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+<hr><h1>scene_group.cpp</h1><a href="scene__group_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="mesh__instance_8h.html">3d/mesh_instance.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="shape__bank_8h.html">3d/shape_bank.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
+00036
+00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00038 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043 <font class="comment">// ---------------------------------------------------------------------------</font>
+00044 <font class="comment">// CInstance</font>
+00045 <font class="comment">// ---------------------------------------------------------------------------</font>
+00046
+00047 <font class="comment">// ***************************************************************************</font>
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a0">00048</a> CInstanceGroup::CInstance::CInstance ()
+00049 {
+00050 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a> = <font class="keyword">false</font>;
+00051 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
+00052 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
+00053 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
+00054 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
+00055 }
+00056
+00057 <font class="comment">// ***************************************************************************</font>
+<a name="l00058"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a1">00058</a> <font class="keywordtype">void</font> CInstanceGroup::CInstance::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
+00059 {
+00060 <font class="comment">/*</font>
+00061 <font class="comment"> Version 4:</font>
+00062 <font class="comment"> - LocalAmbientId.</font>
+00063 <font class="comment"> Version 3:</font>
+00064 <font class="comment"> - StaticLight.</font>
+00065 <font class="comment"> Version 2:</font>
+00066 <font class="comment"> - gameDev data.</font>
+00067 <font class="comment"> Version 1:</font>
+00068 <font class="comment"> - Clusters</font>
+00069 <font class="comment"> */</font>
+00070 <font class="comment">// Serial a version number</font>
+00071 sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (4);
+00072
+00073
+00074 <font class="comment">// Serial the LocalAmbientId.</font>
+00075 <font class="keywordflow">if</font> (version &gt;= 4)
+00076 {
+00077 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>);
+00078 }
+00079 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00080 {
+00081 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
+00082 }
+00083
+00084 <font class="comment">// Serial the StaticLight</font>
+00085 <font class="keywordflow">if</font> (version &gt;= 3)
+00086 {
+00087 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>);
+00088 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>);
+00089 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>);
+00090 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m11">SunContribution</a>);
+00091 <a class="code" href="debug_8h.html#a6">nlassert</a>(CInstanceGroup::NumStaticLightPerInstance==2);
+00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[0]);
+00093 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[1]);
+00094 }
+00095 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00096 {
+00097 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
+00098 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
+00099 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
+00100 }
+00101
+00102 <font class="comment">// Serial the gamedev data</font>
+00103 <font class="keywordflow">if</font> (version &gt;= 2)
+00104 {
+00105 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m6">InstanceName</a>);
+00106 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a>);
+00107 }
+00108
+00109 <font class="comment">// Serial the clusters</font>
+00110 <font class="keywordflow">if</font> (version &gt;= 1)
+00111 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m2">Clusters</a>);
+00112
+00113 <font class="comment">// Serial the name</font>
+00114 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m0">Name</a>);
+00115
+00116 <font class="comment">// Serial the position vector</font>
+00117 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m4">Pos</a>);
+00118
+00119 <font class="comment">// Serial the rotation vector</font>
+00120 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m3">Rot</a>);
+00121
+00122 <font class="comment">// Serial the scale vector</font>
+00123 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m5">Scale</a>);
+00124
+00125 <font class="comment">// Serial the parent location in the vector (-1 if no parent)</font>
+00126 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m1">nParent</a>);
+00127 }
+00128
+00129 <font class="comment">// ---------------------------------------------------------------------------</font>
+00130 <font class="comment">// CInstanceGroup</font>
+00131 <font class="comment">// ---------------------------------------------------------------------------</font>
+00132
+00133 <font class="comment">// ***************************************************************************</font>
+00134
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a0">00135</a> uint CInstanceGroup::getNumInstance ()<font class="keyword"> const</font>
+00136 <font class="keyword"></font>{
+00137 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size();
+00138 }
+00139
+00140 <font class="comment">// ***************************************************************************</font>
+00141
+<a name="l00142"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">00142</a> <font class="keyword">const</font> string&amp; CInstanceGroup::getShapeName (uint instanceNb)<font class="keyword"> const</font>
+00143 <font class="keyword"></font>{
+00144 <font class="comment">// Return the name of the n-th instance</font>
+00145 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Name;
+00146 }
+00147
+00148 <font class="comment">// ***************************************************************************</font>
+00149
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a2">00150</a> <font class="keyword">const</font> string&amp; CInstanceGroup::getInstanceName (uint instanceNb)<font class="keyword"> const</font>
+00151 <font class="keyword"></font>{
+00152 <font class="comment">// Return the name of the n-th instance</font>
+00153 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].InstanceName;
+00154 }
+00155
+00156 <font class="comment">// ***************************************************************************</font>
+00157
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">00158</a> <font class="keyword">const</font> CVector&amp; CInstanceGroup::getInstancePos (uint instanceNb)<font class="keyword"> const</font>
+00159 <font class="keyword"></font>{
+00160 <font class="comment">// Return the position vector of the n-th instance</font>
+00161 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Pos;
+00162 }
+00163
+00164 <font class="comment">// ***************************************************************************</font>
+00165
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">00166</a> <font class="keyword">const</font> CQuat&amp; CInstanceGroup::getInstanceRot (uint instanceNb)<font class="keyword"> const</font>
+00167 <font class="keyword"></font>{
+00168 <font class="comment">// Return the rotation vector of the n-th instance</font>
+00169 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Rot;
+00170 }
+00171
+00172 <font class="comment">// ***************************************************************************</font>
+00173
+<a name="l00174"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">00174</a> <font class="keyword">const</font> CVector&amp; CInstanceGroup::getInstanceScale (uint instanceNb)<font class="keyword"> const</font>
+00175 <font class="keyword"></font>{
+00176 <font class="comment">// Return the scale vector of the n-th instance</font>
+00177 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Scale;
+00178 }
+00179
+00180 <font class="comment">// ***************************************************************************</font>
+00181
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a6">00182</a> <font class="keywordtype">void</font> CInstanceGroup::getInstanceMatrix(uint instanceNb,<a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;dest)<font class="keyword"> const</font>
+00183 <font class="keyword"></font>{
+00184 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>();
+00185 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_0">translate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(instanceNb));
+00186 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_4">rotate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(instanceNb));
+00187 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(instanceNb));
+00188 }
+00189
+00190
+00191
+00192 <font class="comment">// ***************************************************************************</font>
+00193
+<a name="l00194"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a7">00194</a> <font class="keyword">const</font> sint32 CInstanceGroup::getInstanceParent (uint instanceNb)<font class="keyword"> const</font>
+00195 <font class="keyword"></font>{
+00196 <font class="comment">// Return the scale vector of the n-th instance</font>
+00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].nParent;
+00198 }
+00199
+00200
+00201 <font class="comment">// ***************************************************************************</font>
+<a name="l00202"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a8">00202</a> <font class="keyword">const</font> CInstanceGroup::CInstance &amp;CInstanceGroup::getInstance(uint instanceNb)<font class="keyword"> const</font>
+00203 <font class="keyword"></font>{
+00204 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
+00205 }
+00206
+00207 <font class="comment">// ***************************************************************************</font>
+<a name="l00208"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a9">00208</a> CInstanceGroup::CInstance &amp;CInstanceGroup::getInstance(uint instanceNb)
+00209 {
+00210 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
+00211 }
+00212
+00213 <font class="comment">// ***************************************************************************</font>
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a11">00214</a> CTransformShape *CInstanceGroup::getTransformShape(uint instanceNb)<font class="keyword"> const</font>
+00215 <font class="keyword"></font>{
+00216 <font class="keywordflow">if</font>(instanceNb&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size())
+00217 <font class="keywordflow">return</font> NULL;
+00218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[instanceNb];
+00219 }
+00220
+00221 <font class="comment">// ***************************************************************************</font>
+<a name="l00222"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a12">00222</a> CInstanceGroup::CInstanceGroup()
+00223 {
+00224 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.setOwner(<font class="keyword">this</font>);
+00225 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = CVector(0,0,0);
+00226 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
+00227 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = NULL;
+00228 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
+00229 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
+00230 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = NULL;
+00231 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = NULL;
+00232 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = NULL;
+00233 }
+00234
+00235 <font class="comment">// ***************************************************************************</font>
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a13">00236</a> CInstanceGroup::~CInstanceGroup()
+00237 {
+00238 }
+00239
+00240 <font class="comment">// ***************************************************************************</font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a15">00241</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &amp;vGlobalPos, <font class="keyword">const</font> TInstanceArray&amp; array,
+00242 <font class="keyword">const</font> std::vector&lt;CCluster&gt;&amp; Clusters,
+00243 <font class="keyword">const</font> std::vector&lt;CPortal&gt;&amp; Portals,
+00244 <font class="keyword">const</font> std::vector&lt;CPointLightNamed&gt; &amp;pointLightList,
+00245 <font class="keyword">const</font> CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap,
+00246 <font class="keywordtype">float</font> igSurfaceLightCellSize)
+00247 {
+00248 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = vGlobalPos;
+00249 <font class="comment">// Copy the array</font>
+00250 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a> = array;
+00251
+00252 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a> = Portals;
+00253 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a> = Clusters;
+00254
+00255 <font class="comment">// Link portals and clusters</font>
+00256 uint32 i, j, k;
+00257 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+00258 {
+00259 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++j)
+00260 {
+00261 <font class="keywordtype">bool</font> bPortalInCluster = <font class="keyword">true</font>;
+00262 <font class="keywordflow">for</font> (k = 0; k &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly.size(); ++k)
+00263 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].isIn (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly[k]) )
+00264 {
+00265 bPortalInCluster = <font class="keyword">false</font>;
+00266 <font class="keywordflow">break</font>;
+00267 }
+00268 <font class="keywordflow">if</font> (bPortalInCluster)
+00269 {
+00270 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].setCluster(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j]);
+00271 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].link (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]);
+00272 }
+00273 }
+00274 }
+00275
+00276 <font class="comment">// Create Meta Cluster if needed</font>
+00277 <font class="comment">/*</font>
+00278 <font class="comment"> CCluster clusterTemp;</font>
+00279 <font class="comment"> bool mustAdd = false;</font>
+00280 <font class="comment"> for (i = 0; i &lt; _Portals.size(); ++i)</font>
+00281 <font class="comment"> if (_Portals[i].getNbCluster() == 1)</font>
+00282 <font class="comment"> {</font>
+00283 <font class="comment"> mustAdd = true;</font>
+00284 <font class="comment"> break;</font>
+00285 <font class="comment"> }</font>
+00286 <font class="comment"> if (mustAdd)</font>
+00287 <font class="comment"> {</font>
+00288 <font class="comment"> CCluster clusterTemp;</font>
+00289 <font class="comment"> _ClusterInfos.push_back(clusterTemp);</font>
+00290 <font class="comment"> CCluster *pMetaCluster = &amp;_ClusterInfos[_ClusterInfos.size()-1];</font>
+00291 <font class="comment"> pMetaCluster-&gt;setMetaCluster();</font>
+00292 <font class="comment"> for (i = 0; i &lt; _Portals.size(); ++i)</font>
+00293 <font class="comment"> if (_Portals[i].getNbCluster() == 1)</font>
+00294 <font class="comment"> {</font>
+00295 <font class="comment"> _Portals[i].setCluster(pMetaCluster);</font>
+00296 <font class="comment"> pMetaCluster-&gt;link(&amp;_Portals[i]);</font>
+00297 <font class="comment"> }</font>
+00298 <font class="comment"> }*/</font>
+00299
+00300
