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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>render_trav.h</h1><a href="render__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_RENDER_TRAV_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_RENDER_TRAV_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ordering__table_8h.html">3d/ordering_table.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="layered__ordering__table_8h.html">3d/layered_ordering_table.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="light__contribution_8h.html">3d/light_contribution.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="light_8h.html">3d/light.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="mesh__block__manager_8h.html">3d/mesh_block_manager.h</a>"</font>
+00037 <font class="preprocessor">#include &lt;vector&gt;</font>
+00038
+00039
+00040 <font class="keyword">namespace </font>NL3D
+00041 {
+00042
+00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00044 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
+00045 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
+00046
+00047 <font class="keyword">class </font>IBaseRenderObs;
+00048 <font class="keyword">class </font>IDriver;
+00049 <font class="keyword">class </font>CMaterial;
+00050
+00051 <font class="keyword">class </font>CTransform;
+00052
+00053 <font class="keyword">class </font>CMeshSkinManager;
+00054
+00055
+00056 <font class="comment">// ***************************************************************************</font>
+00057 <font class="comment">// Skin Manager setup</font>
+<a name="l00058"></a><a class="code" href="render__trav_8h.html#a0">00058</a> <font class="preprocessor">#define NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT (CVertexBuffer::PositionFlag | CVertexBuffer::NormalFlag | CVertexBuffer::TexCoord0Flag)</font>
+<a name="l00059"></a><a class="code" href="render__trav_8h.html#a1">00059</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MESH_SKIN_MANAGER_MAXVERTICES 10000</font>
+00060 <font class="preprocessor"></font>
+00061
+00062 <font class="comment">// ***************************************************************************</font>
+00063 <font class="comment">// ClassIds.</font>
+00064 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a232">RenderTravId</a>= <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x572456ee, 0x3db55f23);
+00065
+00066
+00067 <font class="comment">// ***************************************************************************</font>
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CRenderTrav.html">00088</a> <font class="comment"></font><font class="keyword">class </font>CRenderTrav : <font class="keyword">public</font> ITravCameraScene
+00089 {
+00090 <font class="keyword">public</font>:
+00091
+00093 <a class="code" href="classNL3D_1_1CRenderTrav.html#a0">CRenderTrav</a>();
+00094
+00096
+00097 IObs *<a class="code" href="classNL3D_1_1CRenderTrav.html#z745_0">createDefaultObs</a>() <font class="keyword">const</font>;
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z745_1">00098</a> NLMISC::CClassId <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_1">getClassId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> RenderTravId;}
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z745_2">00099</a> sint <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_2">getRenderOrder</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 4000;}
+00104 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z745_3">traverse</a>();
+00106
+00108
+00109
+00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z746_0">clearRenderList</a>();
+00114 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z746_1">addRenderObs</a>(IBaseRenderObs *o);
+00116
+00117
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a1">00118</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a1">setDriver</a>(IDriver *drv) {<a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>= drv;}
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a2">00119</a> IDriver *<a class="code" href="classNL3D_1_1CRenderTrav.html#a2">getDriver</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>;}
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a3">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a3">setViewport</a> (<font class="keyword">const</font> CViewport&amp; viewport)
+00121 {
+00122 <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a> = viewport;
+00123 }
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a4">00124</a> CViewport <a class="code" href="classNL3D_1_1CRenderTrav.html#a4">getViewport</a> ()<font class="keyword"> const</font>
+00125 <font class="keyword"> </font>{
+00126 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a>;
+00127 }
+00128
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a5">00129</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a5">isCurrentPassOpaque</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a>; }
+00130
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a6">00137</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a6">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a> = directOrder; }
+<a name="l00138"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a7">00138</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a7">getLayersRenderingOrder</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a>; }
+00139
+00140
+00141
+00143 <font class="comment">// @{</font>
+00144
+00145 <font class="comment">// False by default. setuped by CScene</font>
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_2">00146</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_2">LightingSystemEnabled</a>;
+00147
+00148 <font class="comment">// Global ambient. Default is (50,50,50).</font>
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_3">00149</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_3">AmbientGlobal</a>;
