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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>ps_float.h</h1><a href="ps__float_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_FLOAT_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FLOAT_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker__template_8h.html">3d/ps_attrib_maker_template.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker__bin__op_8h.html">3d/ps_attrib_maker_bin_op.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
+00033 <font class="preprocessor">#include &lt;algorithm&gt;</font>
+00034 <font class="preprocessor">#include &lt;<a class="code" href="vector__h_8h.html">nel/misc/vector_h.h</a>&gt;</font>
+00035
+00036 <font class="keyword">namespace </font>NL3D {
+00037
+00038
+00039 <font class="keyword">const</font> <font class="keywordtype">char</font> *CPSAttribMaker&lt;float&gt;::getType() { <font class="keywordflow">return</font> <font class="stringliteral">"float"</font>; }
+00040
+00043
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CPSFloatBlender.html">00044</a> <font class="keyword">class </font>CPSFloatBlender : <font class="keyword">public</font> CPSValueBlender&lt;float&gt;
+00045 {
+00046 <font class="keyword">public</font>:
+00047 <a class="code" href="classNL3D_1_1CPSFloatBlender.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFloatBlender.html#a1">CPSFloatBlender</a>);
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSFloatBlender.html#a1">00048</a> <a class="code" href="classNL3D_1_1CPSFloatBlender.html#a1">CPSFloatBlender</a>(<font class="keywordtype">float</font> startFloat = 0.1f , <font class="keywordtype">float</font> endFloat = 1.f, <font class="keywordtype">float</font> nbCycles = 1.0f) : <a class="code" href="classNL3D_1_1CPSValueBlender.html#a0">CPSValueBlender</a>&lt;float&gt;(nbCycles)
+00049 {
+00050 <a class="code" href="classNL3D_1_1CPSAttribMakerT.html#m0">_F</a>.setValues(startFloat, endFloat);
+00051 }
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSFloatBlender.html#a2">00052</a> CPSAttribMakerBase *<a class="code" href="classNL3D_1_1CPSFloatBlender.html#a2">clone</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CPSFloatBlender.html#a1">CPSFloatBlender</a>(*<font class="keyword">this</font>); }
+00053 <font class="comment">// F is serialized by base classes...</font>
+00054
+00055 };
+00056
+00057
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSFloatGradient.html">00059</a> <font class="keyword">class </font>CPSFloatGradient : <font class="keyword">public</font> CPSValueGradient&lt;float&gt;
+00060 {
+00061 <font class="keyword">public</font>:
+00062 <a class="code" href="classNL3D_1_1CPSFloatGradient.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFloatGradient.html#a1">CPSFloatGradient</a>);
+00063
+00070 <a class="code" href="classNL3D_1_1CPSFloatGradient.html#a1">CPSFloatGradient</a>(<font class="keyword">const</font> <font class="keywordtype">float</font> *floatTab = CPSFloatGradient::_DefaultGradient
+00071 , <a class="code" href="types__nl_8h.html#a9">uint32</a> nbValues = 2, <a class="code" href="types__nl_8h.html#a9">uint32</a> nbStages = 16, <font class="keywordtype">float</font> nbCycles = 1.0f);
+00072
+00073
+00074 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFloatGradient.html#p0">_DefaultGradient</a>[];
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CPSFloatGradient.html#a2">00075</a> CPSAttribMakerBase *<a class="code" href="classNL3D_1_1CPSFloatGradient.html#a2">clone</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CPSFloatGradient.html#a1">CPSFloatGradient</a>(*<font class="keyword">this</font>); }
+00076 <font class="comment">// F is serialized by base classes... </font>
+00077 };
+00078
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CPSFloatMemory.html">00083</a> <font class="keyword">class </font>CPSFloatMemory : <font class="keyword">public</font> CPSAttribMakerMemory&lt;float&gt;
+00084 {
+00085 <font class="keyword">public</font>:
+<a name="l00086"></a><a class="code" href="classNL3D_1_1CPSFloatMemory.html#a0">00086</a> <a class="code" href="classNL3D_1_1CPSFloatMemory.html#a0">CPSFloatMemory</a>() { <a class="code" href="classNL3D_1_1CPSAttribMakerMemory.html#a1">setDefaultValue</a>(0.f); }
+00087 <a class="code" href="classNL3D_1_1CPSFloatMemory.html#a1">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFloatMemory.html#a0">CPSFloatMemory</a>);
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CPSFloatMemory.html#a2">00088</a> CPSAttribMakerBase *<a class="code" href="classNL3D_1_1CPSFloatMemory.html#a2">clone</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CPSFloatMemory.html#a0">CPSFloatMemory</a>(*<font class="keyword">this</font>); }
+00089
+00090 };
+00091
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CPSFloatBinOp.html">00095</a> <font class="keyword">class </font>CPSFloatBinOp : <font class="keyword">public</font> CPSAttribMakerBinOp&lt;float&gt;
+00096 {
+00097 <font class="keyword">public</font>:
+00098 <a class="code" href="classNL3D_1_1CPSFloatBinOp.html#a0">NLMISC_DECLARE_CLASS</a>(CPSFloatBinOp);
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSFloatBinOp.html#a1">00099</a> CPSAttribMakerBase *<a class="code" href="classNL3D_1_1CPSFloatBinOp.html#a1">clone</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">new</font> CPSFloatBinOp(*<font class="keyword">this</font>); }
+00100 };
+00101
+<a name="l00103"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html">00103</a> <font class="keyword">class </font>CPSFloatCurveFunctor
+00104 {
+00105 <font class="keyword">public</font>:
+<a name="l00106"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html">00106</a> <font class="keyword">struct </font>CCtrlPoint
+00107 {
+<a name="l00108"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a0">00108</a> <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a0">CCtrlPoint</a>() {}
+<a name="l00109"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a1">00109</a> <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a0">CCtrlPoint</a>(<font class="keywordtype">float</font> date, <font class="keywordtype">float</font> value) : <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">Date</a>(date), <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m1">Value</a>(value) { <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">Date</a> &gt;= 0 &amp;&amp; <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">Date</a> &lt;= 1); }
