00199 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z803_8">computeCurrentBBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox, <font class="keywordtype">bool</font> forceCompute = <font class="keyword">false</font>);
+00200
+00201 <font class="comment">// @}</font>
+00202
+00203
+00205 <font class="comment">// @{</font>
+00206
+00208 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_0">setLodCharacterShape</a>(sint shapeId);
+<a name="l00210"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_1">00210</a> sint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_1">getLodCharacterShape</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.ShapeId;}
+00211
+00213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_2">setLodCharacterAnimId</a>(uint animId);
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_3">00214</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_3">getLodCharacterAnimId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.AnimId;}
+00215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_4">setLodCharacterAnimTime</a>(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time);
+<a name="l00216"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_5">00216</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_5">getLodCharacterAnimTime</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.AnimTime;}
+00217
+00219 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_6">setLodCharacterWrapMode</a>(<font class="keywordtype">bool</font> wrapMode);
+<a name="l00220"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_7">00220</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_7">getLodCharacterWrapMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>.WrapMode;}
+00221
+00222
+<a name="l00226"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_8">00226</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_8">isDisplayedAsLodCharacter</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">_DisplayedAsLodCharacter</a>;}
+00227
+00231 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_9">setLodCharacterDistance</a>(<font class="keywordtype">float</font> dist);
+00232
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_10">00234</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_10">getLodCharacterDistance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">_LodCharacterDistance</a>;}
+00235
+00241 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_11">computeDisplayLodCharacterPriority</a>() <font class="keyword">const</font>;
+00242
+00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_12">setDisplayLodCharacterFlag</a>(<font class="keywordtype">bool</font> displayCLod);
+00246
+<a name="l00249"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_13">00249</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_13">dirtLodVertexColor</a>() {<a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">_CLodVertexColorDirty</a>= <font class="keyword">true</font>;}
+00250
+00256 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z804_14">computeLodTexture</a>();
+00257
+00258 <font class="comment">// @}</font>
+00259
+00261 <font class="comment">// @{</font>
+00262
+00264 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_0">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00265
+00274 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_1">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
+00275
+00277 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z805_2">resetDefaultMRMDistanceSetup</a>();
+00278
+00279 <font class="comment">// @}</font>
+00280
+00281 <font class="comment">// ***********************</font>
+00282 <font class="keyword">protected</font>:
+00284 <a class="code" href="classNL3D_1_1CSkeletonModel.html#b0">CSkeletonModel</a>();
+00286 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b1">~CSkeletonModel</a>();
+00287
+00289 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b2">initModel</a>();
+00290
+00291
+00292 <font class="keyword">private</font>:
+<a name="l00293"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#f0">00293</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CSkeletonModel.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#b0">CSkeletonModel</a>;}
+<a name="l00294"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l0">00294</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l0">CSkeletonShape</a>;
+<a name="l00295"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l1">00295</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l1">CSkeletonModelAnimDetailObs</a>;
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l2">00296</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l2">CSkeletonModelRenderObs</a>;
+<a name="l00297"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#l3">00297</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CSkeletonModel.html#l3">CTransformClipObs</a>;
+00298
+00299
+00300 <font class="keyword">public</font>:
+<a name="l00302"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#a0">00302</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#a0">isClipVisible</a>()<font class="keyword"> const</font>
+00303 <font class="keyword"> </font>{
+00304 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#n1">_ClipObs</a>-&gt;Visible;
+00305 }
+00306
+00307 <font class="comment">// update if needed the renderList</font>
+00308 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#a1">updateSkinRenderLists</a>();
+00309
+00310 <font class="keyword">private</font>:
+00311
+00312 <font class="comment">// The iterator of the skeleton inserted in the scene</font>
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o0">00313</a> <a class="code" href="classstd_1_1list.html">std::list&lt;CSkeletonModel*&gt;</a>::iterator <a class="code" href="classNL3D_1_1CSkeletonModel.html#o0">_ItSkeletonInScene</a>;
+00314
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">00316</a> <font class="keyword">typedef</font> std::set&lt;CTransform*&gt; <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a>;
+<a name="l00317"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u1">00317</a> <font class="keyword">typedef</font> TTransformSet::iterator <a class="code" href="classNL3D_1_1CSkeletonModel.html#u1">ItTransformSet</a>;
+<a name="l00319"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o1">00319</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o1">_Skins</a>;
+<a name="l00321"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o2">00321</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#u0">TTransformSet</a> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o2">_StickedObjects</a>;
+00322
+00323 <font class="comment">// see dirtSkinRenderLists</font>
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">00324</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o3">_SkinToRenderDirty</a>;
+00325 <font class="comment">// see _LevelDetail</font>
+<a name="l00326"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o4">00326</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#o4">_DefaultMRMSetup</a>;
+00327 <font class="comment">// Raw lists of Skins. Both for transparent and opaque pass</font>
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#u2">00328</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector&lt;CTransform*, false&gt;</a> <a class="code" href="classNLMISC_1_1CObjectVector.html">TTransformArray</a>;
+<a name="l00329"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o5">00329</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o5">_OpaqueSkins</a>;
+<a name="l00330"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o6">00330</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o6">_TransparentSkins</a>;
+00331 <font class="comment">// Skins which need to be animated (very rare)</font>
+<a name="l00332"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o7">00332</a> TTransformArray <a class="code" href="classNL3D_1_1CSkeletonModel.html#o7">_AnimDetailSkins</a>;
+00333
+00334 <font class="comment">// The level detail used to drive MRM skins</font>