+00301 <font class="comment">// Build the list of light. NB: sort by LightGroupName the array.</font>
+00302 std::vector&lt;uint&gt; plRemap;
+00303 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(pointLightList, plRemap);
+00304
+00305 <font class="comment">// Build IgSurfaceLight</font>
+00306 <font class="comment">// clear</font>
+00307 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
+00308 <font class="keywordflow">if</font>(retrieverGridMap)
+00309 {
+00310 <font class="comment">//build</font>
+00311 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.build(*retrieverGridMap, igSurfaceLightCellSize, plRemap);
+00312 }
+00313 }
+00314
+00315
+00316 <font class="comment">// ***************************************************************************</font>
+<a name="l00317"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">00317</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &amp;vGlobalPos, <font class="keyword">const</font> TInstanceArray&amp; array,
+00318 <font class="keyword">const</font> std::vector&lt;CCluster&gt;&amp; Clusters,
+00319 <font class="keyword">const</font> std::vector&lt;CPortal&gt;&amp; Portals)
+00320 {
+00321 <font class="comment">// empty pointLightList</font>
+00322 std::vector&lt;CPointLightNamed&gt; pointLightList;
+00323
+00324 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(vGlobalPos, array, Clusters, Portals, pointLightList);
+00325 }
+00326
+00327
+00328 <font class="comment">// ***************************************************************************</font>
+<a name="l00329"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a16">00329</a> <font class="keywordtype">void</font> CInstanceGroup::retrieve (CVector &amp;vGlobalPos, TInstanceArray&amp; array,
+00330 std::vector&lt;CCluster&gt;&amp; Clusters,
+00331 std::vector&lt;CPortal&gt;&amp; Portals,
+00332 std::vector&lt;CPointLightNamed&gt; &amp;pointLightList)<font class="keyword"> const</font>
+00333 <font class="keyword"></font>{
+00334 <font class="comment">// Just copy infos. NB: light information order have change but is still valid</font>
+00335 vGlobalPos= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>;
+00336 array= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>;
+00337
+00338 Portals= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>;
+00339 Clusters= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>;
+00340 <font class="comment">// Must reset links to all portals and clusters.</font>
+00341 uint i;
+00342 <font class="keywordflow">for</font>(i=0; i&lt;Portals.size(); i++)
+00343 Portals[i].resetClusterLinks();
+00344 <font class="keywordflow">for</font>(i=0; i&lt;Clusters.size(); i++)
+00345 Clusters[i].resetPortalLinks();
+00346
+00347
+00348 pointLightList= <a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>();
+00349 }
+00350
+00351
+00352 <font class="comment">// ***************************************************************************</font>
+00353
+<a name="l00354"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a17">00354</a> <font class="keywordtype">void</font> CInstanceGroup::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
+00355 {
+00356 <font class="comment">// Serial a header</font>
+00357 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TPRG');
+00358
+00359 <font class="comment">/*</font>
+00360 <font class="comment"> Version 5:</font>
+00361 <font class="comment"> _ _RealTimeSunContribution</font>
+00362 <font class="comment"> Version 4:</font>
+00363 <font class="comment"> _ IGSurfaceLight</font>
+00364 <font class="comment"> Version 3:</font>
+00365 <font class="comment"> - PointLights</font>
+00366 <font class="comment"> */</font>
+00367 <font class="comment">// Serial a version number</font>
+00368 sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (5);
+00369
+00370
+00371 <font class="comment">// _RealTimeSunContribution</font>
+00372 <font class="keywordflow">if</font> (version &gt;= 5)
+00373 {
+00374 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>);
+00375 }
+00376 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00377 {
+00378 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
+00379 }
+00380
+00381
+00382 <font class="comment">// Serial the IGSurfaceLight</font>
+00383 <font class="keywordflow">if</font> (version &gt;= 4)
+00384 {
+00385 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>);
+00386 }
+00387 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00388 {
+00389 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
+00390 }
+00391
+00392
+00393 <font class="comment">// Serial the PointLights info</font>
+00394 <font class="keywordflow">if</font> (version &gt;= 3)
+00395 {
+00396 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>);
+00397 }
+00398 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00399 {
+00400 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.clear();
+00401 }
+00402
+00403
+00404 <font class="keywordflow">if</font> (version &gt;= 2)
+00405 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>);
+00406
+00407 <font class="keywordflow">if</font> (version &gt;= 1)
+00408 {
+00409 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>);
+00410 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>);
+00411 <font class="comment">// Links</font>
+00412 <font class="keywordflow">if</font> (f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
+00413 {
+00414 uint32 i, j;
+00415 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
+00416 {
+00417 uint32 nNbPortals;
+00418 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
+00419 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.resize (nNbPortals);
+00420 <font class="comment">// Recreate clusters to portals links</font>
+00421 <font class="keywordflow">for</font> (j = 0; j &lt; nNbPortals; ++j)
+00422 {
+00423 sint32 nPortalNb;
+00424 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
+00425 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] = &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb];
+00426 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb].setCluster (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]);
+00427 }
+00428 }
+00429 }
+00430 <font class="keywordflow">else</font> <font class="comment">// We are writing to the stream</font>
+00431 {
+00432 uint32 i, j;
+00433 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
+00434 {
+00435 uint32 nNbPortals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.size();
+00436 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
+00437 <font class="keywordflow">for</font> (j = 0; j &lt; nNbPortals; ++j)
+00438 {
+00439 sint32 nPortalNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] - &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[0]);
+00440 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
+00441 }
+00442 }
+00443 }
+00444 }
+00445
+00446 <font class="comment">// Serial the array</font>
+00447 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>);
+00448 }
+00449
+00450 <font class="comment">// ***************************************************************************</font>
+<a name="l00451"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">00451</a> <font class="keywordtype">void</font> CInstanceGroup::createRoot (CScene&amp; scene)
+00452 {
+00453 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = (CTransform*)scene.createModel (<a class="code" href="namespaceNL3D.html#a276">TransformId</a>);
+00454 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setDontUnfreezeChildren (<font class="keyword">true</font>);
+00455 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a> (CVector(0,0,0));
+00456 }
+00457
+00458 <font class="comment">// ***************************************************************************</font>
+<a name="l00459"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a19">00459</a> <font class="keywordtype">void</font> CInstanceGroup::setTransformNameCallback (ITransformName *pTN)
