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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>particle_system_shape.h</h1><a href="particle__system__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PARTICLE_SYSTEM_SHAPE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PARTICLE_SYSTEM_SHAPE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="mem__stream_8h.html">nel/misc/mem_stream.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="track_8h.html">3d/track.h</a>"</font>
+00035
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D {
+00039
+00041 <font class="comment">// THE FOLLOWING CLASS ARE FOR INSERTION OF A PARTICLE SYSTEM IN A MOT MODEL //</font>
+00043 <font class="comment"></font>
+00044 <font class="comment">// ***************************************************************************</font>
+00045 <font class="comment">// ClassIds.</font>
+00046 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a172">ParticleSystemModelId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x3a9b1dc3, 0x49627ff0);
+00047
+00048
+00049 <font class="keyword">class </font>CParticleSystem;
+00050 <font class="keyword">class </font>CParticlesystemModel;
+00051 <font class="keyword">class </font>CParticleSystemDetailObs;
+00052
+00053
+00054
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html">00060</a> <font class="keyword">class </font>CParticleSystemShape : <font class="keyword">public</font> IShape
+00061 {
+00062 <font class="keyword">public</font>:
+00063
+00065 <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a0">CParticleSystemShape</a>();
+00066
+00067
+00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a1">buildFromPS</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CParticleSystem.html">NL3D::CParticleSystem</a> &amp;ps);
+00072
+<a name="l00074"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#a2">00074</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a2">~CParticleSystemShape</a>() {}
+00075
+00080 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CParticleSystemShape.html#a3">createInstance</a>(<a class="code" href="classNL3D_1_1CScene.html">NL3D::CScene</a> &amp;scene);
+00081
+00083 <font class="comment">// @{</font>
+00087 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#z665_0">render</a>(<a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
+00088 <font class="comment">// @}</font>
+00089
+00091 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00092 <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CParticleSystemShape.html#a0">CParticleSystemShape</a>);
+00093
+00094
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#a6">00096</a> CTrackDefaultFloat *<a class="code" href="classNL3D_1_1CParticleSystemShape.html#a6">getUserParamDefaultTrack</a>(uint numTrack)
+00097 {
+00098 <a class="code" href="debug_8h.html#a6">nlassert</a>(numTrack &lt; 4);
+00099 <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CParticleSystemShape.html#n3">_UserParamDefaultTrack</a>[numTrack];
+00100 }
+00101
+00102
+<a name="l00104"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#a7">00104</a> CTrackDefaultBool *<a class="code" href="classNL3D_1_1CParticleSystemShape.html#a7">getDefaultTriggerTrack</a>(<font class="keywordtype">void</font>)
+00105 {
+00106
+00107 <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CParticleSystemShape.html#n7">_DefaultTriggerTrack</a>;
+00108 }
+00109
+00110
+00112 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a8">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
+00113
+00114
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#a9">00118</a> <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a9">getNumTriangles</a> (<font class="keywordtype">float</font> distance) { <font class="keywordflow">return</font> 0; }
+00119
+00120
+00122 <font class="comment">// @{</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_0">00123</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_0">getDefaultPos</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CParticleSystemShape.html#n4">_DefaultPos</a>;}
+<a name="l00124"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_1">00124</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_1">getDefaultScale</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CParticleSystemShape.html#n5">_DefaultScale</a>;}
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_2">00125</a> CTrackDefaultQuat* <a class="code" href="classNL3D_1_1CParticleSystemShape.html#z666_2">getDefaultRotQuat</a> () {<font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CParticleSystemShape.html#n6">_DefaultRotQuat</a>;}
+00126 <font class="comment">// @}</font>
+00127
+00128 <font class="comment">// Test if the system is shared</font>
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#a10">00129</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#a10">isShared</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n12">_Sharing</a>; }
+00130 <font class="keyword">protected</font>:
+00131
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l0">00132</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l0">CParticleSystemModel</a>;
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l1">00133</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l1">CParticleSystemDetailObs</a>;
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l2">00134</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l2">CParticleSystemClipObs</a>;
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l3">00135</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CParticleSystemShape.html#l3">CParticleSystem</a>;
+00136
+00137 <font class="keyword">public</font>:
+00141 <a class="code" href="classNL3D_1_1CParticleSystemShape.html#l3">CParticleSystem</a> *<a class="code" href="classNL3D_1_1CParticleSystemShape.html#a11">instanciatePS</a>(CScene &amp;scene);
+00142 <font class="keyword">protected</font>:
+<a name="l00144"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#b0">00144</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#b0">flushTextures</a> (IDriver &amp;driver) {}
+00145
+00146 <font class="keyword">protected</font>:
+00147
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n0">00151</a> <a class="code" href="classNLMISC_1_1CMemStream.html">NLMISC::CMemStream</a> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n0">_ParticleSystemProto</a>;
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n1">00152</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n1">_MaxViewDist</a>; <font class="comment">// the max view distance of the system, mirror the PS value </font>
+<a name="l00153"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n2">00153</a> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n2">_PrecomputedBBox</a>; <font class="comment">// mirror the ps value</font>
+00154
+<a name="l00156"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n3">00156</a> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n3">_UserParamDefaultTrack</a>[4];
+00157
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n4">00159</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n4">_DefaultPos</a>;
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n5">00160</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n5">_DefaultScale</a>;
+<a name="l00161"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n6">00161</a> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n6">_DefaultRotQuat</a>;
+00162
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n7">00164</a> CTrackDefaultBool <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n7">_DefaultTriggerTrack</a>;
+00165
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n8">00167</a> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;CParticleSystem&gt;</a> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n8">_SharedSystem</a>;
+00168
+<a name="l00169"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n9">00169</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n9">_DestroyWhenOutOfFrustum</a>; <font class="comment">// mirror the ps value </font>
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n10">00170</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n10">_DestroyModelWhenOutOfRange</a>; <font class="comment">// mirror the ps value</font>
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n11">00171</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n11">_UsePrecomputedBBox</a>; <font class="comment">// mirror the ps value</font>
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CParticleSystemShape.html#n12">00172</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CParticleSystemShape.html#n12">_Sharing</a>; <font class="comment">// mirror the ps value</font>
+00173 };
+00174
+00175 } <font class="comment">// NL3D</font>
+00176
+00177
+00178 <font class="preprocessor">#endif // NL_PARTICLE_SYSTEM_SHAPE_H</font>
+00179 <font class="preprocessor"></font>
+00180 <font class="comment">/* End of particle_system_shape.h */</font>
+</pre></div>
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