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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_plane_basis.h</h1><a href="ps__plane__basis_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PS_PLANE_BASIS_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_PLANE_BASIS_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D { +00036 +00037 +00038 +00039 +00040 +<a name="l00045"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html">00045</a> <font class="keyword">struct </font>CPlaneBasis +00046 { +<a name="l00047"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#m0">00047</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#m0">X</a> ; +<a name="l00048"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#m1">00048</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#m1">Y</a> ; +00049 +00050 +00051 <font class="comment">// default ctor</font> +<a name="l00052"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#a0">00052</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#a0">CPlaneBasis</a>() {} +00053 +00054 +00055 <font class="comment">// construct this basis by giving a normal to the plane that contains it</font> +<a name="l00056"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#a1">00056</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#a0">CPlaneBasis</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &normal) +00057 { +00058 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> mat; +00059 CPSUtil::buildSchmidtBasis(normal, mat) ; +00060 X = mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_7">getI</a>() ; +00061 Y = mat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>() ; +00062 } +00063 +00064 <font class="comment">// construct this basis by giving its X and Y vectors</font> +<a name="l00065"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#a2">00065</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#a0">CPlaneBasis</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) : X(x), Y(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) +00066 { +00067 } +00068 +<a name="l00070"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#a3">00070</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="structNL3D_1_1CPlaneBasis.html#a3">getNormal</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00071 <font class="keyword"> </font>{ +00072 <font class="keywordflow">return</font> X ^ Y ; +00073 } +00074 +00075 +<a name="l00076"></a><a class="code" href="structNL3D_1_1CPlaneBasis.html#a4">00076</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPlaneBasis.html#a4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00077 { +00078 f.serial(X, Y) ; +00079 } +00080 } ; +00081 +00082 +00083 <font class="comment">// for map insertion</font> +00084 +00085 <font class="keyword">inline</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNL3D.html#a424">operator<</a>(<font class="keyword">const</font> CPlaneBasis &p1, <font class="keyword">const</font> CPlaneBasis &p2) +00086 { +00087 <font class="keywordflow">if</font> (p1.X < p2.X) <font class="keywordflow">return</font> <font class="keyword">true</font> ; +00088 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (p1.X == p2.X) <font class="keywordflow">return</font> <font class="keyword">false</font> ; +00089 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (p1.Y < p2.Y) <font class="keywordflow">return</font> <font class="keyword">true</font> ; +00090 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (p1.X == p2.Y) <font class="keywordflow">return</font> <font class="keyword">false</font> ; +00091 <font class="keywordflow">else</font> <font class="keywordflow">return</font> <font class="keyword">true</font> ; +00092 } +00093 +00094 +00095 +00096 +00097 +00098 +00099 } <font class="comment">// NL3D</font> +00100 +00101 +00102 <font class="preprocessor">#endif // NL_PS_PLANE_BASIS_H</font> +00103 <font class="preprocessor"></font> +00104 <font class="comment">/* End of ps_plane_basis.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |