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+<hr><h1>ps_ribbon.h</h1><a href="ps__ribbon_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_RIBBON_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_RIBBON_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__base_8h.html">3d/ps_ribbon_base.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00035 <font class="preprocessor">#include &lt;hash_map&gt;</font>
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CPSRibbon.html">00045</a> <font class="keyword">class </font>CPSRibbon : <font class="keyword">public</font> CPSRibbonBase,
+00046 <font class="keyword">public</font> CPSColoredParticle,
+00047 <font class="keyword">public</font> CPSSizedParticle,
+00048 <font class="keyword">public</font> CPSMaterial,
+00049 <font class="keyword">public</font> CPSTexturedParticleNoAnim
+00050 {
+00051 <font class="keyword">public</font>:
+00054
+00061 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_0">CPSRibbon</a>();
+00063 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_1">~CPSRibbon</a>();
+00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00066 <font class="comment">//</font>
+00067 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#z663_0">CPSRibbon</a>);
+00069
+00070
+00073
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_0">00076</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_0">setColorFading</a>(<font class="keywordtype">bool</font> onOff = <font class="keyword">true</font>)
+00077 {
+00078 <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> = onOff;
+00079 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
+00080 }
+00081
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_1">00084</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_1">getColorFading</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
+00085 <font class="keyword"> </font>{
+00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>;
+00087 }
+00088
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_2">00093</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_2">setSystemBasis</a>(<font class="keywordtype">bool</font> yes) {}
+00094
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_3">00096</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_3">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
+00097
+00098 <font class="comment">//void setPersistAfterDeath(bool persit = true);</font>
+00099
+00103 <font class="comment">//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }</font>
+00104
+00106
+00108 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a457">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt);
+00109
+00111 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
+00112
+00114 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a2">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
+00115
+00116 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#a3">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
+00117
+00118
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a4">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a4">setTexture</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a> tex) { <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> = tex; <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); }
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a5">00122</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a5">setTexFactor</a>(<font class="keywordtype">float</font> uFactor = 1.f, <font class="keywordtype">float</font> vFactor = 1.f)
+00123 {
+00124 <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> = uFactor;
+00125 <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> = vFactor;
+00126 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>();
+00127 }
+00128 <font class="comment">// get the u-factor for texture mapping</font>
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a6">00129</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a6">getUFactor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a>; }
+00130 <font class="comment">// get the v-factor for texture mapping</font>
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a7">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a7">getVFactor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a>; }
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a8">00133</a> ITexture *<a class="code" href="classNL3D_1_1CPSRibbon.html#a8">getTexture</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>; }
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a9">00134</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CPSRibbon.html#a8">getTexture</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>; }
+00135
+00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a10">setShape</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape, <a class="code" href="types__nl_8h.html#a9">uint32</a> nbPointsInShape);
+00144
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a11">00146</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#a11">getNbVerticesInShape</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size(); }
+00147
+00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a12">getShape</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape) <font class="keyword">const</font>;
+00153
+00157 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_0">Losange</a>[];
+00159 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_1">NbVerticesInLosange</a>;
+00161 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_2">HeightSides</a>[];
+00163 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_3">NbVerticesInHeightSide</a>;
+00165 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_4">Pentagram</a>[];
+00166 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_5">NbVerticesInPentagram</a>;
+00168 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_6">Triangle</a>[];
+00169 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_7">NbVerticesInTriangle</a>;
+00171 <font class="keyword">protected</font>:
+00173
+00174 <font class="comment">// the number of dying ribbons that are present</font>
+00175 <font class="comment">//uint32 _NbDyingRibbons;</font>
+00176 <font class="comment">// a counter to tell how much frame is left for each ribbon</font>
+00177 <font class="comment">//std::vector&lt;uint32&gt; _DyingRibbonsLifeLeft;</font>
+00178
+00180 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex) ;
+00182 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b1">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>);
+00184 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b2">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>);
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b3">00186</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSRibbon.html#b3">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b4">00188</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSRibbon.html#b4">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
+00189 <font class="keyword">private</font>:
+00190
+00192 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c0">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>);
+00193
+00195 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c1">displayRibbons</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> nbRibbons, <a class="code" href="types__nl_8h.html#a9">uint32</a> srcStep);
+00196
+<a name="l00207"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html">00207</a> <font class="keyword">struct </font>CVBnPB
+00208 {
+<a name="l00209"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m0">00209</a> CVertexBuffer <a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m0">VB</a>;
+<a name="l00210"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m1">00210</a> CPrimitiveBlock <a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m1">PB</a>;
+00211 };
+00212
+<a name="l00213"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">00213</a> <font class="keyword">typedef</font> std::hash_map&lt;uint, CVBnPB&gt; <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a>;
+00214
+00216 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_3">_VBMap</a>; <font class="comment">// index / vertex buffers with no color</font>
+00217 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_4">_FadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading</font>
+00218 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_5">_ColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors</font>
+00219 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_6">_FadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors</font>
+00220
+00222 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_7">_TexVBMap</a>; <font class="comment">// index / vertex buffers with no color + texture</font>
+00223 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_8">_TexFadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading + texture</font>
+00224 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_9">_TexColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors + texture</font>
+00225 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_10">_TexFadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors + texture</font>
+00226
+00228 CVBnPB &amp;<a class="code" href="classNL3D_1_1CPSRibbon.html#z666_1">getVBnPB</a>();
+00229
+00231 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_2">getNumRibbonsInVB</a>() <font class="keyword">const</font>;
+00233
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o0">00234</a> CSmartPtr&lt;ITexture&gt; <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>;
+<a name="l00235"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o1">00235</a> std::vector&lt;NLMISC::CVector&gt; <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>;
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o3">00236</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a>, <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a>;
+00237
+00238
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o4">00239</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> : 1;
+<a name="l00240"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o5">00240</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o5">_GlobalColor</a> : 1; <font class="comment">// to see wether the system uses global color</font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o6">00241</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> : 1; <font class="comment">// we use this to see if we must setup the material again</font>
+00242
+<a name="l00243"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c2">00243</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>() { <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">true</font>; }
+00244
+00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c3">updateMaterial</a>();
+00246 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c4">updateTexturedMaterial</a>();
+00247 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c5">updateUntexturedMaterial</a>();
+00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c6">setupGlobalColor</a>();
+00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c7">setupTexturedGlobalColor</a>();
+00250 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c8">setupUntexturedGlobalColor</a>();
+00251 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c9">setupTextureMatrix</a>();
+00252
+00254 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>() <font class="keyword">const</font>;
+00255 };
+00256
+00257
+00258 } <font class="comment">// NL3D</font>
+00259
+00260
+00261 <font class="preprocessor">#endif // NL_PS_RIBBON_H</font>
+00262 <font class="preprocessor"></font>
+00263 <font class="comment">/* End of ps_ribbon.h */</font>
+</pre></div>
+
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