+00460 {
+00461 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = pTN;
+00462 }
+00463
+00464
+00465 <font class="comment">// ***************************************************************************</font>
+<a name="l00466"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a20">00466</a> <font class="keywordtype">void</font> CInstanceGroup::setAddRemoveInstanceCallback(IAddRemoveInstance *callback)
+00467 {
+00468 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = callback;
+00469 }
+00470
+00471 <font class="comment">// ***************************************************************************</font>
+<a name="l00472"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a21">00472</a> <font class="keywordtype">void</font> CInstanceGroup::setIGAddBeginCallback(IIGAddBegin *callback)
+00473 {
+00474 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = callback;
+00475 }
+00476
+00477 <font class="comment">// ***************************************************************************</font>
+<a name="l00478"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">00478</a> <font class="keywordtype">bool</font> CInstanceGroup::addToScene (CScene&amp; scene, IDriver *driver)
+00479 {
+00480 uint32 i;
+00481
+00482 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
+00483
+00484 <font class="keywordflow">if</font> (_IGAddBeginCallback)
+00485 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>-&gt;startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
+00486
+00487 <font class="comment">// Creation and positionning of the new instance</font>
+00488
+00489 vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
+00490
+00491 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00492 {
+00493 CInstance &amp;rInstanceInfo = *it;
+00494 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
+00495 {
+00496 string shapeName;
+00497
+00498 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
+00499
+00500 <font class="comment">// If there is a callback added to this instance group then transform</font>
+00501 <font class="comment">// the name of the shape to load.</font>
+00502 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
+00503 {
+00504 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);
+00505 <font class="keywordflow">if</font> (!shapeName.empty())
+00506 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
+00507 }
+00508
+00509 <font class="keywordflow">if</font> (getShapeName)
+00510 {
+00511 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
+00512 {
+00513 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
+00514 }
+00515 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
+00516 {
+00517 shapeName = rInstanceInfo.Name;
+00518 }
+00519 }
+00520 strlwr (shapeName);
+00521
+00522
+00523 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = scene.createInstance (shapeName);
+00524 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] == NULL )
+00525 {
+00526
+00527 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Not found '%s' file\n"</font>, shapeName.c_str());
+00528 <font class="comment">//#if defined(NL_DEBUG) &amp;&amp; defined(__STL_DEBUG)</font>
+00529 <font class="comment">// nlstop;</font>
+00530 <font class="comment">//#endif</font>
+00531
+00532 <font class="comment">/*</font>
+00533 <font class="comment"> for (uint32 j = 0; j &lt; i; ++j)</font>
+00534 <font class="comment"> {</font>
+00535 <font class="comment"> scene.deleteInstance(_Instances[j]);</font>
+00536 <font class="comment"> _Instances[j] = NULL;</font>
+00537 <font class="comment"> }</font>
+00538 <font class="comment"> throw NLMISC::Exception("CInstanceGroup::addToScene : unable to create %s shape file", rInstanceInfo.Name.c_str());</font>
+00539 <font class="comment"> */</font>
+00540 }
+00541 }
+00542 }
+00543
+00544 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a> (scene, driver);
+00545 }
+00546
+00547 <font class="comment">// ***************************************************************************</font>
+00548 <font class="comment">// Private method</font>
+<a name="l00549"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">00549</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneWhenAllShapesLoaded (CScene&amp; scene, IDriver *driver)
+00550 {
+00551 uint32 i, j;
+00552 vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
+00553 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00554 {
+00555 CInstance &amp;rInstanceInfo = *it;
+00556
+00557 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
+00558 {
+00559 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
+00560 {
+00561 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setPos (rInstanceInfo.Pos);
+00562 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setRotQuat (rInstanceInfo.Rot);
+00563 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setScale (rInstanceInfo.Scale);
+00564 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setPivot (CVector::Null);
+00565
+00566 <font class="comment">// Static Light Setup</font>
+00567 <font class="keywordflow">if</font>( rInstanceInfo.StaticLightEnabled )
+00568 {
+00569 <font class="comment">// Count lights.</font>
+00570 uint numPointLights;
+00571 <font class="keywordflow">for</font>(numPointLights= 0; numPointLights&lt;CInstanceGroup::NumStaticLightPerInstance; numPointLights++)
+00572 {
+00573 <font class="keywordflow">if</font>(rInstanceInfo.Light[numPointLights]==0xFF)
+00574 <font class="keywordflow">break</font>;
+00575 }
+00576 <font class="comment">// Max allowed.</font>
+00577 numPointLights= <a class="code" href="bit__set_8cpp.html#a0">min</a>(numPointLights, (uint)<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
+00578
+00579 <font class="comment">// Get pl ptrs.</font>
+00580 CPointLight *pls[CInstanceGroup::NumStaticLightPerInstance];
+00581 <font class="keywordflow">for</font>(uint j=0; j&lt;numPointLights;j++)
+00582 {
+00583 uint plId= rInstanceInfo.Light[j];
+00584 pls[j]= (CPointLight*)(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[plId]);
+00585 }
+00586
+00587 <font class="comment">// get frozenAmbientlight.</font>
+00588 CPointLight *frozenAmbientlight;
+00589 <font class="keywordflow">if</font>(rInstanceInfo.LocalAmbientId == 0xFF)
+00590 <font class="comment">// must take the sun one.</font>
+00591 frozenAmbientlight= NULL;
+00592 <font class="keywordflow">else</font>
+00593 <font class="comment">// ok, take the local ambient one.</font>
+00594 frozenAmbientlight= (CPointLight*)(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[rInstanceInfo.LocalAmbientId]);
+00595
+00596 <font class="comment">// Setup the instance.</font>
+00597 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freezeStaticLightSetup(pls, numPointLights, rInstanceInfo.SunContribution, frozenAmbientlight);
+00598 }
+00599
+00600 <font class="comment">// Driver not NULL ?</font>
+00601 <font class="keywordflow">if</font> (driver)
+00602 {
+00603 <font class="comment">// Flush shape's texture with this driver</font>
+00604 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;Shape-&gt;flushTextures (*driver);
+00605 }
+00606 }
+00607 }
+00608 <font class="keywordflow">else</font>
+00609 {
+00610 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = NULL;
+00611 }
+00612 }
+00613
+00614 <font class="comment">// Setup the hierarchy</font>
+00615 <font class="comment">// We just have to set the traversal HRC (Hierarchy)</font>
+00616 ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
+00617
+00618 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> == NULL)
+00619 {
+00620 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a> (scene);
+00621 }
+00622 it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
