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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>play_list_manager.cpp</h1><a href="play__list__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="play__list__manager_8h.html">3d/play_list_manager.h</a>"</font> +00029 +00030 +00031 <font class="keyword">namespace </font>NL3D +00032 { +00033 +00034 +00035 <font class="comment">// ***************************************************************************</font> +<a name="l00036"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a1">00036</a> <font class="keywordtype">void</font> CPlayListManager::addPlaylist(CAnimationPlaylist* plist, CChannelMixer *chanMixer) +00037 { +00038 <a class="code" href="debug_8h.html#a6">nlassert</a>(plist); +00039 <font class="keywordflow">if</font>(!chanMixer) +00040 <font class="keywordflow">return</font>; +00041 <font class="comment">// this do all the good things.</font> +00042 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>[plist]= CNode(plist, chanMixer); +00043 } +00044 +00045 +00046 <font class="comment">// ***************************************************************************</font> +<a name="l00047"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a2">00047</a> <font class="keywordtype">void</font> CPlayListManager::removePlaylist(CAnimationPlaylist* plist) +00048 { +00049 <a class="code" href="debug_8h.html#a6">nlassert</a>(plist); +00050 <font class="comment">// this do all the good things.</font> +00051 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(plist); +00052 } +00053 +00054 +00055 <font class="comment">// ***************************************************************************</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a3">00056</a> <font class="keywordtype">void</font> CPlayListManager::animate(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time) +00057 { +00058 TPlayListList::iterator it; +00059 +00060 <font class="keywordflow">for</font>(it=<a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.begin();it!=<a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.end();) +00061 { +00062 CNode *node= &(it->second); +00063 <font class="comment">// Test refPtrs.</font> +00064 <font class="keywordflow">if</font>( node->PlayList==NULL || node->ChannelMixer==NULL) +00065 { +00066 <font class="comment">// erase it from map.</font> +00067 TPlayListList::iterator itDel= it++; +00068 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(itDel); +00069 } +00070 <font class="keywordflow">else</font> +00071 { +00072 <font class="comment">// animate!!</font> +00073 node->PlayList->setupMixer(*node->ChannelMixer, time); +00074 node->ChannelMixer->eval(<font class="keyword">false</font>); +00075 it++; +00076 } +00077 } +00078 } +00079 +00080 <font class="comment">// ***************************************************************************</font> +00081 +<a name="l00082"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a4">00082</a> <font class="keywordtype">void</font> CPlayListManager::deleteAll() +00083 { +00084 TPlayListList::iterator it = <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.begin(); +00085 <font class="keywordflow">while</font> (it != <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.end()) +00086 { +00087 TPlayListList::iterator itDel = it; +00088 ++it; +00089 CNode *node= &(itDel->second); +00090 <font class="keyword">delete</font> node->ChannelMixer; +00091 <font class="keyword">delete</font> node->PlayList; +00092 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(itDel); +00093 } +00094 } +00095 +00096 +00097 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |