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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_ribbon.cpp</h1><a href="ps__ribbon_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="ps__ribbon_8h.html">3d/ps_ribbon.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> GradientB2W[] = {<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(0, 0, 0, 0), <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(255, 255, 255, 255) }; +00040 +00042 <font class="keyword">static</font> ITexture *<a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>() +00043 { +00044 std::auto_ptr<CTextureMem> tex(<font class="keyword">new</font> CTextureMem((uint8 *) &GradientB2W, +00045 <font class="keyword">sizeof</font>(GradientB2W), +00046 <font class="keyword">false</font>, <font class="comment">/* dont delete */</font> +00047 <font class="keyword">false</font>, <font class="comment">/* not a file */</font> +00048 2, 1) +00049 ); +00050 tex->setWrapS(ITexture::Clamp); +00051 tex->setShareName(<font class="stringliteral">"#GradBW"</font>); +00052 <font class="keywordflow">return</font> tex.release(); +00053 } +00054 +00055 +00057 <font class="comment">// ribbon implementation //</font> +00059 <font class="comment"></font> +00060 <font class="comment">// predifined shapes</font> +<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">00061</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Triangle[] = +00062 { +00063 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0), +00064 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0), +00065 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0), +00066 }; +00067 +<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_0">00068</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Losange[] = +00069 { +00070 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1.f, 0), +00071 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1.f, 0, 0), +00072 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, -1.f, 0), +00073 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1.f, 0, 0) +00074 }; +00075 +<a name="l00076"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_2">00076</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::HeightSides[] = +00077 { +00078 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, 1, 0), +00079 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, 1, 0), +00080 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0.5f, 0), +00081 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -0.5f, 0), +00082 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0.5f, -1, 0), +00083 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-0.5f, -1, 0), +00084 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -0.5f, 0), +00085 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0.5f, 0) +00086 }; +00087 +00088 +<a name="l00089"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_4">00089</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CPSRibbon::Pentagram[] = +00090 { +00091 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 1, 0), +00092 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, -1, 0), +00093 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, 0, 0), +00094 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1, 0, 0), +00095 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(-1, -1, 0) +00096 }; +00097 +<a name="l00098"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">00098</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInTriangle = <font class="keyword">sizeof</font>(CPSRibbon::Triangle) / <font class="keyword">sizeof</font>(CVector); +<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_1">00099</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInLosange = <font class="keyword">sizeof</font>(Losange) / <font class="keyword">sizeof</font>(CVector); +<a name="l00100"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_3">00100</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInHeightSide = <font class="keyword">sizeof</font>(CPSRibbon::HeightSides) / <font class="keyword">sizeof</font>(CVector); +<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z726_5">00101</a> <font class="keyword">const</font> uint CPSRibbon::NbVerticesInPentagram = <font class="keyword">sizeof</font>(CPSRibbon::Pentagram) / <font class="keyword">sizeof</font>(CVector); +00102 +00103 +<a name="l00104"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">00104</a> CPSRibbon::TVBMap CPSRibbon::_VBMap; <font class="comment">// index / vertex buffers with no color</font> +<a name="l00105"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">00105</a> CPSRibbon::TVBMap CPSRibbon::_FadedVBMap; <font class="comment">// index / vertex buffers for constant color with fading</font> +<a name="l00106"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">00106</a> CPSRibbon::TVBMap CPSRibbon::_ColoredVBMap; <font class="comment">// index / vertex buffer + colors</font> +<a name="l00107"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">00107</a> CPSRibbon::TVBMap CPSRibbon::_FadedColoredVBMap; <font class="comment">// index / vertex buffer + faded colors</font> +00108 +<a name="l00109"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">00109</a> CPSRibbon::TVBMap CPSRibbon::_TexVBMap; <font class="comment">// index / vertex buffers with no color + texture</font> +<a name="l00110"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">00110</a> CPSRibbon::TVBMap CPSRibbon::_TexFadedVBMap; <font class="comment">// index / vertex buffers for constant color with fading + texture</font> +<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">00111</a> CPSRibbon::TVBMap CPSRibbon::_TexColoredVBMap; <font class="comment">// index / vertex buffer + colors + texture</font> +<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">00112</a> CPSRibbon::TVBMap CPSRibbon::_TexFadedColoredVBMap; <font class="comment">// index / vertex buffer + faded colors + texture</font> +00113 +00114 +<a name="l00115"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html">00115</a> <font class="keyword">struct </font>CDummy2DAngle : CPSRotated2DParticle +00116 { +<a name="l00117"></a><a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">00117</a> CPSLocated *<a class="code" href="structNL3D_1_1CDummy2DAngle.html#a0">getAngle2DOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> NULL; } +00118 }; +00119 +<a name="l00121"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_2">00121</a> <font class="keywordtype">void</font> CPSRibbon::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00122 { +00123 sint ver = f.serialVersion(2); +00124 <font class="keywordflow">if</font> (ver == 1) +00125 { +00126 <a class="code" href="debug_8h.html#a6">nlassert</a>(f.isReading()); +00127 +00130 sint ver2 = f.serialVersion(2); +00131 +00132 <font class="comment">// here is CPSLocatedBindable::serial(f)</font> +00133 sint ver3 = f.serialVersion(4); +00134 f.serialPtr(_Owner); +00135 <font class="keywordflow">if</font> (ver3 > 1) f.serialEnum(_LOD); +00136 <font class="keywordflow">if</font> (ver3 > 2) f.serial(_Name); +00137 <font class="keywordflow">if</font> (ver3 > 3) +00138 { +00139 <font class="keywordflow">if</font> (f.isReading()) +00140 { +00141 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>; +00142 f.serial(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00143 setExternID(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00144 } +00145 <font class="keywordflow">else</font> +00146 { +00147 f.serial(_ExternID); +00148 } +00149 } +00150 +00151 <font class="keywordflow">if</font> (ver2 >= 2) +00152 { +00153 <font class="keywordtype">bool</font> bDisableAutoLOD; +00154 f.serial(bDisableAutoLOD); +00155 disableAutoLOD(bDisableAutoLOD); +00156 } +00157 +00158 uint32 tailNbSegs; +00159 <font class="keywordtype">bool</font> colorFading; +00160 <font class="keywordtype">bool</font> systemBasisEnabled; +00161 <font class="keywordtype">bool</font> drEnabled; <font class="comment">// dying ribbons, not supported in this version</font> +00162 +00163 CPSColoredParticle::serialColorScheme(f); +00164 CPSSizedParticle::serialSizeScheme(f); +00165 +00166 <font class="comment">// we dont use the 2d angle anymore...serial a dummy one</font> +00167 { +00168 CDummy2DAngle _Dummy2DAngle; +00169 _Dummy2DAngle.serialAngle2DScheme(f); +00170 } +00171 +00172 f.serial(colorFading, systemBasisEnabled); +00173 serialMaterial(f); +00174 +00175 f.serial(drEnabled); +00176 f.serial(tailNbSegs); +00177 ITexture *tex; +00178 f.serialPolyPtr(tex); +00179 _Tex = tex; +00180 <font class="keywordflow">if</font> (_Tex != NULL) +00181 { +00182 f.serial(_UFactor, _VFactor) ; +00183 } +00184 +00185 <font class="comment">// shape serialization </font> +00186 f.serialCont(_Shape); +00187 +00188 +00189 _NbSegs = tailNbSegs >> 1; +00190 <font class="keywordflow">if</font> (_NbSegs < 1) _NbSegs = 2; +00191 setInterpolationMode(Linear); +00192 +00193 <a class="code" href="debug_8h.html#a6">nlassert</a>(_Owner); +00194 resize(_Owner->getMaxSize()); +00195 initDateVect(); +00196 resetFromOwner(); +00197 } +00198 +00199 +00200 <font class="keywordflow">if</font> (ver >= 2) +00201 { +00202 CPSRibbonBase::serial(f); +00203 CPSColoredParticle::serialColorScheme(f); +00204 CPSSizedParticle::serialSizeScheme(f); +00205 CPSMaterial::serialMaterial(f); +00206 f.serialCont(_Shape); +00207 <font class="keywordtype">bool</font> colorFading = _ColorFading; +00208 f.serial(colorFading); +00209 _ColorFading = colorFading; +00210 uint32 tailNbSegs = _NbSegs; +00211 f.serial(tailNbSegs); +00212 <font class="keywordflow">if</font> (f.isReading()) +00213 { +00214 setTailNbSeg(_NbSegs); +00215 touch(); +00216 } +00217 ITexture *tex = _Tex; +00218 f.serialPolyPtr(tex); +00219 _Tex = tex; +00220 <font class="keywordflow">if</font> (_Tex != NULL) +00221 { +00222 f.serial(_UFactor, _VFactor) ; +00223 } +00224 } +00225 +00226 } +00227 +00228 +00229 <font class="comment">//======================================================= </font> +<a name="l00230"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_0">00230</a> CPSRibbon::CPSRibbon() : _UFactor(1.f), +00231 _VFactor(1.f), +00232 _ColorFading(true), +00233 _GlobalColor(false), +00234 _Touch(true) +00235 { +00236 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z729_2">setInterpolationMode</a>(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#s7s3">Linear</a>); +00237 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#z730_2">setSegDuration</a>(0.06f); +00238 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Ribbon"</font>); +00239 <a class="code" href="classNL3D_1_1CPSRibbon.html#a10">setShape</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#z726_6">Triangle</a>, <a class="code" href="classNL3D_1_1CPSRibbon.html#z726_7">NbVerticesInTriangle</a>); +00240 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>); +00241 } +00242 +00243 +00244 <font class="comment">//======================================================= </font> +<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z724_1">00245</a> CPSRibbon::~CPSRibbon() +00246 { +00247 } +00248 +00249 +00250 <font class="comment">//========================================================================== </font> +<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c10">00251</a> <font class="keyword">inline</font> uint CPSRibbon::getNumVerticesInSlice()<font class="keyword"> const</font> +00252 <font class="keyword"></font>{ +00253 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size() + (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> == NULL ? 0 : 1); +00254 } +00255 +00256 +00257 +00258 +00259 +00260 <font class="comment">//======================================================= </font> +<a name="l00261"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a0">00261</a> <font class="keywordtype">void</font> CPSRibbon::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt) +00262 { +00263 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) +00264 { +00265 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n2">_Parametric</a>) +00266 { +00267 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b5">updateGlobals</a>(); +00268 } +00269 } +00270 <font class="keywordflow">else</font> +00271 <font class="keywordflow">if</font> ( +00272 (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> && <a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>()) +00273 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> && <a class="code" href="classNL3D_1_1CPSRibbon.html#a2">hasOpaqueFaces</a>()) +00274 ) +00275 { +00276 uint32 <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>; +00277 uint numToProcess; +00278 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>, numToProcess); +00279 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>; +00280 +00282 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00283 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor()); +00284 +00289 <a class="code" href="classNL3D_1_1CPSRibbon.html#c1">displayRibbons</a>(numToProcess, <a class="code" href="classNL3D_1_1CPSRibbon.html#a0">step</a>); +00290 +00291 } +00292 <font class="keywordflow">else</font> +00293 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font> +00294 { +00295 <font class="comment">//showTool();</font> +00296 } +00297 } +00298 +00299 +00300 <font class="comment">//======================================================= </font> +<a name="l00301"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b0">00301</a> <font class="keywordtype">void</font> CPSRibbon::newElement(CPSLocated *emitterLocated, uint32 emitterIndex) +00302 { +00303 CPSRibbonBase::newElement(emitterLocated, emitterIndex); +00304 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex); +00305 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex); +00306 } +00307 +00308 +00309 <font class="comment">//======================================================= </font> +<a name="l00310"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b1">00310</a> <font class="keywordtype">void</font> CPSRibbon::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00311 { +00312 CPSRibbonBase::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00313 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00314 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00315 } +00316 +00317 +00318 <font class="comment">//======================================================= </font> +<a name="l00319"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#b2">00319</a> <font class="keywordtype">void</font> CPSRibbon::resize(uint32 size) +00320 { +00321 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16)); +00322 CPSRibbonBase::resize(size); +00323 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size); +00324 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size); +00325 } +00326 +00327 <font class="comment">//======================================================= </font> +<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c0">00328</a> <font class="keywordtype">void</font> CPSRibbon::updateMatAndVbForColor(<font class="keywordtype">void</font>) +00329 { +00330 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); +00331 } +00332 +00333 +00335 <font class="comment">// Create the start slice of a ribbon (all vertices at the same pos)</font> +00336 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, +00337 uint numVerts, +00338 uint8 *dest, +00339 uint vertexSize +00340 ) +00341 { +00342 <font class="keywordflow">do</font> +00343 { +00344 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = pos; +00345 dest += vertexSize; +00346 } +00347 <font class="keywordflow">while</font> (--numVerts); +00348 <font class="keywordflow">return</font> dest; +00349 } +00350 +00351 +00353 <font class="comment">// This compute one slice of a ribbon, and return the next vertex to be filled</font> +00354 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &prev, +00355 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &next, +00356 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape, +00357 uint numVerts, +00358 uint8 *dest, +00359 uint vertexSize, +00360 <font class="keywordtype">float</font> size +00361 ) +00362 { +00363 <font class="comment">// compute a basis from the next and previous position.</font> +00364 <font class="comment">// (not optimized for now, but not widely used, either...) </font> +00365 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m; +00366 m.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_6">setPos</a>(next); +00367 CPSUtil::buildSchmidtBasis(next - prev, m); +00368 m.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(size); +00369 +00370 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shapeEnd = shape + numVerts; +00371 <font class="keywordflow">do</font> +00372 { +00373 *(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) dest = m * (*shape); +00374 ++shape; +00375 dest += vertexSize; +00376 } +00377 <font class="keywordflow">while</font> (shape != shapeEnd); +00378 <font class="keywordflow">return</font> dest; +00379 } +00380 +00381 +00382 +00384 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font> +00385 <font class="comment">// This is for untextured versions (no need to duplicate the last vertex of each slice)</font> +00386 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(uint8 *destVb, +00387 uint vertexSize, +00388 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve, +00389 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape, +00390 uint numSegs, +00391 uint numVerticesInShape, +00392 <font class="keywordtype">float</font> sizeIncrement, +00393 <font class="keywordtype">float</font> size +00394 ) +00395 { +00396 <font class="keywordflow">do</font> +00397 { +00398 destVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1], +00399 curve[0], +00400 shape, +00401 numVerticesInShape, +00402 destVb, +00403 vertexSize, +00404 size); +00405 ++ curve; +00406 size -= sizeIncrement; +00407 } +00408 <font class="keywordflow">while</font> (--numSegs); +00409 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape, destVb, vertexSize); +00410 } +00411 +00413 <font class="comment">// This is used to compute a ribbon mesh from its curve and its base shape.</font> +00414 <font class="comment">// (Textured Version)</font> +00415 <font class="keyword">static</font> <font class="keyword">inline</font> uint8 *<a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(uint8 *destVb, +00416 uint vertexSize, +00417 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *curve, +00418 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *shape, +00419 uint numSegs, +00420 uint numVerticesInShape, +00421 <font class="keywordtype">float</font> sizeIncrement, +00422 <font class="keywordtype">float</font> size +00423 ) +00424 { +00425 +00426 <font class="keywordflow">do</font> +00427 { +00428 uint8 *nextDestVb = <a class="code" href="namespaceNL3D.html#a447">ComputeRibbonSlice</a>(curve[1], +00429 curve[0], +00430 shape, +00431 numVerticesInShape, +00432 destVb, +00433 vertexSize, +00434 size +00435 ); +00436 <font class="comment">// duplicate last vertex ( equal first)</font> +00437 * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) nextDestVb = * (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *) destVb; +00438 destVb = nextDestVb + vertexSize; +00439 <font class="comment">//</font> +00440 ++ curve; +00441 size -= sizeIncrement; +00442 } +00443 <font class="keywordflow">while</font> (--numSegs); +00444 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a446">BuildRibbonFirstSlice</a>(curve[0], numVerticesInShape + 1, destVb, vertexSize); +00445 } +00446 +00447 <font class="comment">//========================================================================== </font> +<a