+00623 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00624 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene &amp;&amp; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL)
+00625 {
+00626 CInstance &amp;rInstanceInfo = *it;
+00627 <font class="keywordflow">if</font>( rInstanceInfo.nParent != -1 ) <font class="comment">// Is the instance get a parent</font>
+00628 pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[rInstanceInfo.nParent], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00629 <font class="keywordflow">else</font>
+00630 pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00631 }
+00632 <font class="comment">// Attach the root of the instance group to the root of the hierarchy traversal</font>
+00633 pHrcTrav-&gt;link (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
+00634
+00635 <font class="comment">// Cluster / Portals</font>
+00636 <font class="comment">// -----------------</font>
+00637
+00638 CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
+00639 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a> = pClipTrav;
+00640
+00641 <font class="comment">// Create the MOT links (create the physical clusters)</font>
+00642 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size());
+00643 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
+00644 {
+00645 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i] = (CCluster*)scene.createModel (<a class="code" href="namespaceNL3D.html#a26">ClusterId</a>);
+00646 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;Group = <font class="keyword">this</font>;
+00647 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_Portals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals;
+00648 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_LocalVolume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalVolume;
+00649 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_LocalBBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalBBox;
+00650 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_Volume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Volume;
+00651 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_BBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._BBox;
+00652 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;FatherVisible = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].FatherVisible;
+00653 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;VisibleFromFather = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].VisibleFromFather;
+00654 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;Name = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].Name;
+00655 pClipTrav-&gt;registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00656 pClipTrav-&gt;unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00657 }
+00658
+00659 <font class="comment">// Relink portals with newly created clusters</font>
+00660 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+00661 <font class="keywordflow">for</font> (j = 0; j &lt; 2; ++j)
+00662 {
+00663 sint32 nClusterNb;
+00664 nClusterNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] - &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[0]);
+00665 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[nClusterNb];
+00666 }
+00667
+00668 <font class="comment">// Link shapes to clusters</font>
+00669 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
+00670 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL &amp;&amp; !<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene)
+00671 {
+00672 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() &gt; 0)
+00673 {
+00674 pClipTrav-&gt;unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00675 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size(); ++j)
+00676 pClipTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters[j]], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00677 <font class="comment">// For the first time we have to set all the instances to NOT move (and not be rebinded)</font>
+00678 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freeze();
+00679 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<font class="keyword">this</font>);
+00680 }
+00681 <font class="keywordflow">else</font>
+00682 {
+00683 <font class="comment">// These instances are not attached to a cluster at this level so we cannot freeze them</font>
+00684 <font class="comment">// Moreover we must set their clustersystem they will be tested against</font>
+00685 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
+00686 }
+00687 }
+00688 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;freeze();
+00689
+00690 <font class="comment">// HRC OBS like</font>
+00691 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
+00692 {
+00693 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getMatrix());
+00694
+00695 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;getNbPortals(); ++j)
+00696 {
+00697 CPortal *pPortal = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;getPortal(j);
+00698 pPortal-&gt;setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getMatrix());
+00699 }
+00700
+00701 <font class="comment">// Re affect the cluster to the accelerator if not the root</font>
+00702 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;isRoot())
+00703 {
+00704 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>-&gt;Accel.erase (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;AccelIt);
+00705 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>-&gt;registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00706 }
+00707 }
+00708
+00709
+00710 <font class="comment">// Link the instance group to the parent</font>
+00711 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a> (scene.getGlobalInstanceGroup());
+00712
+00713 <font class="comment">// Attach the clusters to the root of the instance group</font>
+00714 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
+00715 pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00716
+00717
+00718 <font class="comment">// Default: freezeHRC all instances.</font>
+00719 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>();
+00720
+00721
+00722 <font class="comment">// Register the instanceGroup for light animation</font>
+00723 <font class="comment">// -----------------</font>
+00724 <font class="comment">// If some PointLight to animate</font>
+00725 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() &gt; 0)
+00726 scene.addInstanceGroupForLightAnimation(<font class="keyword">this</font>);
+00727
+00728 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a>;
+00729
+00730 <font class="keywordflow">if</font> (_AddRemoveInstance)
+00731 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>-&gt;instanceGroupAdded();
+00732 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00733 }
+00734
+00735 <font class="comment">// ***************************************************************************</font>
+<a name="l00736"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a23">00736</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneAsync (CScene&amp; scene, IDriver *driver)
+00737 {
+00738 uint32 i;
+00739
+00740 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>;
+00741 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a> = &amp;scene;
+00742 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a> = driver;
+00743
+00744 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
+00745
+00746 <font class="keywordflow">if</font> (_IGAddBeginCallback)
+00747 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>-&gt;startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
+00748
+00749 <font class="comment">// Creation and positionning of the new instance</font>
+00750
+00751 vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
+00752 set&lt;string&gt; allShapesToLoad;
+00753 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