+<a name="l00335"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o8">00335</a> CMRMLevelDetail <a class="code" href="classNL3D_1_1CSkeletonModel.html#o8">_LevelDetail</a>;
+00336 <font class="comment">// build a bug-free level detail</font>
+00337 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#c0">buildDefaultLevelDetail</a>();
+00338
+00340 <font class="comment">// @{</font>
+00341
+<a name="l00342"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html">00342</a> <font class="keyword">struct </font>CBoneUsage
+00343 {
+<a name="l00345"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m0">00345</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m0">Usage</a>;
+<a name="l00347"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m1">00347</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m1">ForcedUsage</a>;
+<a name="l00352"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m2">00352</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m2">CLodForcedUsage</a>;
+<a name="l00356"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m3">00356</a> uint8 <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m3">MustCompute</a>;
+<a name="l00358"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m4">00358</a> uint <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneUsage.html#m4">ValidBoneSkinMatrix</a>;
+00359 };
+00360
+00361 <font class="comment">// A bone to compute information</font>
+<a name="l00362"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html">00362</a> <font class="keyword">struct </font>CBoneCompute
+00363 {
+00364 <font class="comment">// The bone</font>
+<a name="l00365"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m0">00365</a> CBone *<a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m0">Bone</a>;
+00366 <font class="comment">// Father of the bone. May be NULL</font>
+<a name="l00367"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m1">00367</a> CBone *<a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m1">Father</a>;
+00368 <font class="comment">// true if must interpolate this bone with next lod</font>
+<a name="l00369"></a><a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m2">00369</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CSkeletonModel_1_1CBoneCompute.html#m2">MustInterpolate</a>;
+00370 };
+00371
+<a name="l00373"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_4">00373</a> std::vector&lt;CBoneUsage&gt; <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_4">_BoneUsage</a>;
+<a name="l00375"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">00375</a> std::vector&lt;CBoneCompute&gt; <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_5">_BoneToCompute</a>;
+<a name="l00377"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_6">00377</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_6">_BoneToComputeDirty</a>;
+<a name="l00379"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_7">00379</a> uint <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_7">_CurLod</a>;
+<a name="l00381"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_8">00381</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_8">_CurLodInterp</a>;
+<a name="l00383"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_9">00383</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_9">_LodInterpMultiplier</a>;
+00384
+00385
+00387 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_0">initBoneUsages</a>();
+00388
+00390 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_1">incForcedBoneUsageAndParents</a>(uint i, <font class="keywordtype">bool</font> forceCLod);
+00392 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_2">decForcedBoneUsageAndParents</a>(uint i, <font class="keywordtype">bool</font> forceCLod);
+00393
+00395 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z806_3">updateBoneToCompute</a>();
+00396
+00397 <font class="comment">// @}</font>
+00398
+00399
+00401 <font class="comment">// @{</font>
+00402
+00403 <font class="comment">// return the contribution of lights (for Character Lod render).</font>
+<a name="l00404"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_0">00404</a> <font class="keyword">const</font> CLightContribution &amp;<a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_0">getSkeletonLightContribution</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;}
+00405
+<a name="l00409"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">00409</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_2">_DisplayedAsLodCharacter</a>;
+00410
+<a name="l00412"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">00412</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_3">_LodCharacterDistance</a>;
+<a name="l00413"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_4">00413</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_4">_OOLodCharacterDistance</a>;
+00414
+<a name="l00416"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">00416</a> CLodCharacterInstance <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_5">_CLodInstance</a>;
+00417
+<a name="l00421"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">00421</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_6">_CLodVertexColorDirty</a>;
+00422
+00424 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModel.html#z807_1">computeCLodVertexColors</a>(CLodCharacterManager *mngr);
+00425
+00426 <font class="comment">// @}</font>
+00427
+00428
+00429 <font class="comment">// The traversal of the Scene which owns this Skeleton.</font>
+<a name="l00430"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o9">00430</a> CHrcTrav *<a class="code" href="classNL3D_1_1CSkeletonModel.html#o9">HrcTrav</a>;
+<a name="l00431"></a><a class="code" href="classNL3D_1_1CSkeletonModel.html#o10">00431</a> CClipTrav *<a class="code" href="classNL3D_1_1CSkeletonModel.html#o10">ClipTrav</a>;
+00432 };
+00433
+00434
+00435 <font class="comment">// ***************************************************************************</font>
+<a name="l00446"></a><a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html">00446</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModelAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs
+00447 {
+00448 <font class="keyword">public</font>:
+00449
+00454 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00455
+00456
+00457 <font class="keyword">public</font>:
+<a name="l00458"></a><a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#d0">00458</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSkeletonModelAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CSkeletonModelAnimDetailObs;}
+00459 };
+00460
+00461
+00462 <font class="comment">// ***************************************************************************</font>
+<a name="l00472"></a><a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html">00472</a> <font class="comment"></font><font class="keyword">class </font>CSkeletonModelRenderObs : <font class="keyword">public</font> CTransformShapeRenderObs
+00473 {
+00474 <font class="keyword">public</font>:
+00475
+00479 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00480
+00485 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a1">renderCLod</a>();
+00486
+00492 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a2">renderSkins</a>();
+00493
+00496 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#a3">renderSkinList</a>(<a class="code" href="classNLMISC_1_1CObjectVector.html">NLMISC::CObjectVector&lt;CTransform*, false&gt;</a> &amp;skinList, <font class="keywordtype">float</font> alphaMRM);
+00497
+00498 <font class="keyword">public</font>:
+<a name="l00499"></a><a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#d0">00499</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CSkeletonModelRenderObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CSkeletonModelRenderObs;}
+00500 };
+00501
+00502
+00503 } <font class="comment">// NL3D</font>
+00504
+00505
+00506 <font class="preprocessor">#endif // NL_SKELETON_MODEL_H</font>
+00507 <font class="preprocessor"></font>
+00508 <font class="comment">/* End of skeleton_model.h */</font>
+</pre></div>
+
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