name="l00448"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c1">00448</a> <font class="keywordtype">void</font> CPSRibbon::displayRibbons(uint32 nbRibbons, uint32 srcStep) +00449 { +00450 <font class="keywordflow">if</font> (!nbRibbons) <font class="keywordflow">return</font>; +00451 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); +00452 CPSRibbonBase::updateLOD(); +00453 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> < 2) <font class="keywordflow">return</font>; +00454 <font class="keyword">const</font> <font class="keywordtype">float</font> date = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSystemDate(); +00455 uint8 *currVert; +00456 CVBnPB &VBnPB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">getVBnPB</a>(); <font class="comment">// get the appropriate vb (built it if needed)</font> +00457 CVertexBuffer &VB = VBnPB.VB; +00458 CPrimitiveBlock &PB = VBnPB.PB; +00459 <font class="keyword">const</font> uint32 vertexSize = VB.getVertexSize(); +00460 uint colorOffset=0; +00461 +00462 IDriver *drv = this-><a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(); +00463 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(); +00464 drv->activeVertexBuffer(VB); +00465 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->incrementNbDrawnParticles(nbRibbons); <font class="comment">// for benchmark purpose </font> +00466 <font class="keyword">const</font> uint numRibbonBatch = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>(); <font class="comment">// number of ribons to process at once </font> +00467 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> == 0) <font class="keywordflow">return</font>; +00469 <font class="comment">// Material setup //</font> +00471 <font class="comment"> CParticleSystem &ps = *(_Owner->getOwner());</font> +00472 <font class="keywordtype">bool</font> useGlobalColor = ps.getColorAttenuationScheme() != NULL; +00473 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSRibbon.html#o5">_GlobalColor</a>) +00474 { +00475 <a class="code" href="classNL3D_1_1CPSRibbon.html#c2">touch</a>(); +00476 } +00477 <a class="code" href="classNL3D_1_1CPSRibbon.html#c3">updateMaterial</a>(); +00478 <a class="code" href="classNL3D_1_1CPSRibbon.html#c6">setupGlobalColor</a>(); +00479 <font class="comment">//</font> +00480 <font class="keywordflow">if</font> (_ColorScheme) +00481 { +00482 colorOffset = VB.getColorOff(); +00483 } +00485 <font class="comment">// Compute ribbons //</font> +00487 <font class="comment"> const uint numVerticesInSlice = getNumVerticesInSlice();</font> +00488 <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size(); +00489 <font class="comment">//</font> +00490 <font class="keyword">static</font> std::vector<float> sizes; +00491 <font class="keyword">static</font> std::vector<NLMISC::CVector> ribbonPos; <font class="comment">// this is where the position of each ribbon slice center i stored</font> +00492 ribbonPos.resize(<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); <font class="comment">// make sure we have enough room</font> +00493 sizes.resize(numRibbonBatch); +00494 +00495 <font class="comment">//</font> +00496 uint toProcess; +00497 uint ribbonIndex = 0; <font class="comment">// index of the first ribbon in the batch being processed </font> +00498 uint32 fpRibbonIndex = 0; <font class="comment">// fixed point index in source</font> +00499 <font class="keywordflow">do</font> +00500 { +00501 toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>((uint) (nbRibbons - ribbonIndex) , numRibbonBatch); +00502 currVert = (uint8 *) VB.getVertexCoordPointer(); +00503 +00505 <font class="keyword">const</font> <font class="keywordtype">float</font> *ptCurrSize; +00506 uint32 ptCurrSizeIncrement; +00507 <font class="keywordflow">if</font> (_SizeScheme) +00508 { +00509 ptCurrSize = (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>->make(this->_Owner, ribbonIndex, &sizes[0], <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep); +00510 ptCurrSizeIncrement = 1; +00511 } +00512 <font class="keywordflow">else</font> +00513 { +00514 ptCurrSize = &<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>; +00515 ptCurrSizeIncrement = 0; +00516 } +00517 +00519 <font class="keywordflow">if</font> (_ColorScheme) +00520 { +00521 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>->makeN(this->_Owner, ribbonIndex, currVert + colorOffset, vertexSize, toProcess, numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), srcStep); +00522 } +00523 uint k = toProcess; +00525 <font class="comment">// interpolate and project points the result is directly setup in the vertex buffer //</font> +00527 <font class="comment"> if (!_Parametric)</font> +00528 { +00530 <font class="comment">// INCREMENTAL CASE //</font> +00532 <font class="comment"> if (_Tex != NULL) // textured case</font> +00533 { +00534 <font class="keywordflow">do</font> +00535 { +00536 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>; +00537 ptCurrSize += ptCurrSizeIncrement; +00538 <font class="comment">// the parent class has a method to get the ribbons positions</font> +00539 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex >> 16), &ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)); +00540 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert, +00541 vertexSize, +00542 &ribbonPos[0], +00543 &<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0], +00544 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, +00545 numVerticesInShape, +00546 ribbonSizeIncrement, +00547 *ptCurrSize +00548 ); +00549 fpRibbonIndex += srcStep; +00550 } +00551 <font class="keywordflow">while</font> (--k); +00552 } +00553 <font class="keywordflow">else</font> <font class="comment">// untextured case</font> +00554 { +00555 <font class="keywordflow">do</font> +00556 { +00557 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>; +00558 ptCurrSize += ptCurrSizeIncrement; +00559 <font class="comment">// the parent class has a method to get the ribbons positions</font> +00560 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#b4">computeRibbon</a>((uint) (fpRibbonIndex >> 16), &ribbonPos[0], <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)); +00561 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert, +00562 vertexSize, +00563 &ribbonPos[0], +00564 &<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0], +00565 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, +00566 numVerticesInShape, +00567 ribbonSizeIncrement, +00568 *ptCurrSize +00569 ); +00570 fpRibbonIndex += srcStep; +00571 } +00572 <font class="keywordflow">while</font> (--k); +00573 } +00574 } +00575 <font class="keywordflow">else</font> +00576 { +00578 <font class="comment">// PARAMETRIC CASE //</font> +00580 <font class="comment"> if (_Tex != NULL) // textured case</font> +00581 { +00582 <font class="keywordflow">do</font> +00583 { +00584 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>; +00585 ptCurrSize += ptCurrSizeIncrement; +00586 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), +00587 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>, +00588 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1, +00589 (uint) (fpRibbonIndex >> 16), +00590 &ribbonPos[0]); +00591 +00592 currVert = <a class="code" href="namespaceNL3D.html#a449">ComputeTexturedRibbonMesh</a>(currVert, +00593 vertexSize, +00594 &ribbonPos[0], +00595 &<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0], +00596 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, +00597 numVerticesInShape, +00598 ribbonSizeIncrement, +00599 *ptCurrSize +00600 ); +00601 fpRibbonIndex += srcStep; +00602 } +00603 <font class="keywordflow">while</font> (--k); +00604 } +00605 <font class="keywordflow">else</font> <font class="comment">// untextured case</font> +00606 { +00607 <font class="keywordflow">do</font> +00608 { +00609 <font class="keyword">const</font> <font class="keywordtype">float</font> ribbonSizeIncrement = *ptCurrSize / (float) <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>; +00610 ptCurrSize += ptCurrSizeIncrement; +00611 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->integrateSingle(date - <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a> * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1), +00612 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n4">_UsedSegDuration</a>, +00613 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1, +00614 (uint) (fpRibbonIndex >> 16), +00615 &ribbonPos[0]); +00616 +00617 currVert = <a class="code" href="namespaceNL3D.html#a448">ComputeUntexturedRibbonMesh</a>(currVert, +00618 vertexSize, +00619 &ribbonPos[0], +00620 &<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>[0], +00621 <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, +00622 numVerticesInShape, +00623 ribbonSizeIncrement, +00624 *ptCurrSize +00625 ); +00626 fpRibbonIndex += srcStep; +00627 } +00628 <font class="keywordflow">while</font> (--k); +00629 } +00630 } +00631 <font class="comment">// display the result</font> +00632 PB.setNumTri((numVerticesInShape * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * toProcess) << 1); +00633 drv->render(PB, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>); +00634 ribbonIndex += toProcess; +00635 } +00636 <font class="keywordflow">while</font> (ribbonIndex != nbRibbons); +00637 +00638 } +00639 +00640 <font class="comment">//========================================================================== </font> +<a name="l00641"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a1">00641</a> <font class="keywordtype">bool</font> CPSRibbon::hasTransparentFaces(<font class="keywordtype">void</font>) +00642 { +00643 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ; +00644 } +00645 +00646 +00647 <font class="comment">//========================================================================== </font> +<a name="l00648"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a2">00648</a> <font class="keywordtype">bool</font> CPSRibbon::hasOpaqueFaces(<font class="keywordtype">void</font>) +00649 { +00650 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSRibbon.html#a1">hasTransparentFaces</a>(); +00651 } +00652 +00653 <font class="comment">//========================================================================== </font> +<a name="l00654"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a3">00654</a> uint32 CPSRibbon::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00655 <font class="keyword"></font>{ +00656 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); +00657 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize() * <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n0">_NbSegs</a>; +00658 } +00659 +00660 <font class="comment">//========================================================================== </font> +<a name="l00661"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_1">00661</a> CPSRibbon::CVBnPB &CPSRibbon::getVBnPB() +00662 { +00663 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> * <font class="keyword">const</font> vbMaps[] = +00664 { +00666 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_3">_VBMap</a>, +00667 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_4">_FadedVBMap</a>, +00668 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_5">_ColoredVBMap</a>, +00669 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_6">_FadedColoredVBMap</a>, +00671 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_7">_TexVBMap</a>, +00672 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_8">_TexFadedVBMap</a>, +00673 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_9">_TexColoredVBMap</a>, +00674 &<a class="code" href="classNL3D_1_1CPSRibbon.html#z727_10">_TexFadedColoredVBMap</a> +00675 }; +00676 +00678 <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_0">TVBMap</a> &map = *vbMaps[ (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL ? (1 << 2) : 0) | <font class="comment">// set bit 2 if textured</font> +00679 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL ? (1 << 1) : 0) | <font class="comment">// set bit 1 if per ribbon color</font> +00680 (<a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? 