+00754 <font class="keywordtype">bool</font> loadAsyncStarted = <font class="keyword">false</font>;
+00755 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00756 {
+00757 CInstance &amp;rInstanceInfo = *it;
+00758 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
+00759 {
+00760 string shapeName;
+00761 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
+00762
+00763 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
+00764 {
+00765 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);
+00766 <font class="keywordflow">if</font> (!shapeName.empty())
+00767 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
+00768 }
+00769
+00770
+00771 <font class="keywordflow">if</font> (getShapeName)
+00772 {
+00773 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
+00774 {
+00775 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
+00776 }
+00777 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
+00778 {
+00779 shapeName = rInstanceInfo.Name;
+00780 }
+00781 }
+00782 shapeName = strlwr (shapeName);
+00783
+00784 shapeName = strlwr (shapeName);
+00785 <font class="keywordflow">if</font> (allShapesToLoad.find(shapeName) == allShapesToLoad.end())
+00786 {
+00787 allShapesToLoad.insert (shapeName);
+00788 <font class="keywordflow">if</font> (scene.getShapeBank()-&gt;isPresent(shapeName) != CShapeBank::Present)
+00789 {
+00790 <font class="comment">// Load it from file asynchronously</font>
+00791 scene.getShapeBank()-&gt;loadAsync (shapeName, scene.getDriver(), &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
+00792 loadAsyncStarted = <font class="keyword">true</font>;
+00793 }
+00794 }
+00795 }
+00796 }
+00797 <font class="keywordflow">if</font> (!loadAsyncStarted)
+00798 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">true</font>;
+00799 <font class="keywordflow">else</font>
+00800 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
+00801 <font class="comment">//CAsyncFileManager::getInstance().signal (&amp;_AddToSceneSignal);</font>
+00802 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00803 }
+00804
+00805 <font class="comment">// ***************************************************************************</font>
+<a name="l00806"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a24">00806</a> <font class="keywordtype">void</font> CInstanceGroup::stopAddToSceneAsync ()
+00807 {
+00808 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> != <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
+00809 <font class="keywordflow">return</font>;
+00810 vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
+00811 CAsyncFileManager::getInstance().cancelSignal (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
+00812 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00813 {
+00814 CInstance &amp;rInstanceInfo = *it;
+00815 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
+00816 {
+00817 string shapeName;
+00818
+00819
+00820 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
+00821
+00822 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
+00823 {
+00824 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);
+00825 <font class="keywordflow">if</font> (!shapeName.empty())
+00826 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
+00827 }
+00828
+00829
+00830 <font class="keywordflow">if</font> (getShapeName)
+00831 {
+00832 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
+00833 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
+00834 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
+00835 shapeName = rInstanceInfo.Name;
+00836 }
+00837
+00838 shapeName = strlwr (shapeName);
+00839 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>-&gt;getShapeBank()-&gt;cancelLoadAsync (shapeName);
+00840 }
+00841 }
+00842 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
+00843 }
+00844
+00845 <font class="comment">// ***************************************************************************</font>
+<a name="l00846"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a25">00846</a> CInstanceGroup::TState CInstanceGroup::getAddToSceneState ()
+00847 {
+00848 <font class="comment">// If we are adding but we have finished loading shapes (all shapes are here)</font>
+00849 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> == <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
+00850 {
+00851 <font class="keywordflow">if</font> (_AddToSceneSignal)
+00852 {
+00853 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a> (*<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a>);
+00854 }
+00855 }
+00856 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a>;
+00857 }
+00858
+00859 <font class="comment">// ***************************************************************************</font>
+00860 <font class="comment">// Search in the hierarchy of ig the most low level (child) ig that contains the clusters that</font>
+00861 <font class="comment">// are flagged to be visible from father or which father is visible</font>
+<a name="l00862"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">00862</a> <font class="keywordtype">bool</font> CInstanceGroup::linkToParent (CInstanceGroup *pFather)
+00863 {
+00864 uint32 i, j;
+00865 <font class="keywordtype">bool</font> ret;
+00866
+00867
+00868
+00869 <font class="keywordflow">for</font> (i = 0; i &lt; pFather-&gt;_ClusterInstances.size(); ++i)
+00870 {
+00871 <font class="keywordflow">for</font>(j = 0; j &lt; pFather-&gt;_ClusterInstances[i]-&gt;Children.size(); ++j)
+00872 {
+00873 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(pFather-&gt;_ClusterInstances[i]-&gt;Children[j]-&gt;Group))
+00874 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00875 }
+00876 }
+00877 ret = <font class="keyword">false</font>;
+00878 <font class="keywordflow">if</font> (<font class="keyword">this</font> != pFather)
+00879 {
+00880 <font class="keywordflow">for</font> (j = 0; j &lt; this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
+00881 {
+00882 <font class="keywordflow">if</font> ((this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;FatherVisible) ||
+00883 (this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;VisibleFromFather))
+00884 {
+00885 <font class="keywordflow">for</font> (i = 0; i &lt; pFather-&gt;_ClusterInstances .size(); ++i)
+00886 {
+00887
+00888 <font class="keywordflow">if</font> (pFather-&gt;_ClusterInstances[i]-&gt;isIn(this-&gt;_ClusterInstances[j]-&gt;getBBox()))
+00889 {
+00890 <font class="keywordflow">if</font> (this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;Father != pFather-&gt;_ClusterInstances[i]) <font class="comment">// not already sons of the right cluster ?</font>
+00891 {
+00892 <font class="comment">// unlink from parent</font>
+00893 this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;unlinkFromParent();
+00894
+00895 <font class="comment">// relink in hierarchy</font>
+00896 pFather-&gt;_ClusterInstances[i]-&gt;Children.push_back(this-&gt;_ClusterInstances[j]);
+00897 this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;Father = pFather-&gt;_ClusterInstances[i];
+00898 }
+00899 ret = <font class="keyword">true</font>;
+00900 }
+00901 }
+00902 }
+00903 }
+00904 }
+00905 <font class="keywordflow">return</font> ret;
+00906 }
+00907
+00908 <font class="comment">// ***************************************************************************</font>
+<a name="l00909"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a26">00909</a> <font class="keywordtype">bool</font> CInstanceGroup::removeFromScene (CScene&amp; scene)
+00910 {
+00911 uint32 i, j, k;
+00912 <font class="comment">// Remove shapes</font>
+00913 vector&lt;CTransformShape*&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.begin();
+00914 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
+00915 {
+00916 CTransformShape *pTShape = *it;
+00917 <font class="keywordflow">if</font>(pTShape)
+00918 {
+00919 <font class="comment">// For security, unfreeze any StaticLightSetup setuped.</font>
+00920 pTShape-&gt;unfreezeStaticLightSetup();
+00921 <font class="comment">// delete the instance</font>
+00922 scene.deleteInstance (pTShape);
+00923 *it = NULL;
+00924 }
+00925 }
+00926
+00927 <font class="comment">// Relink portals with old clusters</font>
+00928 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+00929 <font class="keywordflow">for</font> (k = 0; k &lt; 2; ++k)
+00930 {
+00931 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
+00932 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] == <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j] )
+00933 <font class="keywordflow">break</font>;
+00934
+00935 <a class="code" href="debug_8h.html#a6">nlassert</a> (j!=<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size());
+00936 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] = &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j];
+00937 }
+00938
+00939 <font class="comment">// Remove clusters</font>
+00940 CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
+00941 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
+00942 {
+00943 pClipTrav-&gt;unregisterCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00944 scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
+00945 }
+00946
+00947 scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
+00948 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
+00949
+00950
+00951 <font class="comment">// UnRegister the instanceGroup for light animation</font>
+00952 <font class="comment">// -----------------</font>
+00953 <font class="comment">// If some PointLight to animate</font>
+00954 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() &gt; 0)
+00955 scene.removeInstanceGroupForLightAnimation(<font class="keyword">this</font>);
+00956
+00957 <font class="keywordflow">if</font> (_AddRemoveInstance)
+00958 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>-&gt;instanceGroupRemoved();
+00959 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00960 }
+00961
+00962
+00963 <font class="comment">// ***************************************************************************</font>
+00964 <font class="keywordtype">void</font> CInstanceGroup::getLights( set&lt;string&gt; &amp;LightNames )
+00965 {
+00966 LightNames.clear();
+00967 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
+00968 {
+00969 CMeshInstance *pMI = dynamic_cast&lt;CMeshInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00970 <font class="keywordflow">if</font>( pMI != NULL )
+00971 {
+00972 uint32 nNbLM = pMI-&gt;getNbLightMap();
+00973 <font class="keywordflow">for</font>( uint32 j = 0; j &lt; nNbLM; ++j )
+00974 {
+00975 string sTmp;
+00976 pMI-&gt;getLightMapName( j, sTmp );
+00977 set&lt;string&gt;::iterator itSet = LightNames.find(sTmp);
+00978 <font class="keywordflow">if</font>( itSet == LightNames.end() )
+00979 LightNames.insert( sTmp );
+00980 }
+00981 }
+00982 }
+00983 }
+00984
+00985 <font class="comment">// ***************************************************************************</font>
+00986 <font class="keywordtype">void</font> CInstanceGroup::setLightFactor( <font class="keyword">const</font> string &amp;LightName, CRGBA Factor )
+00987 {
+00988 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
+00989 {
+00990 CMeshBaseInstance *pMI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+00991 <font class="keywordflow">if</font>( pMI != NULL )
+00992 {
+00993 pMI-&gt;setLightMapFactor( LightName, Factor );
+00994 }
+00995 }
+00996 }
+00997
+00998 <font class="comment">// ***************************************************************************</font>
+00999 <font class="keywordtype">void</font> CInstanceGroup::getBlendShapes( set&lt;string&gt; &amp;BlendShapeNames )
+01000 {
+01001 BlendShapeNames.clear();
+01002 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
+01003 {
+01004 CMeshBaseInstance *pMBI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+01005 <font class="keywordflow">if</font> (pMBI != NULL)
+01006 {
+01007 uint32 nNbBS = pMBI-&gt;getNbBlendShape();
+01008 <font class="keywordflow">for</font>( uint32 j = 0; j &lt; nNbBS; ++j )
+01009 {
+01010 string sTmp;
+01011 pMBI-&gt;getBlendShapeName( j, sTmp );
+01012 set&lt;string&gt;::iterator itSet = BlendShapeNames.find(sTmp);
+01013 <font class="keywordflow">if</font>( itSet == BlendShapeNames.end() )
+01014 BlendShapeNames.insert( sTmp );
+01015 }
+01016 }
+01017 }
+01018 }
+01019
+01020 <font class="comment">// ***************************************************************************</font>
+01021 <font class="keywordtype">void</font> CInstanceGroup::setBlendShapeFactor( <font class="keyword">const</font> string &amp;BlendShapeName, <font class="keywordtype">float</font> rFactor )
+01022 {
+01023 <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
+01024 {
+01025 CMeshBaseInstance *pMI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
+01026 <font class="keywordflow">if</font>( pMI != NULL )
+01027 {
+01028 pMI-&gt;setBlendShapeFactor( BlendShapeName, rFactor );
+01029 }
+01030 }
+01031 }
+01032
+01033 <font class="comment">// ***************************************************************************</font>
+<a name="l01034"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a31">01034</a> <font class="keywordtype">void</font> CInstanceGroup::addCluster(CCluster *pCluster)
+01035 {
+01036 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.push_back(pCluster);
+01037 }
+01038
+01039 <font class="comment">// ***************************************************************************</font>
+<a name="l01040"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a32">01040</a> <font class="keywordtype">void</font> CInstanceGroup::setClusterSystem(CInstanceGroup *pIG)
+01041 {
+01042 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = pIG;
+01043 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
+01044 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] &amp;&amp; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() == 0)
+01045 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
+01046 }
+01047
+01048 <font class="comment">// ***************************************************************************</font>
+<a name="l01049"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a33">01049</a> <font class="keywordtype">void</font> CInstanceGroup::getDynamicPortals (std::vector&lt;std::string&gt; &amp;names)
+01050 {
+01051 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+01052 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() != <font class="stringliteral">""</font>)
+01053 names.push_back (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].<a class="code" href="zone__lighter_8cpp.html#a11">getName</a>());
+01054 }
+01055
+01056 <font class="comment">// ***************************************************************************</font>
+<a name="l01057"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a34">01057</a> <font class="keywordtype">void</font> CInstanceGroup::setDynamicPortal (std::string&amp; name, <font class="keywordtype">bool</font> opened)
+01058 {
+01059 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+01060 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
+01061 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].open (opened);
+01062 }
+01063
+01064 <font class="comment">// ***************************************************************************</font>
+<a name="l01065"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a35">01065</a> <font class="keywordtype">bool</font> CInstanceGroup::getDynamicPortal (std::string&amp; name)
+01066 {
+01067 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
+01068 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