+<a name="l00110"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">00110</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">Date</a>;
+<a name="l00111"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m1">00111</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m1">Value</a>;
+<a name="l00112"></a><a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a2">00112</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00113 {
+00114 f.serial(<a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m0">Date</a>, <a class="code" href="structNL3D_1_1CPSFloatCurveFunctor_1_1CCtrlPoint.html#m1">Value</a>);
+00115 }
+00116 };
+00117
+00119 <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a0">CPSFloatCurveFunctor</a>();
+00120
+00124 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a1">addControlPoint</a>(<font class="keyword">const</font> CCtrlPoint &amp;ctrlPoint);
+00125
+<a name="l00127"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a2">00127</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a2">getNumCtrlPoints</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>.size(); }
+00128
+00132 <font class="keyword">const</font> CCtrlPoint &amp;<a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a3">getControlPoint</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>) <font class="keyword">const</font>;
+00133
+00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a4">setCtrlPoint</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>, <font class="keyword">const</font> CCtrlPoint &amp;ctrlPoint);
+00136
+00138 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a5">removeCtrlPoint</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>);
+00139
+00141 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a6">setNumSamples</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> numSamples);
+00142
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a7">00144</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a7">getNumSamples</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a>; }
+00145
+00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a8">enableSmoothing</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>);
+00148
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a9">00150</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a9">hasSmoothing</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">_Smoothing</a>;}
+00151
+00157 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
+00158 <font class="preprocessor"></font> __forceinline
+00159 <font class="preprocessor"> #endif</font>
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a10">00160</a> <font class="preprocessor"></font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a10">operator()</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time)<font class="keyword"> const</font>
+00161 <font class="keyword"> </font>{
+00162 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">_Tab</a>[<a class="code" href="namespaceNL3D.html#a340">OptFastFloor</a>(time * <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a>)];
+00163 }
+00164
+00166 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a11">getValue</a>(<font class="keywordtype">float</font> date) <font class="keyword">const</font>;
+00167
+00169 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#a12">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00170
+00171 <font class="keyword">protected</font>:
+00173 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b0">getSlope</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>) <font class="keyword">const</font> ;
+00175 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b1">sortPoints</a>(<font class="keywordtype">void</font>);
+00177 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#b2">updateTab</a>(<font class="keywordtype">void</font>);
+<a name="l00178"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">00178</a> std::vector&lt;CCtrlPoint&gt; <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n0">_CtrlPoints</a>;
+<a name="l00179"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">00179</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n1">_NumSamples</a>;
+<a name="l00180"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">00180</a> std::vector&lt;float&gt; <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n2">_Tab</a>; <font class="comment">// sampled version of the curve </font>
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">00181</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSFloatCurveFunctor.html#n3">_Smoothing</a>;
+00182 };
+00183
+00184
+00185 <font class="keyword">inline</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNL3D.html#a401">operator&lt;</a>(<font class="keyword">const</font> CPSFloatCurveFunctor::CCtrlPoint &amp;lhs, <font class="keyword">const</font> CPSFloatCurveFunctor::CCtrlPoint &amp;rhs)
+00186 {
+00187 <font class="keywordflow">return</font> lhs.Date &lt; rhs.Date;
+00188 }
+00189
+00190
+<a name="l00191"></a><a class="code" href="classNL3D_1_1CPSFloatCurve.html">00191</a> <font class="keyword">class </font>CPSFloatCurve : <font class="keyword">public</font> CPSAttribMakerT&lt;float, CPSFloatCurveFunctor&gt;
+00192 {
+00193 <font class="keyword">public</font>:
+<a name="l00194"></a><a class="code" href="classNL3D_1_1CPSFloatCurve.html#a0">00194</a> <a class="code" href="classNL3D_1_1CPSFloatCurve.html#a0">CPSFloatCurve</a>() : <a class="code" href="classNL3D_1_1CPSAttribMakerT.html#a3">CPSAttribMakerT</a>&lt;float, CPSFloatCurveFunctor&gt;(1) {}
+00195 <a class="code" href="classNL3D_1_1CPSFloatCurve.html#a1">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFloatCurve.html#a0">CPSFloatCurve</a>);
+<a name="l00196"></a><a class="code" href="classNL3D_1_1CPSFloatCurve.html#a2">00196</a> CPSAttribMakerBase *<a class="code" href="classNL3D_1_1CPSFloatCurve.html#a2">clone</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CPSFloatCurve.html#a0">CPSFloatCurve</a>(*<font class="keyword">this</font>); }
+00197 };
+00198
+00199
+00200
+00201 } <font class="comment">// NL3D</font>
+00202
+00203
+00204 <font class="preprocessor">#endif // NL_PS_FLOAT_H</font>
+00205 <font class="preprocessor"></font>
+00206 <font class="comment">/* End of ps_size.h */</font>
+</pre></div>
+
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