1 : 0) <font class="comment">// set bit 0 if color fading</font> +00681 ]; +00682 +00683 <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>(); +00684 <font class="keyword">const</font> uint numVerticesInShape = <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size(); +00685 +00686 +00687 <font class="comment">// The number of slice is encoded in the upper word of the vb index</font> +00688 <font class="comment">// The number of vertices per slices is encoded in the lower word</font> +00689 uint VBnPDIndex = ((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) << 16) | numVerticesInSlice; +00690 TVBMap::iterator it = map.find(VBnPDIndex); +00691 <font class="keywordflow">if</font> (it != map.end()) +00692 { +00693 <font class="keywordflow">return</font> it->second; +00694 } +00695 <font class="keywordflow">else</font> <font class="comment">// must create this vb, with few different size, it is still interseting, though they are only destroyed at exit</font> +00696 { +00697 <font class="keyword">const</font> uint numRibbonInVB = <a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">getNumRibbonsInVB</a>(); +00698 CVBnPB &VBnPB = map[VBnPDIndex]; <font class="comment">// make an entry</font> +00699 +00703 CVertexBuffer &vb = VBnPB.VB; +00704 vb.setVertexFormat(CVertexBuffer::PositionFlag | <font class="comment">/* alway need position */</font> +00705 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> || <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::PrimaryColorFlag : 0) | <font class="comment">/* need a color ? */</font> +00706 ((<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> && <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>) || <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0) | <font class="comment">/* need texture coordinates ? */</font> +00707 (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL && <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> && <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? CVertexBuffer::TexCoord1Flag : 0) <font class="comment">/* need 2nd texture coordinates ? */</font> +00708 ); +00709 vb.setNumVertices((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1) * numRibbonInVB * numVerticesInSlice); <font class="comment">// 1 seg = 1 line + terminal vertices</font> +00710 +00711 <font class="comment">// set the primitive block size</font> +00712 CPrimitiveBlock &pb = VBnPB.PB; +00713 pb.setNumTri((<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> * numRibbonInVB * <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.size()) << 1); +00715 uint vbIndex = 0; +00716 uint pbIndex = 0; +00717 uint i, k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; +00718 <font class="keywordflow">for</font> (i = 0; i < numRibbonInVB; ++i) +00719 { +00720 <font class="keywordflow">for</font> (k = 0; k < (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1); ++k) +00721 { +00722 +00724 <font class="keywordflow">if</font> (k != <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>) +00725 { +00726 uint vIndex = vbIndex; +00727 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < (numVerticesInShape - 1); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00728 { +00729 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, vIndex + numVerticesInSlice + 1); +00730 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice + 1, vIndex + 1); +00731 ++ vIndex; +00732 } +00733 +00735 uint nextVertexIndex = (numVerticesInShape == numVerticesInSlice) ? vIndex + 1 - numVerticesInShape <font class="comment">// no texture -> we loop </font> +00736 : vIndex + 1; <font class="comment">// a texture is used : use onemore vertex </font> +00737 pb.setTri(pbIndex ++, vIndex, vIndex + numVerticesInSlice, nextVertexIndex + numVerticesInSlice); +00738 pb.setTri(pbIndex ++, vIndex, nextVertexIndex + numVerticesInSlice, nextVertexIndex); +00739 +00740 } +00741 +00743 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < numVerticesInSlice; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00744 { +00745 <a class="code" href="debug_8h.html#a6">nlassert</a>(vbIndex < vb.getNumVertices()); +00747 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) +00748 { +00749 vb.setTexCoord(vbIndex, +00750 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> && <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> ? 1 : 0, <font class="comment">// must we use the second texture coord ? (when 1st one used by the gradient texture : we can't encode it in the diffuse as it encodes each ribbon color)</font> +00751 (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>, <font class="comment">// u</font> +00752 1.f - (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (<font class="keywordtype">float</font>) numVerticesInShape) <font class="comment">// v</font> +00753 ); +00754 } +00755 +00757 <font class="keywordflow">if</font> (_ColorFading) +00758 { +00759 <font class="comment">// If not per ribbon color, we can encode it in the diffuse</font> +00760 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> == NULL) +00761 { +00762 uint8 intensity = (uint8) (255 * (1.f - ((float) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>))); +00763 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col(intensity, intensity, intensity, intensity); +00764 vb.setColor(vbIndex, col); +00765 } +00766 <font class="keywordflow">else</font> <font class="comment">// encode it in the first texture</font> +00767 { +00768 vb.setTexCoord(vbIndex, 0, 0.5f - 0.5f * ((<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a>), 0); +00769 } +00770 } +00771 ++ vbIndex; +00772 } +00773 +00774 } +00775 } +00776 <font class="keywordflow">return</font> VBnPB; +00777 } +00778 } +00779 +00780 <font class="comment">//========================================================================== </font> +<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#z727_2">00781</a> uint CPSRibbon::getNumRibbonsInVB()<font class="keyword"> const</font> +00782 <font class="keyword"></font>{ +00783 <font class="keyword">const</font> uint numVerticesInSlice = <a class="code" href="classNL3D_1_1CPSRibbon.html#c10">getNumVerticesInSlice</a>(); +00784 <font class="keyword">const</font> uint vertexInVB = 512; +00785 <font class="keywordflow">return</font> std::max(1u, (uint) (vertexInVB / (numVerticesInSlice * (<a class="code" href="classNL3D_1_1CPSRibbonBase.html#n3">_UsedNbSegs</a> + 1)))); +00786 } +00787 +00788 +00789 <font class="comment">//========================================================================== </font> +<a name="l00790"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c5">00790</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::updateUntexturedMaterial() +00791 { +00793 <font class="comment">// UNTEXTURED RIBBON //</font> +00795 <font class="comment"></font> +00796 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr<ITexture></a> ptGradTexture; +00797 +00798 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00799 <font class="keywordflow">if</font> (_ColorScheme) +00800 { <font class="comment">// PER RIBBON COLOR</font> +00801 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme()) +00802 { +00803 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font> +00804 { +00805 <font class="comment">// the first stage is used to get fading * global color</font> +00806 <font class="comment">// the second stage multiply the result by the diffuse colot</font> +00807 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font> +00808 { +00809 