+01069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].isOpened ();
+01070 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+01071 }
+01072
+01073 <font class="comment">// ***************************************************************************</font>
+<a name="l01074"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">01074</a> <font class="keywordtype">void</font> CInstanceGroup::setPos (<font class="keyword">const</font> CVector &amp;pos)
+01075 {
+01076 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
+01078 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setPos (pos);
+01079 }
+01080
+01081 <font class="comment">// ***************************************************************************</font>
+<a name="l01082"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a38">01082</a> <font class="keywordtype">void</font> CInstanceGroup::setRotQuat (<font class="keyword">const</font> CQuat &amp;quat)
+01083 {
+01084 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
+01085 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setRotQuat (quat);
+01086 }
+01087
+01088 <font class="comment">// ***************************************************************************</font>
+<a name="l01089"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a39">01089</a> CVector CInstanceGroup::getPos ()
+01090 {
+01091 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
+01092 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getPos ();
+01093 <font class="keywordflow">else</font>
+01094 <font class="keywordflow">return</font> CVector(0.0f, 0.0f, 0.0f);
+01095 }
+01096
+01097 <font class="comment">// ***************************************************************************</font>
+<a name="l01098"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a40">01098</a> CQuat CInstanceGroup::getRotQuat ()
+01099 {
+01100 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
+01101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getRotQuat ();
+01102 <font class="keywordflow">else</font>
+01103 <font class="keywordflow">return</font> CQuat();
+01104 }
+01105
+01106 <font class="comment">// ***************************************************************************</font>
+<a name="l01107"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a36">01107</a> <font class="keywordtype">void</font> CInstanceGroup::linkRoot (CScene &amp;scene, CTransform *father)
+01108 {
+01109 <font class="keywordflow">if</font>(_Root)
+01110 {
+01111 ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
+01112 pHrcTrav-&gt;link(father, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
+01113 }
+01114 }
+01115
+01116 <font class="comment">// ***************************************************************************</font>
+<a name="l01117"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">01117</a> <font class="keywordtype">void</font> CInstanceGroup::freezeHRC()
+01118 {
+01119 <font class="comment">// For all instances.</font>
+01120 <font class="keywordflow">for</font> (uint i=0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
+01121 {
+01122 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
+01123 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freezeHRC();
+01124 }
+01125 <font class="comment">// and for root.</font>
+01126 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;freezeHRC();
+01127 }
+01128
+01129
+01130 <font class="comment">// ***************************************************************************</font>
+<a name="l01131"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a42">01131</a> <font class="keywordtype">void</font> CInstanceGroup::unfreezeHRC()
+01132 {
+01133 <font class="comment">// For all instances.</font>
+01134 <font class="keywordflow">for</font> (uint i=0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
+01135 {
+01136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
+01137 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;unfreezeHRC();
+01138 }
+01139 <font class="comment">// and for root.</font>
+01140 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;unfreezeHRC();
+01141 }
+01142
+01143 <font class="comment">// ***************************************************************************</font>
+01144 <font class="comment">// ***************************************************************************</font>
+01145 <font class="comment">// ***************************************************************************</font>
+01146 <font class="comment">// ***************************************************************************</font>
+01147
+01148
+01149 <font class="comment">// ***************************************************************************</font>
+<a name="l01150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">01150</a> <font class="keywordtype">void</font> CInstanceGroup::buildPointLightList(<font class="keyword">const</font> std::vector&lt;CPointLightNamed&gt; &amp;pointLightList,
+01151 std::vector&lt;uint&gt; &amp;plRemap)
+01152 {
+01153 <font class="comment">// build.</font>
+01154 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.build(pointLightList, plRemap);
+01155
+01156 <font class="comment">// remap Instance precalc lighted.</font>
+01157 <font class="keywordflow">for</font>(uint i=0; i&lt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); i++)
+01158 {
+01159 CInstance &amp;inst= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i];
+01160 <font class="comment">// If the instance has no precomputed lighting, skip</font>
+01161 <font class="keywordflow">if</font>(!inst.StaticLightEnabled)
+01162 <font class="keywordflow">continue</font>;
+01163
+01164 <font class="comment">// remap pointlights</font>
+01165 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;CInstanceGroup::NumStaticLightPerInstance; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
+01166 {
+01167 <font class="comment">// If NULL light, break and continue to next instance</font>
+01168 <font class="keywordflow">if</font>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
+01169 <font class="keywordflow">break</font>;
+01170 <font class="keywordflow">else</font>
+01171 {
+01172 <font class="comment">// Check good index.</font>
+01173 <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
+01174 <font class="comment">// Remap index, because of light sorting.</font>
+01175 inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
+01176 }
+01177 }
+01178
+01179 <font class="comment">// remap ambient light</font>
+01180 <font class="keywordflow">if</font>(inst.LocalAmbientId!=0xFF)
+01181 {
+01182 <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.LocalAmbientId &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
+01183 inst.LocalAmbientId= plRemap[inst.LocalAmbientId];
+01184 }
+01185 }
+01186
+01187 }
+01188
+01189 <font class="comment">// ***************************************************************************</font>
+<a name="l01190"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_3">01190</a> <font class="keywordtype">void</font> CInstanceGroup::setPointLightFactor(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)
+01191 {
+01192 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.setPointLightFactor(lightGroupName, nFactor);
+01193 }
+01194
+01195
+01196 <font class="comment">// ***************************************************************************</font>
+<a name="l01197"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_5">01197</a> <font class="keywordtype">void</font> CInstanceGroup::enableRealTimeSunContribution(<font class="keywordtype">bool</font> enable)
+01198 {
+01199 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= enable;
+01200 }
+01201
+01202
+01203 } <font class="comment">// NL3D</font>
+</pre></div>
+
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