+00150 <font class="comment">// The Sun Setup.</font>
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_6">00151</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_4">SunAmbient</a>, <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_5">SunDiffuse</a>, <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_6">SunSpecular</a>;
+00152 <font class="comment">// set the direction of the sun. dir is normalized.</font>
+00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_0">setSunDirection</a>(<font class="keyword">const</font> CVector &amp;dir);
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z747_1">00154</a> <font class="keyword">const</font> CVector <a class="code" href="classNL3D_1_1CRenderTrav.html#z747_1">getSunDirection</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a>;}
+00155
+00156 <font class="comment">// @}</font>
+00157
+00158
+00163 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#a8">setMeshSkinManager</a>(CMeshSkinManager *msm);
+00164
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#a9">00166</a> CMeshSkinManager *<a class="code" href="classNL3D_1_1CRenderTrav.html#a9">getMeshSkinManager</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a>;}
+00167
+00168
+00169 <font class="comment">// ******************</font>
+00170 <font class="keyword">public</font>:
+00171
+00173 <font class="comment">// @{</font>
+00174
+00175 <font class="comment">// Max VP Light setup Infos.</font>
+00176 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>= 4};
+00177
+00182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_1">resetLightSetup</a>();
+00183
+00194 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_2">changeLightSetup</a>(CLightContribution *lightContribution, <font class="keywordtype">bool</font> useLocalAttenuation);
+00195
+00196
+00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_3">beginVPLightSetup</a>(uint ctStart, <font class="keywordtype">bool</font> supportSpecular, <font class="keyword">const</font> CMatrix &amp;invObjectWM);
+00206
+00210 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_4">changeVPLightSetupMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat, <font class="keywordtype">bool</font> excludeStrongest);
+00211
+00212
+00251 <font class="keyword">static</font> std::string <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_9">getLightVPFragment</a>(uint numActivePointLights, uint ctStart, <font class="keywordtype">bool</font> supportSpecular, <font class="keywordtype">bool</font> normalize);
+00252
+<a name="l00256"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z748_5">00256</a> <font class="keyword">const</font> CLight &amp;<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_5">getDriverLight</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const </font>
+00257 <font class="keyword"> </font>{
+00258 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &gt;= 0 &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>+1);
+00259 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
+00260 }
+00261
+00263 sint <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_6">getStrongestLightIndex</a>() <font class="keyword">const</font>;
+00264
+00269 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_7">getStrongestLightColors</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;diffuse, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;specular);
+00270
+<a name="l00274"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z748_8">00274</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z748_8">getNumVPLights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a>;}
+00275
+00276 <font class="comment">// @}</font>
+00277
+00278
+00280 <font class="comment">// @{</font>
+00281
+<a name="l00283"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z749_0">00283</a> CMeshBlockManager <a class="code" href="classNL3D_1_1CRenderTrav.html#z749_0">MeshBlockManager</a>;
+00284
+00285 <font class="comment">// @}</font>
+00286
+00287 <font class="keyword">private</font>:
+00288
+00289 <font class="comment">// A grow only list of observers to be rendered.</font>
+<a name="l00290"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o0">00290</a> std::vector&lt;IBaseRenderObs*&gt; <a class="code" href="classNL3D_1_1CRenderTrav.html#o0">RenderList</a>;
+00291 <font class="comment">// Ordering Table to sort transparent objects</font>
+<a name="l00292"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o1">00292</a> COrderingTable&lt;IBaseRenderObs&gt; <a class="code" href="classNL3D_1_1CRenderTrav.html#o1">OrderOpaqueList</a>;
+<a name="l00293"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o2">00293</a> CLayeredOrderingTable&lt;IBaseRenderObs&gt; <a class="code" href="classNL3D_1_1CRenderTrav.html#o2">OrderTransparentList</a>;
+00294
+<a name="l00295"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o3">00295</a> IDriver *<a class="code" href="classNL3D_1_1CRenderTrav.html#o3">Driver</a>;
+<a name="l00296"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o4">00296</a> CViewport <a class="code" href="classNL3D_1_1CRenderTrav.html#o4">_Viewport</a>;
+00297
+00298 <font class="comment">// Temporary for the render</font>
+<a name="l00299"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o5">00299</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o5">_CurrentPassOpaque</a>;
+<a name="l00300"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o6">00300</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#o6">_LayersRenderingOrder</a>;
+00301
+00302
+00304 <font class="comment">// @{</font>
+00305 <font class="comment">// The last setup.</font>
+<a name="l00306"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_0">00306</a> CLightContribution *<a class="code" href="classNL3D_1_1CRenderTrav.html#z750_0">_CacheLightContribution</a>;
+<a name="l00307"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_1">00307</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_1">_LastLocalAttenuation</a>;
+00308 <font class="comment">// The number of light enabled</font>
+<a name="l00309"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_2">00309</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_2">_NumLightEnabled</a>;
+00310
+00311 <font class="comment">// More precise setup</font>
+<a name="l00312"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_3">00312</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_3">_LastSunFactor</a>;
+<a name="l00313"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_4">00313</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_4">_LastSunAmbient</a>;
+<a name="l00314"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_5">00314</a> CPointLight *<a class="code" href="classNL3D_1_1CRenderTrav.html#z750_5">_LastPointLight</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
+<a name="l00315"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_6">00315</a> uint8 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_6">_LastPointLightFactor</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
+<a name="l00316"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_7">00316</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_7">_LastPointLightLocalAttenuation</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
+00317
+<a name="l00318"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">00318</a> CVector <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_8">_SunDirection</a>;
+00319
+00320 <font class="comment">// driver Lights setuped in changeLightSetup()</font>
+<a name="l00321"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">00321</a> CLight <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_9">_DriverLight</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>+1];
+00322
+00323 <font class="comment">// index of the strongest light (when used)</font>
+<a name="l00324"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_10">00324</a> <font class="keyword">mutable</font> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_10">_StrongestLightIndex</a>;
+<a name="l00325"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_11">00325</a> <font class="keyword">mutable</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_11">_StrongestLightTouched</a>;
+00326
+00327 <font class="comment">// Current ctStart setuped with beginVPLightSetup()</font>
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_12">00328</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_12">_VPCurrentCtStart</a>;
+00329 <font class="comment">// Current num of VP lights enabled.</font>
+<a name="l00330"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">00330</a> uint <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_13">_VPNumLights</a>;
+00331 <font class="comment">// Current support of specular</font>
+<a name="l00332"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_14">00332</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_14">_VPSupportSpecular</a>;
+00333 <font class="comment">// Sum of all ambiant of all lights + ambiantGlobal.</font>
+<a name="l00334"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_15">00334</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_15">_VPFinalAmbient</a>;
+00335 <font class="comment">// Diffuse/Spec comp of all light / 255.</font>
+<a name="l00336"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_16">00336</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_16">_VPLightDiffuse</a>[<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>];
+<a name="l00337"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_17">00337</a> <a class="code" href="classNLMISC_1_1CRGBAF.html">NLMISC::CRGBAF</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_17">_VPLightSpecular</a>[<a class="code" href="classNL3D_1_1CRenderTrav.html#z748_0s0">MaxVPLight</a>];
+00338
+<a name="l00339"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_18">00339</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_18">_StrongestLightDiffuse</a>;
+<a name="l00340"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_19">00340</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_19">_StrongestLightSpecular</a>;
+00341
+00342 <font class="comment">// Cache for changeVPLightSetupMaterial()</font>
+<a name="l00343"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_20">00343</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_20">_VPMaterialCacheDirty</a>;
+<a name="l00344"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_21">00344</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_21">_VPMaterialCacheEmissive</a>;
+<a name="l00345"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_22">00345</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_22">_VPMaterialCacheAmbient</a>;
+<a name="l00346"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_23">00346</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_23">_VPMaterialCacheDiffuse</a>;
+<a name="l00347"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_24">00347</a> uint32 <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_24">_VPMaterialCacheSpecular</a>;
+<a name="l00348"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#z750_25">00348</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CRenderTrav.html#z750_25">_VPMaterialCacheShininess</a>;
+00349
+00350 <font class="comment">// @}</font>
+00351
+00352
+<a name="l00354"></a><a class="code" href="classNL3D_1_1CRenderTrav.html#o7">00354</a> CMeshSkinManager *<a class="code" href="classNL3D_1_1CRenderTrav.html#o7">_MeshSkinManager</a>;
+00355
+00356 };
+00357
+00358
+00359 }
+00360
+00361
+00362 <font class="preprocessor">#endif // NL_RENDER_TRAV_H</font>
+00363 <font class="preprocessor"></font>
+00364 <font class="comment">/* End of render_trav.h */</font>
+</pre></div>
+
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