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); +00810 } +00811 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture); +00812 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font> +00813 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant); +00814 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Diffuse); +00815 } +00816 <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font> +00817 { +00818 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed</font> +00819 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant); +00820 } +00821 } +00822 <font class="keywordflow">else</font> +00823 { +00824 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, no fading</font> +00825 { +00826 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font> +00827 { +00828 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); +00829 } +00830 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture); +00831 CPSMaterial::forceTexturedMaterialStages(1); +00832 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00833 } +00834 <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font> +00835 { +00836 CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only</font> +00837 } +00838 } +00839 } +00840 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font> +00841 { +00842 <font class="keywordflow">if</font> (_ColorFading) +00843 { +00844 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font> +00845 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant); +00846 } +00847 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font> +00848 { +00849 CPSMaterial::forceTexturedMaterialStages(0); <font class="comment">// no texture use constant diffuse only </font> +00850 } +00851 } +00852 <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>; +00853 } +00854 +00855 <font class="comment">//========================================================================== </font> +<a name="l00856"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c4">00856</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::updateTexturedMaterial() +00857 { +00859 <font class="comment">// TEXTURED RIBBON //</font> +00861 <font class="comment"></font> +00862 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr<ITexture></a> ptGradTexture; +00863 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00864 <font class="keywordflow">if</font> (_ColorScheme) +00865 { <font class="comment">// PER RIBBON COLOR</font> +00866 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme()) +00867 { +00868 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// global color + fading + per ribbon color</font> +00869 { +00870 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font> +00871 { +00872 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font> +00873 } +00875 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture); +00876 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00877 CPSMaterial::forceTexturedMaterialStages(3); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font> +00878 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00879 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous); +00880 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 2, CMaterial::Previous, CMaterial::Constant); +00881 } +00882 <font class="keywordflow">else</font> <font class="comment">// per ribbon color with global color </font> +00883 { +00884 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00885 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font> +00886 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00887 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant); +00888 } +00889 } +00890 <font class="keywordflow">else</font> +00891 { +00892 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// per ribbon color, fading : 2 textures needed</font> +00893 { +00894 <font class="keywordflow">if</font> (ptGradTexture == NULL) <font class="comment">// have we got a gradient texture ?</font> +00895 { +00896 ptGradTexture = <a class="code" href="namespaceNL3D.html#a445">CreateGradientTexture</a>(); <font class="comment">// create it</font> +00897 } +00898 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, ptGradTexture); +00899 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00900 CPSMaterial::forceTexturedMaterialStages(2); +00901 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); <font class="comment">// texture * ribbon color</font> +00902 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Texture, CMaterial::Previous); <font class="comment">// * gradient</font> +00903 } +00904 <font class="keywordflow">else</font> <font class="comment">// per color ribbon with no fading, and no global color</font> +00905 { +00906 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00907 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only</font> +00908 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00909 } +00910 } +00911 } +00912 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR</font> +00913 { +00914 +00915 <font class="keywordflow">if</font> (_ColorFading) <font class="comment">// gradient is encoded in diffuse</font> +00916 { +00917 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00918 CPSMaterial::forceTexturedMaterialStages(2); <font class="comment">// use constant color 0 * diffuse, 1 stage needed </font> +00919 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00920 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Previous, CMaterial::Constant); +00921 } +00922 <font class="keywordflow">else</font> <font class="comment">// constant color</font> +00923 { +00924 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a>); +00925 CPSMaterial::forceTexturedMaterialStages(1); <font class="comment">// no texture use constant diffuse only </font> +00926 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Diffuse); +00927 } +00928 } +00929 <a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a> = <font class="keyword">false</font>; +00930 } +00931 +00932 <font class="comment">//========================================================================== </font> +<a name="l00933"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c3">00933</a> <font class="keywordtype">void</font> CPSRibbon::updateMaterial() +00934 { +00935 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSRibbon.html#o6">_Touch</a>) <font class="keywordflow">return</font>; +00936 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) +00937 { +00938 <a class="code" href="classNL3D_1_1CPSRibbon.html#c4">updateTexturedMaterial</a>(); +00939 <a