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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_ribbon.h</h1><a href="ps__ribbon_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_RIBBON_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_RIBBON_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__base_8h.html">3d/ps_ribbon_base.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00035 <font class="preprocessor">#include <hash_map></font> +00036 +00037 +00038 <font class="keyword">namespace </font>NL3D +00039 { +00040 +<a name="l00045"></a><a class="code" href="classNL3D_1_1CPSRibbon.html">00045</a> <font class="keyword">class </font>CPSRibbon : <font class="keyword">public</font> CPSRibbonBase, +00046 <font class="keyword">public</font> CPSColoredParticle, +00047 <font class="keyword">public</font> CPSSizedParticle, +00048 <font class="keyword">public</font> CPSMaterial, +00049 <font class="keyword">public</font> CPSTexturedParticleNoAnim +00050 { +00051 <font class="keyword">public</font>: +00054 +00061 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_0">CPSRibbon</a>(); +00063 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_1">~CPSRibbon</a>(); +00065 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00066 <font class="comment">//</font> +00067 <a class="code" href="classNL3D_1_1CPSRibbon.html#z663_3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#z663_0">CPSRibbon</a>); +00069 +00070 +00073 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_0">00076</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_0">setColorFading</a>(<font class="keywordtype">bool</font> onOff = <font class="keyword">true</font>) +00077 { +00078 <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> = onOff; +00079 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); +00080 } +00081 +<a name="l00084"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_1">00084</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_1">getColorFading</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00085 <font class="keyword"> </font>{ +00086 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>; +00087 } +00088 +<a name="l00093"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_2">00093</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_2">setSystemBasis</a>(<font class="keywordtype">bool</font> yes) {} +00094 +<a name="l00096"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z664_3">00096</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z664_3">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +00097 +00098 <font class="comment">//void setPersistAfterDeath(bool persit = true);</font> +00099 +00103 <font class="comment">//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }</font> +00104 +00106 +00108 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a457">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt); +00109 +00111 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>(<font class="keywordtype">void</font>); +00112 +00114 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a2">hasOpaqueFaces</a>(<font class="keywordtype">void</font>); +00115 +00116 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#a3">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>; +00117 +00118 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a4">00120</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a4">setTexture</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> tex) { <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> = tex; <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); } +<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a5">00122</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a5">setTexFactor</a>(<font class="keywordtype">float</font> uFactor = 1.f, <font class="keywordtype">float</font> vFactor = 1.f) +00123 { +00124 <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> = uFactor; +00125 <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> = vFactor; +00126 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); +00127 } +00128 <font class="comment">// get the u-factor for texture mapping</font> +<a name="l00129"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a6">00129</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a6">getUFactor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a>; } +00130 <font class="comment">// get the v-factor for texture mapping</font> +<a name="l00131"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a7">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a7">getVFactor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a>; } +<a name="l00133"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a8">00133</a> ITexture *<a class="code" href="classNL3D_1_1CPSRibbon.html#a8">getTexture</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>; } +<a name="l00134"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a9">00134</a> <font class="keyword">const</font> ITexture *<a class="code" href="classNL3D_1_1CPSRibbon.html#a8">getTexture</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>; } +00135 +00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a10">setShape</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape, <a class="code" href="types__nl_8h.html#a9">uint32</a> nbPointsInShape); +00144 +<a name="l00146"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a11">00146</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#a11">getNbVerticesInShape</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size(); } +00147 +00152 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#a12">getShape</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape) <font class="keyword">const</font>; +00153 +00157 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_0">Losange</a>[]; +00159 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_1">NbVerticesInLosange</a>; +00161 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_2">HeightSides</a>[]; +00163 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_3">NbVerticesInHeightSide</a>; +00165 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_4">Pentagram</a>[]; +00166 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_5">NbVerticesInPentagram</a>; +00168 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_6">Triangle</a>[]; +00169 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z665_7">NbVerticesInTriangle</a>; +00171 <font class="keyword">protected</font>: +00173 +00174 <font class="comment">// the number of dying ribbons that are present</font> +00175 <font class="comment">//uint32 _NbDyingRibbons;</font> +00176 <font class="comment">// a counter to tell how much frame is left for each ribbon</font> +00177 <font class="comment">//std::vector<uint32> _DyingRibbonsLifeLeft;</font> +00178 +00180 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex) ; +00182 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b1">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>); +00184 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#b2">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>); +<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b3">00186</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSRibbon.html#b3">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } +<a name="l00188"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b4">00188</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSRibbon.html#b4">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } +00189 <font class="keyword">private</font>: +00190 +00192 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c0">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>); +00193 +00195 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c1">displayRibbons</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> nbRibbons, <a class="code" href="types__nl_8h.html#a9">uint32</a> srcStep); +00196 +<a name="l00207"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html">00207</a> <font class="keyword">struct </font>CVBnPB +00208 { +<a name="l00209"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m0">00209</a> CVertexBuffer <a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m0">VB</a>; +<a name="l00210"></a><a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m1">00210</a> CPrimitiveBlock <a class="code" href="structNL3D_1_1CPSRibbon_1_1CVBnPB.html#m1">PB</a>; +00211 }; +00212 +<a name="l00213"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">00213</a> <font class="keyword">typedef</font> std::hash_map<uint, CVBnPB> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a>; +00214 +00216 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_3">_VBMap</a>; <font class="comment">// index / vertex buffers with no color</font> +00217 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_4">_FadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading</font> +00218 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_5">_ColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors</font> +00219 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_6">_FadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors</font> +00220 +00222 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_7">_TexVBMap</a>; <font class="comment">// index / vertex buffers with no color + texture</font> +00223 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_8">_TexFadedVBMap</a>; <font class="comment">// index / vertex buffers for constant color with fading + texture</font> +00224 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_9">_TexColoredVBMap</a>; <font class="comment">// index / vertex buffer + colors + texture</font> +00225 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_0">TVBMap</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_10">_TexFadedColoredVBMap</a>; <font class="comment">// index / vertex buffer + faded colors + texture</font> +00226 +00228 CVBnPB &<a class="code" href="classNL3D_1_1CPSRibbon.html#z666_1">getVBnPB</a>(); +00229 +00231 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#z666_2">getNumRibbonsInVB</a>() <font class="keyword">const</font>; +00233 +<a name="l00234"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o0">00234</a> CSmartPtr<ITexture> <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>; +<a name="l00235"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o1">00235</a> std::vector<NLMISC::CVector> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>; +<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o3">00236</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a>, <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a>; +00237 +00238 +<a name="l00239"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o4">00239</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> : 1; +<a name="l00240"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o5">00240</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o5">_GlobalColor</a> : 1; <font class="comment">// to see wether the system uses global color</font> +<a name="l00241"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#o6">00241</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> : 1; <font class="comment">// we use this to see if we must setup the material again</font> +00242 +<a name="l00243"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c2">00243</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>() { <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">true</font>; } +00244 +00245 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c3">updateMaterial</a>(); +00246 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c4">updateTexturedMaterial</a>(); +00247 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c5">updateUntexturedMaterial</a>(); +00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c6">setupGlobalColor</a>(); +00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c7">setupTexturedGlobalColor</a>(); +00250 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c8">setupUntexturedGlobalColor</a>(); +00251 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c9">setupTextureMatrix</a>(); +00252 +00254 <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>() <font class="keyword">const</font>; +00255 }; +00256 +00257 +00258 } <font class="comment">// NL3D</font> +00259 +00260 +00261 <font class="preprocessor">#endif // NL_PS_RIBBON_H</font> +00262 <font class="preprocessor"></font> +00263 <font class="comment">/* End of ps_ribbon.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |