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+<hr><h1>ps_dot.h</h1><a href="ps__dot_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PS_DOT_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_DOT_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D {
+00034
+00035
+00038
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CPSDot.html">00043</a> <font class="keyword">class </font>CPSDot : <font class="keyword">public</font> CPSParticle, <font class="keyword">public</font> CPSColoredParticle, <font class="keyword">public</font> CPSMaterial
+00044 {
+00045 <font class="keyword">public</font>:
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSDot.html#a0">00047</a> <a class="code" href="classNL3D_1_1CPSDot.html#a0">CPSDot</a>() { <a class="code" href="classNL3D_1_1CPSDot.html#b2">init</a>(); <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n1">_Name</a> = std::string(<font class="stringliteral">"point"</font>);}
+00048
+00049 <a class="code" href="classNL3D_1_1CPSDot.html#a1">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSDot.html#a0">CPSDot</a>);
+00050
+00052 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00053
+00055 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSDot.html#a3">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
+00056
+00058 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSDot.html#a4">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
+00059
+00061 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CPSDot.html#a5">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
+00062
+00064 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#d0">initVertexBuffers</a>();
+00065
+00066 <font class="keyword">protected</font>:
+00067 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b0">draw</a>(<font class="keywordtype">bool</font> opaque);
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSDot.html#b1">00068</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSDot.html#b1">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
+00069 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b2">init</a>(<font class="keywordtype">void</font>);
+00070 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>;
+00071 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>;
+00072
+00074 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b3">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>);
+00075
+00078 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b4">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>);
+00079
+00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b5">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex);
+00082
+00084 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDot.html#b6">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a>);
+00085 };
+00086
+00087
+00088 } <font class="comment">// NL3D</font>
+00089
+00090
+00091 <font class="preprocessor">#endif // NL_PS_DOT_H</font>
+00092 <font class="preprocessor"></font>
+00093 <font class="comment">/* End of ps_dot.h */</font>
+</pre></div>
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