class="code" href="classNL3D_1_1CPSRibbon.html#c9">setupTextureMatrix</a>(); +00940 } +00941 <font class="keywordflow">else</font> +00942 { +00943 <a class="code" href="classNL3D_1_1CPSRibbon.html#c5">updateUntexturedMaterial</a>(); +00944 } +00945 } +00946 +00947 +00948 +00949 <font class="comment">//========================================================================== </font> +<a name="l00950"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c8">00950</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::setupUntexturedGlobalColor() +00951 { +00953 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00954 <font class="keywordflow">if</font> (_ColorScheme) +00955 { +00956 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor()); +00957 } +00958 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font> +00959 { +00960 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme()) +00961 { +00962 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col; +00963 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +00964 <font class="keywordflow">if</font> (_ColorFading) +00965 { +00966 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col); +00967 } +00968 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font> +00969 { +00970 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col); +00971 } +00972 } +00973 <font class="keywordflow">else</font> +00974 { +00975 <font class="keywordflow">if</font> (_ColorFading) +00976 { +00977 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +00978 } +00979 <font class="keywordflow">else</font> <font class="comment">// constant color</font> +00980 { +00981 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +00982 } +00983 } +00984 } +00985 } +00986 +00987 <font class="comment">//========================================================================== </font> +<a name="l00988"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c7">00988</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSRibbon::setupTexturedGlobalColor() +00989 { +00991 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()); +00992 <font class="keywordflow">if</font> (_ColorScheme) +00993 { +00994 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() && <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a>) +00995 { +00996 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(2, ps.getGlobalColor()); +00997 } +00998 <font class="keywordflow">else</font> +00999 { +01000 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, ps.getGlobalColor()); +01001 } +01002 } +01003 <font class="keywordflow">else</font> <font class="comment">// GLOBAL COLOR with / without fading</font> +01004 { +01005 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme()) +01006 { +01007 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col; +01008 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +01009 <font class="keywordflow">if</font> (_ColorFading) +01010 { +01011 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col); +01012 } +01013 <font class="keywordflow">else</font> <font class="comment">// color attenuation, no fading : </font> +01014 { +01015 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col); +01016 } +01017 } +01018 <font class="keywordflow">else</font> +01019 { +01020 <font class="keywordflow">if</font> (_ColorFading) +01021 { +01022 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +01023 } +01024 <font class="keywordflow">else</font> <font class="comment">// constant color</font> +01025 { +01026 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>); +01027 } +01028 } +01029 } +01030 } +01031 +01032 +01033 <font class="comment">//========================================================================== </font> +<a name="l01034"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c6">01034</a> <font class="keywordtype">void</font> CPSRibbon::setupGlobalColor() +01035 { +01036 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o0">_Tex</a> != NULL) <a class="code" href="classNL3D_1_1CPSRibbon.html#c7">setupTexturedGlobalColor</a>(); +01037 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSRibbon.html#c8">setupUntexturedGlobalColor</a>(); +01038 } +01039 +01040 <font class="comment">//========================================================================== </font> +<a name="l01041"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#c9">01041</a> <font class="keywordtype">void</font> CPSRibbon::setupTextureMatrix() +01042 { +01043 uint stage = (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL && <a class="code" href="classNL3D_1_1CPSRibbon.html#o4">_ColorFading</a> == <font class="keyword">true</font>) ? 1 : 0; +01044 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> != 1.f || <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> != 1.f) +01045 { +01046 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage); +01047 CMatrix texMat; +01048 texMat.setRot(<a class="code" href="classNL3D_1_1CPSRibbon.html#o2">_UFactor</a> * <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>, +01049 <a class="code" href="classNL3D_1_1CPSRibbon.html#o3">_VFactor</a> * <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>, +01050 <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a> +01051 ); +01052 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setUserTexMat(stage, texMat); +01053 } +01054 <font class="keywordflow">else</font> +01055 { +01056 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(stage, <font class="keyword">false</font>); +01057 } +01058 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(1 - stage, <font class="keyword">false</font>); +01059 } +01060 +01061 <font class="comment">//========================================================================== </font> +<a name="l01063"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a10">01063</a> <font class="comment">void CPSRibbon::setShape(const CVector *shape, uint32 nbPointsInShape)</font> +01064 { +01065 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbPointsInShape >= 3); +01066 _Shape.resize(nbPointsInShape); +01067 std::copy(shape, shape + nbPointsInShape, _Shape.begin()); +01068 } +01069 +<a name="l01071"></a><a class="code" href="classNL3D_1_1CPSRibbon.html#a12">01071</a> <font class="keywordtype">void</font> CPSRibbon::getShape(CVector *shape)<font class="keyword"> const</font> +01072 <font class="keyword"></font>{ +01073 std::copy(<a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.begin(), <a class="code" href="classNL3D_1_1CPSRibbon.html#o1">_Shape</a>.end(), shape); +01074 } +01075 +01076 +01077 +01078 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |